Il Mafioso
Chieftain
I dunno if it was here or on Apolyton that someone mentioned the Forbidden Palace being a catch22 because building it far from the capital (where you want it to help with corruption) is almost impossible due to the crippling waste caused by corruption.
Anyway... I've voiced my *complaints* about excessive corruption myself, but it's growing on me... it is becoming an interesting aspect of the game to deal with, especially as I'm progressively becoming better (I think) at dealing with it.
So last night I tried a different strategy, by thinking of the Forbidden Palace in a different way... I decided that the "Forbidden Palace" would be "the OLD Palace"
So what I did was as soon as building it was available, I built it in the CLOSEST city to the capital that had meaningful location (meaning close to but not on the border of my country) and with decent production.
Once I built the Forbidden Palace.... I Moved my capital a couple of cities away.
Then I moved it a little farther.
And again, a final move, which placed it at a far enough distance to beneficially affect cities that were really suffering in the beginning.
I also completely gave up on production considerations for the cities that I knew would have the worst waste/corruption.
This was nice. It added an additional level of reality to the game, as I had an extra impulse to place the city where it made sense geographically rather than production-wise.
I also set the governors for those cities so they would build ZERO units and used the tiny production exclusively for walls (though I think this wasn't necessary as I wasn't threatened) and culture/happyness enhancing buildings.
I did ALL military production in two cities that were well equipped to turn out units in one or two turns thanks to their excellent resources and the presence of barracks.
I didn't have any conflicts as I had set the game for continents with only 2 civs (I did this purely to explore the concept of corruption).
Now, believe it or not I give corruption a big
Alessandro
Anyway... I've voiced my *complaints* about excessive corruption myself, but it's growing on me... it is becoming an interesting aspect of the game to deal with, especially as I'm progressively becoming better (I think) at dealing with it.
So last night I tried a different strategy, by thinking of the Forbidden Palace in a different way... I decided that the "Forbidden Palace" would be "the OLD Palace"
So what I did was as soon as building it was available, I built it in the CLOSEST city to the capital that had meaningful location (meaning close to but not on the border of my country) and with decent production.
Once I built the Forbidden Palace.... I Moved my capital a couple of cities away.
Then I moved it a little farther.
And again, a final move, which placed it at a far enough distance to beneficially affect cities that were really suffering in the beginning.
I also completely gave up on production considerations for the cities that I knew would have the worst waste/corruption.
This was nice. It added an additional level of reality to the game, as I had an extra impulse to place the city where it made sense geographically rather than production-wise.
I also set the governors for those cities so they would build ZERO units and used the tiny production exclusively for walls (though I think this wasn't necessary as I wasn't threatened) and culture/happyness enhancing buildings.
I did ALL military production in two cities that were well equipped to turn out units in one or two turns thanks to their excellent resources and the presence of barracks.
I didn't have any conflicts as I had set the game for continents with only 2 civs (I did this purely to explore the concept of corruption).
Now, believe it or not I give corruption a big
Alessandro