bluekirby25
Chieftain
- Joined
- Aug 2, 2014
- Messages
- 9
Hey, my friend and I are in the middle of a two-week+ old game, and we were wondering if it's possible to use flexible difficulty to change the AI's difficulty mid-game. We can change our own difficulties, and the change is reflected in the lobby, but even with "AI uses flexible difficulty" checked, the AI's difficulty will not budge from noble in the lobby screen. Editing the GlobalDefines.xml to default the AI to settler works for future games, but leaves our current game untouched.
(Bonus question, is there any way to automatically give built units that comes out of a city a set of exact promotions? It gets really annoying when a city produces 3 axemen a turn that each have 27 exp that need allocating.)
Here is a picture of our Flexible Difficulty settings:
(Bonus question, is there any way to automatically give built units that comes out of a city a set of exact promotions? It gets really annoying when a city produces 3 axemen a turn that each have 27 exp that need allocating.)
Here is a picture of our Flexible Difficulty settings: