Ahriman
Tyrant
One of the biggest problems for players and AI the problem of forestlock preventing you from building farms and cottages.
An excellent suggestion was posted in the FFH forums for this; allow workers to chop forests from day 1, but only allow them to yield hammers for the city nearby after bronze working.
Anyone can burn down forestland, and primitive stone-age societies have done this across the world.
But it takes metal tools to be able to log forests and use their timber productively.
This also weakens the bronzeworking tech, which is currently too useful, allowing both a weapons upgrade on nearly all units, the next tier of melee units *and* forestchopping. This would make strategies other than a beeline for bronzeworking more workable. Currently you're generally forced to go for bronzeworking even if you wanted to go with monster units because you desperately need the forest clearing.
Similarly, I'd consider removing jungle-clearing from ironworking and moving it to sanitation. Iron working is a very strong tech at the moment too, while sanitation is fairly weak.
I like separating military techs from economic techs. The metal-working techs currently give both.
An excellent suggestion was posted in the FFH forums for this; allow workers to chop forests from day 1, but only allow them to yield hammers for the city nearby after bronze working.
Anyone can burn down forestland, and primitive stone-age societies have done this across the world.
But it takes metal tools to be able to log forests and use their timber productively.
This also weakens the bronzeworking tech, which is currently too useful, allowing both a weapons upgrade on nearly all units, the next tier of melee units *and* forestchopping. This would make strategies other than a beeline for bronzeworking more workable. Currently you're generally forced to go for bronzeworking even if you wanted to go with monster units because you desperately need the forest clearing.
Similarly, I'd consider removing jungle-clearing from ironworking and moving it to sanitation. Iron working is a very strong tech at the moment too, while sanitation is fairly weak.
I like separating military techs from economic techs. The metal-working techs currently give both.