FLC file won't play in-game

Leaven

I like the yellow ones...
Joined
Jan 14, 2006
Messages
390
Location
Northern California
Hello all, long time no see!

I recently picked up Civ3 modding again after a long break but I've run into a snag. I was adding ships to my sci-fi mod but 2 of them keep crashing the game. Both are older ships from Star Wars (the same author I think). They look fine in flicster but in game they don't load, the game just hangs (although the preview in the bottom-right box does show). I should also note that these units did not come with either Civilopedia images or units_32 files, so they were a bit incomplete to begin with.

I think I've narrowed it down to the flc files themselves causing the problem (everything works fine if I swap them for renamed flcs from a working unit). In flicster, I notice that one offending unit has an animation time of 0, while others have a number there based on the number of frames they run, see below (working unit on the left):
attachment.php


Also I notice that the default palette on the broken unit is different from the working one. See pic below for what I mean:

attachment.php


I've tried exporting them to storyboards with flicster and then re-animating them again but it hasn't helped. I have attached one of the broken flcs below. I'm kinda at a loss as I don't know enough about flc's and I never encountered this with another unit.
Any help is appreciated, thank you!
 

Attachments

  • AnimTime.jpg
    AnimTime.jpg
    66.6 KB · Views: 239
  • Palettes.jpg
    Palettes.jpg
    94.9 KB · Views: 197
  • DreadnaughtRun.zip
    DreadnaughtRun.zip
    17.8 KB · Views: 38
Leaven,

Would you consider posting the corrected files?
 
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