snafusmith
Unit Maker
Man, you're awesome... I was going to spend hours slaving over a unit like this, and you went and did it for me- Thank you!!
Though once I did get the Spy to use the rifleman's animations, was quite cool..

but you've done all the complex work so you deserve lots of credit.
Also we can't forget who worked out how to rebone units. 
I do. My friend basically forced me to try it, and then I was enlightened to how superior it is compared to Civ 3.

Chugginator said:I'm going to frame that and bring it out whenever some Civ 3 noob trys to tell me how much Civ 4 sucks.![]()
I can't download this unit, could it be re uploaded?
I have managed to add the unit, and now I wonder how to add the effect. Is there any toturial on that, or could some of you help me?
<EffectInfo>
<Type>EFFECT_RIFLEBLAST_FLAMES</Type>
<Description>Rifleblast for Flamethrower</Description>
<fScale>2.0</fScale>
<fUpdateRate>1.0</fUpdateRate>
<Path>Art/Effects/FlameThrower/firespray_sfx.nif</Path>
<bIsProjectile>0</bIsProjectile>
</EffectInfo>
<Script3DSound>
<ScriptID>AS3D_UN_FLAMETHROWER</ScriptID>
<SoundID>SND_FLAMETHROWER</SoundID>
<SoundType>GAME_SFX</SoundType>
<iMinVolume>90</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>-7000</iPitchChangeDown>
<iPitchChangeUp>7000</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>
<SoundData>
<SoundID>SND_FLAMETHROWER</SoundID>
<Filename>Sounds/Units/Flamethrower</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>

Add this code to CIV4EffectInfos.XML and the flames are there (thanks to seZereth):
Thanks a lot