dreiche2
Prince
- Joined
- Apr 9, 2003
- Messages
- 320
well, of course teams work
, but, like you said, by default scripts put team members close together, and this behaviour is indeed currently removed in my modified scripts.
If I get around to doing it I might implement something similar. Though, again like you said, it will be difficult to manage teams and at the same time optimize the positions with only few locations to choose from. The easiest thing is probably to place the flavor civs first and then consider teams when placing the remaining civs. Though that wouldn't have helped in your example when you were playing Lanun and Malakim...
ya, like you said, it's nothing horrible, but maybe I add a note to the first post so people are aware of it.

If I get around to doing it I might implement something similar. Though, again like you said, it will be difficult to manage teams and at the same time optimize the positions with only few locations to choose from. The easiest thing is probably to place the flavor civs first and then consider teams when placing the remaining civs. Though that wouldn't have helped in your example when you were playing Lanun and Malakim...
ya, like you said, it's nothing horrible, but maybe I add a note to the first post so people are aware of it.