There should be some kind of modifier for distance though. I can't ship tons of food half way around the world in the medieval era without some of it spoiling.
This looks interesting.
Might I suggest than rather than having cities be bale to import or export up to 4 food all the time that different techs increase the limit? In the early game most settlements would have to be self sufficient, while in the modern era a rural breadbasket could support metropoles elsewhere.
Seems like CIV II's caravans could take food to other cities or something like that. Anyone remember?
with trableble food among civs that would be easier with something like food pool ( there is some modcomp which incorporated this feature )
How do you control who gets the food and how much? Because 1. trade routes hand out bonuses and are not directly used to control what the cities can import or export. 2. you can't control which cities have trade routes. What if it turned out the city is exporting food to a city from another civ?
My More Trade Routes mod had this. You can store food and hammers in a national storage and directly give it to a city. This is easy to use and easy to teach the AI.
I would love to see your More Trade Routes for BTS, but it's way out of date.
Hi,
The idea is fantastic... Just it doesn't work with my BTS.
What I've done was overwriting the original files in BTS subdirectories with yours and simply starting a new game - the old saved games can't be opened now as the game crushes. So to hurry everything I just added few cities in the Worldbuilder, added some improvements around some cities, added some technologies and tried to send some food.
CTRL+X doesn't work at all (while I'm in the city screen and out of it).
Am I missing something?
My BTS is 3.19 version.