religion

  1. D

    The missing belief

    Dear fellow fanatics, it has happened to me the second time that I get the ever missing +1 belief with a religion, so I'd like to share the save files if anyone wants to investigate. It happened to me right after the previous patch, but I couldn't replicate it myself since. I played a Himiko +...
  2. Leugi

    Fruit & Plant Religion Icons 2025-11-13

    Adds 36 new icons for custom religions around a fruit and plant theming. A fan favorite from Civ VI makes a come-back! Use a fruit or plant that is related to the civ you are playing, pick something about your current resources or just pick Eggplant for the memes; having more options for...
  3. Hawke9

    Hopes/Focus Points of the Next Update?

    With the june update being out now for a couple weeks, civ 7 is slowly but surely filling the notable gaps that were present on launch. One of the features about that update that makes me the most hopeful is the new "Dawn of Man" intro screen, I really hope they continue to overhaul the UI that...
  4. J

    Relic/Artefact Spam and Stealing Victory + Soulless Ideologies

    I really hate this mechanic in this game. Basically, what the modern age cultural legacy boils down to is spamming archaeologists and mass excavating tiles before everyone else does. I also noticed that my military units cannot kill them working on MY tiles. What the hell? Or is this a bug...
  5. S

    Unit Management Mod 1.2.1

    Hi, First time Mod builder here. I had quite the learning curve creating this as I have never done this before so I wasn't sure where to find resources but I managed to stumble through it and I think it turned out pretty good. I did make it multilingual however I used Google translate for the...
  6. R

    R3 - Rogue's Religion Redux 1.0

    Check the attached discussion here: https://forums.civfanatics.com/threads/r3-rogues-religion-redux-core-library.696906/
  7. R

    [R3] Rogue's Religion Redux - Core Library

    This mod is intended as a dependency for other developers to use in their mods. It does *not* add significant gameplay, although it expands existing systems to provide additional design space for other modders. One of my biggest complaints with Civilization VII is the lack of developed religious...
  8. Benualdo

    TMB - Twice More Beliefs! 0

    This mod basically doubles the number of beliefs in the Antiquity and Exploration ages so as to support more players than 8. With Twice More Beliefs™, your Civilization VII can now support up to 16 civs! Antiquity age: Exploration age:
  9. Leugi

    Ritual Practices (Renamed Pantheons) 15-02-2025-II

    Renames the Pantheon Mechanic to "Ritual Practices", and renames all Pantheon Beliefs to practices and objects that identify what is most sacred for your people, for the flavor of religious practices of Antiquity. Also renames Mysticism to Consecration to further enhance this flavor, and edits...
  10. B

    Specifying preferred religion

    Hello, I am a new modder to Civ 6, using the base custom civilisation creation template kindly provided by maconnolly here. This template has various sql files - leader agendas, colours, config etc. I am trying to specify the preferred religion of the custom civilisation, but cannot find the...
  11. Lazy sweeper

    Bloody Religion changes we want to see.

    As I see it, the temple of Jupiter for the Romans, it gives some happiness, passive bonuses, and that's it. To me, every Religious structure should have a function. Jupiter temple= sacrifice ten virgins and get invulnerability to 10 ships from every weather pattern for the next 50 turns...
  12. Lazy sweeper

    Civ 7 Lore you would like to include, and Religion...

    I would like to include Saturn worship Lore in the game, with Mars Lore, Moon and Sun... try to change early religious systems with more Lore, and leave religion on a very dark spot for much of the game... something players do not really have a grip on... but its... Lore related...
  13. FlammieJerynZ

    [BNW] Is this custom function for the DLL okay?

    Hi everyone! How're you? I hope you all be okay. I was having the idea to create a custom function for CvCity in the DLL, to check if a City has a Secondary Pantheon Belief (gained by the Religious Tolerance Social Policy in Piety Social Policy Tree). But I was wondering if is well writed here...
  14. Chrisy15

    C15's Advanced Religious Preferences

    This mod improves on Firaxis' code for determining what Religion an AI Player should pick if their Preferred Religion has been taken without interfering with the expected behaviour in the case where the Preferred Religion is available. In Firaxis' code, the response to a Preferred Religion...
  15. Chrisy15

    C15's Advanced Religious Preferences 1

    This mod improves on Firaxis' code for determining what Religion an AI Player should pick if their Preferred Religion has been taken without interfering with the expected behaviour in the case where the Preferred Religion is available. In Firaxis' code, the response to a Preferred Religion...
  16. King Phaedron

    Civilization 7 ideas and old musings

    There are recurring cataclysms and cycles of nature, especially regarding the sun. I wonder if Civilization 7 will explore our many conceptions throughout culture on the number 7, and have a strong religious focus.
  17. FlammieJerynZ

    How we can make an event when a City adopts a Religion via the DLL?

    Hi everyone, good day or night to all! I'm here today to ask you if is possible to make a event via the DLL that fires when a City adopts a Religion by any traditional method (natural pressure spread, by Missionaries, etc), but not when their Followers count change, only when a City adopt thar...
  18. A

    Creating custom religious icons?

    I would like to create a mod similar to "Leugi's Fruit and Plant Religion Symbols" This entails : just adding a bunch of religious icons to choose from, without any belief or rule change. I do not need the AI to pick those religion icons either. I tried looking for a tutorial about this, but i...
  19. amateurgamer88

    AG Passive Belief Mod for AGYRM v0.2

    The mod revolves around passive spreading. In addition, the mod will build upon the use of Faith while making changes to existing beliefs and adding new beliefs.
  20. T

    [BNW] Adding global yields with Lua scripts?

    Hello, I am relatively new to Civ V modding and the Lua programming language, but I am familiar with XML and coding in other languages. For a mod I am making I am adding a Founder Belief that gives science per some number of followers of your religion, but only in your own cities not counting...
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