religion

  1. R

    R3 - Rogue's Religion Redux 1.0

    Check the attached discussion here: https://forums.civfanatics.com/threads/r3-rogues-religion-redux-core-library.696906/
  2. R

    [R3] Rogue's Religion Redux - Core Library

    This mod is intended as a dependency for other developers to use in their mods. It does *not* add significant gameplay, although it expands existing systems to provide additional design space for other modders. One of my biggest complaints with Civilization VII is the lack of developed religious...
  3. Benualdo

    TMB - Twice More Beliefs! 0

    This mod basically doubles the number of beliefs in the Antiquity and Exploration ages so as to support more players than 8. With Twice More Beliefs™, your Civilization VII can now support up to 16 civs! Antiquity age: Exploration age:
  4. Leugi

    Ritual Practices (Renamed Pantheons) 15-02-2025-II

    Renames the Pantheon Mechanic to "Ritual Practices", and renames all Pantheon Beliefs to practices and objects that identify what is most sacred for your people, for the flavor of religious practices of Antiquity. Also renames Mysticism to Consecration to further enhance this flavor, and edits...
  5. B

    Specifying preferred religion

    Hello, I am a new modder to Civ 6, using the base custom civilisation creation template kindly provided by maconnolly here. This template has various sql files - leader agendas, colours, config etc. I am trying to specify the preferred religion of the custom civilisation, but cannot find the...
  6. Lazy sweeper

    Bloody Religion changes we want to see.

    As I see it, the temple of Jupiter for the Romans, it gives some happiness, passive bonuses, and that's it. To me, every Religious structure should have a function. Jupiter temple= sacrifice ten virgins and get invulnerability to 10 ships from every weather pattern for the next 50 turns...
  7. Lazy sweeper

    Civ 7 Lore you would like to include, and Religion...

    I would like to include Saturn worship Lore in the game, with Mars Lore, Moon and Sun... try to change early religious systems with more Lore, and leave religion on a very dark spot for much of the game... something players do not really have a grip on... but its... Lore related...
  8. FlammieJerynZ

    [BNW] Is this custom function for the DLL okay?

    Hi everyone! How're you? I hope you all be okay. I was having the idea to create a custom function for CvCity in the DLL, to check if a City has a Secondary Pantheon Belief (gained by the Religious Tolerance Social Policy in Piety Social Policy Tree). But I was wondering if is well writed here...
  9. Chrisy15

    C15's Advanced Religious Preferences

    This mod improves on Firaxis' code for determining what Religion an AI Player should pick if their Preferred Religion has been taken without interfering with the expected behaviour in the case where the Preferred Religion is available. In Firaxis' code, the response to a Preferred Religion...
  10. Chrisy15

    C15's Advanced Religious Preferences 1

    This mod improves on Firaxis' code for determining what Religion an AI Player should pick if their Preferred Religion has been taken without interfering with the expected behaviour in the case where the Preferred Religion is available. In Firaxis' code, the response to a Preferred Religion...
  11. King Phaedron

    Civilization 7 must NEVER be made!

    Here is the lowdown: We are in what the Mayans called "The 6th Earth," that is to say, the sixth time in human history that the world was destroyed and remade due to the recurring cataclysm of the Solar Micronova and Magnetic Pole Reversal that happens roughly every 12,000 years. (Go the...
  12. FlammieJerynZ

    How we can make an event when a City adopts a Religion via the DLL?

    Hi everyone, good day or night to all! I'm here today to ask you if is possible to make a event via the DLL that fires when a City adopts a Religion by any traditional method (natural pressure spread, by Missionaries, etc), but not when their Followers count change, only when a City adopt thar...
  13. A

    Creating custom religious icons?

    I would like to create a mod similar to "Leugi's Fruit and Plant Religion Symbols" This entails : just adding a bunch of religious icons to choose from, without any belief or rule change. I do not need the AI to pick those religion icons either. I tried looking for a tutorial about this, but i...
  14. amateurgamer88

    AG Passive Belief Mod for AGYRM v0.2

    The mod revolves around passive spreading. In addition, the mod will build upon the use of Faith while making changes to existing beliefs and adding new beliefs.
  15. T

    [BNW] Adding global yields with Lua scripts?

    Hello, I am relatively new to Civ V modding and the Lua programming language, but I am familiar with XML and coding in other languages. For a mod I am making I am adding a Founder Belief that gives science per some number of followers of your religion, but only in your own cities not counting...
  16. D

    Crash when founding religion

    Hi, I'm new here, so I apologize in advance for violating conventions that exist around here. Problem: Any time I try to found a religion, the game crashes. The religion dialog opens, and the game window just disappears. A few times, I was able to click a religion icon before that happened...
  17. K

    Religion rework

    I'm getting my feet wet modding and my idea is pretty ambitious but I'm pretty determined to see it through. I am not fond of the way religion doesn't really change past the middle ages, and I'm trying to make another tech tree out of the beliefs, more great people (you have to have earned one...
  18. DrCron

    Late game faith? (Indian ED)

    Hi everyone, I picked India in the contemporary era in my last game, and I fail to see the point to their ED (Ashram). It gives a ridiculous amount of faith per turn (way more than influence, even though influence is suppossed to be their culture focus) but I have no idea what benefit do I get...
  19. Old World Fanatic

    What kind of strategy guide would you like to see?

    I'd like your input. I love this game and I love exploring strategic options. I'm going to write or record a couple of strategy guides. Usually I just make whatever pops into my mind, but I thought I'd ask the community what kind of strategy guide you would like to see. Here's the strategy...
  20. Boa's Mod Productions

    Civilization VI - Religious Champions (Suggested Religion Gameplay Rework) (Future Mod?)

    So it's been a while since my last thread on unique religious gameplay (Late-Game Religion), and I had always thought about, and couldn't make up my mind on how civs that adopt another civs' religion can contribute to that religion and benefit from it. After all in real history for example...
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