forest chopping

I think CommandoBob has the position that building infrastructure is better than training units. O.K... maybe not.
 
Why? Ten shields are ten shields. If units are what you need, and units are what you are building, and you have forests that should come down, and you can spare the worker turns, chop away.

It is easier to chop toward infrastructure because in general it costs more so it is easier to time the chop to make sure you aren't wasting it, but other than that, I don't see why you should prefer chopping infrastructure to chopping units.

I think CommandoBob has the position that building infrastructure is better than training units. O.K... maybe not.
True, ten shields are ten shields and they spend the same regardless of the source, whether from chopping or mining. I've always viewed the shields from chopping as bonus shields that I can use only one time. Investing ten bonus shields in a structure is a bit safer than a unit since the structure is planned to last the whole game and a unit is built knowing that it might one day die.

At the back of my mind, I knew that there are times when the chopping has to go to military units. I just didn't want to spend a lot of time going into that kind of detail. dismith2, in the opening post, was looking for a broad, general guide on chopping. I didn't want to overload him with too much information. Even what I did post about chopping for workers seemed liked overkill/overanswer.
 
Why? Ten shields are ten shields. If units are what you need, and units are what you are building, and you have forests that should come down, and you can spare the worker turns, chop away.

It is easier to chop toward infrastructure because in general it costs more so it is easier to time the chop to make sure you aren't wasting it, but other than that, I don't see why you should prefer chopping infrastructure to chopping units.
Infrastructure doesn't become obsolete and it doesn't die in combat. Once I've chopped a tile, I've gotten all of the forest shields out of it that I'm going to. So I guess my thinking is that I (at least potentially could) get more use out of the ten shields if I put them into infrastructure.
 
Aabraxan said:
So I guess my thinking is that I (at least potentially could) get more use out of the ten shields if I put them into infrastructure.

Not if those ten extra units give you a unit a turn faster, and that leads to a faster siege of a city... or you don't lose a city because of it. I agree with Chamnix. Chopping for units in general comes out just as useful as for infrastructure... as long you time your chops well.
 
Chop for Nukes, that way your delivering your enemy a rain of green death :D
 
I find myself chopping for the knight units, if at war. This can help your "expansion" go a little faster. Which is, more often than not, a worthy investment. I do make sure not to waste any of the sheilds.
 
Choping for fast units is indeed a good investment since they can retreat from combat or do hit and run tactics.
 
When working the tiles for the cities outside of my core I chop everything, even when building wealth so that I can irrigate the tile to boost my populatation. Then, in those heavily corrupt cities I irrigate all tiles (where allowed. obviously not hills...) to grow my populatation with a view to getting as many science specialists as I can.
 
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