ColtSeavers
Prince
I personally am not convinced about the new Civ Switching feature, but obviously there is a signficant amount of people out there, who love this mechanism and look forward to it being implemented. As a matter of fact, I'm at least not totally opposed to the Ages idea. However I can't envision a way how the Civ Switching part is implemented in an interesting and immersive way.
I sort of understand the "geographical/ historical path", though Egypt turning into Songhai just because it is on the same continent, doesn't make much sense to me either. Finding 3 horses to turn Rome into Mongolia, however? What's next, Vikings become Chinese, because they harvested some rice, or Incas turning into Germans after they started 3 surprise wars on their neighbours
? That sounds like Civ 6's heureka mechanism all over again, which just felt goofy and repetitive to me.
So my question for you is: Do you have any specific ideas, how the Civ Switching should look like? Any specific wishes, how exactly these mechanics should work?
I sort of understand the "geographical/ historical path", though Egypt turning into Songhai just because it is on the same continent, doesn't make much sense to me either. Finding 3 horses to turn Rome into Mongolia, however? What's next, Vikings become Chinese, because they harvested some rice, or Incas turning into Germans after they started 3 surprise wars on their neighbours

So my question for you is: Do you have any specific ideas, how the Civ Switching should look like? Any specific wishes, how exactly these mechanics should work?