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[BNW] Fixing an image issue.

Neither your ggxml fie nor your dds files are set as "Import Into VFS" = true. See the Roman Imperial Cult mod as an example:
Code:
  <Files>
    <File md5="E51854ADA758EB30F4F64BD020440996" import="0">roman.xml</File>
    <File md5="AFD4CCE8DB3AEA339C4BB1A567473B03" import="1">roman128.dds</File>
    <File md5="49B719D228B6D3290DEFDCCF8614A558" import="1">roman24.dds</File>
    <File md5="103F660A315951A83F2DBD34534A12D9" import="1">roman32.dds</File>
    <File md5="07AC302C660E61955510371D899B0770" import="1">roman48.dds</File>
    <File md5="9D6C95DD616605E01D65B09D183B61AD" import="1">roman64.dds</File>
    <File md5="53B2303B3FF737C2C2E92747DE07120C" import="1">roman80.dds</File>
    <File md5="1FD06E14222268A86129DCEC267D1A31" import="1">romanicon.dds</File>
    <File md5="393F568E4B50F650492BEC5DC5D4C7F9" import="1">romanicon.ggxml</File>
  </Files>
  <Actions>
    <OnModActivated>
      <UpdateDatabase>roman.xml</UpdateDatabase>
    </OnModActivated>
  </Actions>
Also refer to William Howard's tutorial on what modbuddy settings are required for which types of files: whoward69's what ModBuddy setting for what file types tutorial


Nor does your ggxml file contents look proper, when compared to the Roman Imperial Cult mod's ggxml file:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<glyphgen>
    <textures width="22" height="22">
        <texture name="" src="romanicon.dds" allowcolor="1" alloweffects="1" inuse="1" />
    </textures>
    <styles count="1">
        <style name="">
            <layers count="1">
                <layer tex="" />
            </layers>
        </style>
    </styles>
    <glyphs fudgeadv="0" ascadj="-6" spacing="0" count="1" height="0" ascent="0" descent="0">
        <glyph ch="1" u="0" v="0" width="22" height="22" a="0" b="22" c="0" originx="0" originy="22" />
    </glyphs>
    <imports />
    <toolonly>
        <metainfo pt="0.000000" width="256" height="256" alphabias="64" maxsize="256" bestfit="0" pow2="1" freetype="2" fontsrc="" />
        <glyphsets>
            <set name="GlyphSetAscii" />
        </glyphsets>
    </toolonly>
</glyphgen>
 
Be fair, again, its been a few years since I did a mod, but then again, my brain does need to look into that. That, and I was using another mod, the Arceus Religion mod, as a template.
 
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