Forests Ancient & New

Please forgive my ignorance, but I am still learning the complexities of this (brilliant) mod...what is it about undercouncil that makes the extra commerce special? At first glance to me, having towns (commerce) and forests (hammers) on the same tile seems good for everyone.

The Undercouncil also can pass a resolution setting up a smuggling ring, which allows you to build Smugglers Ports in your cities, providing +25% gold.
 
Slavery, Undercouncils, Smuggling. There is trouble in the forests, and the creatures all have fled.

See what a slippery slope Fall From Heaven 2 is? One minute you're talking about the growing Ancient Forests, and then bam, you're smuggling Sucellus-knows-what, selling slaves, and joining the Undercouncil.
 
Slavery, Undercouncils, Smuggling. There is trouble in the forests, and the creatures all have fled.

See what a slippery slope Fall From Heaven 2 is? One minute you're talking about the growing Ancient Forests, and then bam, you're smuggling Sucellus-knows-what, selling slaves, and joining the Undercouncil.

What a long, strange trip it's been. :lol:
 
Slavery, Undercouncils, Smuggling. There is trouble in the forests, and the creatures all have fled.

See what a slippery slope Fall From Heaven 2 is? One minute you're talking about the growing Ancient Forests, and then bam, you're smuggling Sucellus-knows-what, selling slaves, and joining the Undercouncil.
Just like the Svartalfar, eh? Sounds sexy :cool:
 
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