As another relative newb to HOF games (and to CivII in general), I'm wondering if you incredibly helpful guys can confirm/deny some of my beliefs on HF scores?
(Oh and please do drop by my Help with Dom. Limit thread, please!)
When to start building Aqueducts in corrupt cities? I have nearly 350 or so cities in my HOF game now and obviously a vast majority are corrupt. Since pop. growth is a key, do you guys build aqueducts sooner or later? 100 shields will take 100 turns in such cities (w/o rushing of course) so does it make sense to get started on building asap and 100 turns later switch to hospitals (another 120 turns, but still perhaps 100+ turns at the end of the game of full pop..)??
I have been using an approach of colonizing/conquering, stealing good land from the AI and turning out (so far) a couple of GL's. I used the first to build Forbidden Palace to help with production. Depending on my dom. limit (again, a plug to see my Help with Dom. Limit thread!), I'm either there or very close... would using the 2nd GL to jump a palace to a corrupt area be worth it, or would you save for a wonder? Right now I'm almost finished with Smith's and have Pyramids (of course) and Szu's. (My tech research is not where it should be at this point!)
To summarize, what are the best uses for GL's in general, esp. once you've reached dom. limit?
The no. of workers. As a general rule of thumb, how many workers do you typically have? Say, in relation to cities? I have populated quite a large jungle area anxiously awaiting to clear it quickly. Should I be pumping out workers now to clear it - and save for upcoming railroads? I hve about 275 workers for 350 or so cities.
City switching. Now that i'm at (or very near) my dom. limit, and have a nice little army looking for something to do... I've thought a decent strategy would be to attack AI civs on prime land and give my non-productive (read: very bad land) cities to the AI. Thereby keeping my total civ size constant while improving the quality (and population potential). Is this a viable strategy? Has anyone done this or do you just gobble up the best land from the get-go ... or, stick with what you have?
Lastly!!!! Related to the last point, I have about 9 AI civ's left (killed off 3 or so) and since the prime land is with 5 diff. civ's, and being in Democracy, I would like to take them all on the same turn (or 2). I plan on giving away a poor city each time I conquer a good one, but I have a minor concern about war weariness. Is it cumulative? Since I've engaged in quite a few battles already, I'm concerned that on the off chance my city switching plan results in a few extra turns of war, will my populace "remember" I was just in a war 10 turns ago and immediately start becoming unhappy? Or do they wait a couple of turns each time?
Whew, thanks for reading this far

Thought I'd get 90% of my newb questions out in one shot.