Forbidden Palace Location

AbuHab

Warlord
Joined
Feb 22, 2004
Messages
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I'm Playing Civ III Conquests with the 1.22 patch. With the changes to the Forbidden Palace rules, I no longer have a good feel as to the best place to build the FP.

I've attached a copy of my .sav file. I'd appreciate some input as to the best place to build the FP, and, most importantly, why you believe that's the best place.

Thanks!
 
Actually, I don't think I ever researched the placement of Forbidden Palaces in depth. Could you explain what actually has changed since the original Civ III versions (apologies for the n00b question)?
 
Since you have a MGL, put it in Chengdu or The Hague. They both look to have great future potential. You'd get the biggest immediate boost in chngdu, but all those gems around The Hague beg for minimal corruption later on.

The FP city, with both a couthouse and police station will have 0 or 1 corruption. Plus the OCN is increased such that it reduces corruption in all other cities. You don't end up with a second core the way PTW or Civ3 would have. All you're doing is expanding the core by increasing the OCN and gaining 1 uncorrupt city.
 
I didn't go to see The .sav file but here's how I use de FP
I'm trying to build the FP in on just far enough from my capital to make a second center of ''Hot Production'' cities ... for example, the capital, or something near by, the forst enemy Nation I destroy or damage a lot ...
Note that I'm not looking to all the features of a city production... I just look at how many turns it takes tu build something I'm always building .. for example less than 20 turn for the library is ok ... and near 10 is a Good production...
I'm an instinctive player I think... :crazyeye:
 
whatever_du said:
I'm trying to build the FP in on just far enough from my capital to make a second center of ''Hot Production'' cities ...

No such centres of hot production cities in C3C anymore, as far as I understand. Only an increase in the optimum number of cities and less corruption for the city that builds the FP.
 
Wolfwood said:
No such centres of hot production cities in C3C anymore, as far as I understand. Only an increase in the optimum number of cities and less corruption for the city that builds the FP.
The FP does seem to lower corruption in neighboring cities to a small extent (not NEARLY as much as it used to do). Perhaps it's just my imagination.

I went with Watorrey's suggestion and built the FP in The Hague. It worked out well, especially since I then proceeded to conquer/build a ring of cities around The Hague, and those cities seem to have slightly lower corruption than if they weren't near the FP. (Again, it could be my imagination.)
 
i don't care anymore about ideal placement i just put it in my iron works city and BOOM!
i can build the military acadamy in 3 turns :D
 
The FP does seem to lower corruption in neighboring cities to a small extent (not NEARLY as much as it used to do). Perhaps it's just my imagination

I thought it reduced rank corruption in all citys, by increasing OCN. The citys arround the FP are still the same rank as before. It does reduce distance corruption in any city that is nearer the FP than the capital.

i don't care anymore about ideal placement i just put it in my iron works city and BOOM!
i can build the military acadamy in 3 turns

I have never seen a city that coudl build the iron works!! It is rare enough to get one of them in my teretory, let allown both next to one city!! My present game has only 6 coals, with 7 civs (I think).
 
I have never, ever, built that thing. I've played this game hundreds (including those frustrating early days where I might quit before I even got into the medieval) of times, and now get into the modern age pretty regularly. I'm always thinking I should push off two or three cities deep into enemy territory before I build it, thereby hopefully achieving something of it's best affect, however, if you put it off much later than that it's almost pointless. It's just that since until the modern age I'm pretty much playing defensively and trying for great research and building, there's always something I prefer to it. It doesn't help any either that it would appear to have lost some of it's power.
 
if_only_we_were said:
...
I have never seen a city that coudl build the iron works!! It is rare enough to get one of them in my teretory, let allown both next to one city!! My present game has only 6 coals, with 7 civs (I think).

I usually play huge maps and most of the time there is at least one possible spot for IW.It often means conquering and "relocating" cities, but I think its worth the cost (perfect city for wonders and army building) - especially if it is in fromer enemy land :)
 
Charles 22 said:
It's just that since until the modern age I'm pretty much playing defensively and trying for great research and building, there's always something I prefer to it.

The thing about the FP I think is ti build it with your first Military Great Leader... at least that's what I do ..... since the MLG arrive while your conquering a neighboor.... so you can Build the FP as soon as you have secured a few Cities...
 
whatever_du said:
The thing about the FP I think is ti build it with your first Military Great Leader... at least that's what I do ..... since the MLG arrive while your conquering a neighboor.... so you can Build the FP as soon as you have secured a few Cities...

Since I play defensively for so long, there's rarely an option to land the 1st MGL on an enemy city. Your idea is very enticing though, because when I capture an enemy city the first things that go up are either a temple, colliseum, or cathedral (if they already have temple). This would be much better used on a FP right away, and then I can hope that through the fighting I'll pop another MGL pretty quick. By the time I'm fighting I usually have so many enemies that popping MGL's is no problem. I almost get more of them than I know what to do with. When you have as many armies as you want, and you're saving building more so to have some with MA's in them, the MGL's start getting used almost senselessly. Your idea gives me at least something useful to do with them at that stage other than just saving build time on something ordinary. If nothing else I can use an MGL to rush one of the buildings I've been rushing, then the next one that comes can be for FP.
 
I've always figured the first MGL should build an army. With a quick, easy kill, you get to build the Heroic Epic which improves the chances of getting more MGLs. The FP would be the only exception if you haven't built it yet and your empire is getting corrupt.
 
That was often true in PTW, but in C3C Armies are so powerful that it's usually best to build several Armies before you even think about rushing a FP.

Buid the FP as soon as possible without a leader close to your palace. Since the FP in C3C provides a nice boost to the OCN, all your cities will benefit even though it's placed close to your capital. Later in the game, when you have several Armies in the field, perhaps you can afford to burn a leader on a Palace relocation to get the most efficient empire.
 
alexman said:
That was often true in PTW, but in C3C Armies are so powerful that it's usually best to build several Armies before you even think about rushing a FP.

Buid the FP as soon as possible without a leader close to your palace. Since the FP in C3C provides a nice boost to the OCN, all your cities will benefit even though it's placed close to your capital. Later in the game, when you have several Armies in the field, perhaps you can afford to burn a leader on a Palace relocation to get the most efficient empire.

Another interesting idea, as I never use palace relocation either, but, then again, I've never taken over so much of the real estate that relocating it seems like a good idea. It also always felt like cheating to me. I spend so much restarting the game to get a favorable main city location, that moving the palace from there is a bad idea for a very long time when you consider that I'm not out to slay very quickly.
 
Moving the capital later does help as often your original capital is no longer in the centre of your empire so whilst your old cities might be worse off, the benefits overall are great.

I've had one or two games where the Iron Works has been possible but both have occured late in the game in conquered cities along time after I've already built the FP...
 
Dell19 said:
Moving the capital later does help as often your original capital is no longer in the centre of your empire so whilst your old cities might be worse off, the benefits overall are great.

I've had one or two games where the Iron Works has been possible but both have occured late in the game in conquered cities along time after I've already built the FP...

I realize some of what you're saying there, the only problem is that when you deliberately wait to start games from a strong location, seeing as how I'm pretty sorry and all, that making that main city downgrade is significant. Then again, if I ever get around to having empires of over 30 cities that will be a major consideration. I have the dream of conquering every city on a huge map. For now, I haven't even realized 33% of that dream.
 
Portuguese said:
IIRC, now (in C3C 1.22) it doesn't matter the city where you build the FP

It matters a lot, actually. Place it either too far or too close to your palace, and the FP reduction in distance corruption will go to waste. It's just that the effect is not as strong as it was in PTW.
 
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