FONTS. Allow for custom fonts for civs.

FinnMcCool

Crazy in the right way...
Joined
Nov 12, 2004
Messages
608
Location
Walla Walla Washington (really)
Definitely. I think it would be a great graphical improvement if the player could specify in Edit a custom font for any Civ. Use Klingon Dagger for the Magyars, Hittites, or such... use Uncial for Ireland, Carolingian for the Franks, Beneventan for the Byzantines, boring Arial for the Americans, (maybe something like typeface serif) and Chancellory Script for England. Or suit your own tastes. Even design your own fonts with Fontographer, install them into the cIV folder, and they'd appear in a dropdown for custom fonts.
 
Not a necessary addition, but still a good one :) It would be great if I could use this to name Greek cities in actual Greek lettering :D
 
Says the one who uses a custom sub-title and custom avatar.....
 
Slightly related - the game should be unicode-friendly to allow for anyone (not just the developer) to translate it into any language, including those with obscure writing systems.
 
Spatula said:
Says the one who uses a custom sub-title and custom avatar.....

Yes, but I didn't go around changing the font :p I don't care what they call the cities. They can even use all those fancy characters at the back of the fonts. But I want all fonts the same.
 
I think lots of fonts would be a bad idea. I remember once receiving some advertising material from some company. 12 pages of A4, each page with 2-4 different fonts, all different. I never laughed so hard, the overall presentation was so bad. With fonts, less is more.
 
If you don't want to use variable fonts, fercrissakes, DON'T USE THEM!! Sheesh. If you think it distracts from your precious conquest, just use the default values. But if you are interested in making your Civ play an immersion into artistic style, fonts would be good. Why for crine out loud do they provide us with a local view of our capital city? It doesn't have ANY impact on your play, it's just a fun feature to see what you've made.

It's all about visualization. That's whay I'm into gaming for. It helps you immerse yourself into the history you're creating.

Thanks, spatula, it's true the idea isn't essential, but it will add FLAVOR ... ("Now that was a tasty civ to conquer!...")
 
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