snafusmith
Unit Maker
Man, you're awesome... I was going to spend hours slaving over a unit like this, and you went and did it for me- Thank you!!
I do. My friend basically forced me to try it, and then I was enlightened to how superior it is compared to Civ 3.
Chugginator said:I'm going to frame that and bring it out whenever some Civ 3 noob trys to tell me how much Civ 4 sucks.
I can't download this unit, could it be re uploaded?
I have managed to add the unit, and now I wonder how to add the effect. Is there any toturial on that, or could some of you help me?
<EffectInfo>
<Type>EFFECT_RIFLEBLAST_FLAMES</Type>
<Description>Rifleblast for Flamethrower</Description>
<fScale>2.0</fScale>
<fUpdateRate>1.0</fUpdateRate>
<Path>Art/Effects/FlameThrower/firespray_sfx.nif</Path>
<bIsProjectile>0</bIsProjectile>
</EffectInfo>
<Script3DSound>
<ScriptID>AS3D_UN_FLAMETHROWER</ScriptID>
<SoundID>SND_FLAMETHROWER</SoundID>
<SoundType>GAME_SFX</SoundType>
<iMinVolume>90</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>-7000</iPitchChangeDown>
<iPitchChangeUp>7000</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>
<SoundData>
<SoundID>SND_FLAMETHROWER</SoundID>
<Filename>Sounds/Units/Flamethrower</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
Add this code to CIV4EffectInfos.XML and the flames are there (thanks to seZereth):
Thanks a lot