Bibor
Doomsday Machine

I reinstalled SMACX recently and I encountered the same old problem.
Eco damage and terrain improvements. Or to be more specific, I always end up carpeting my land in forests. And it gets quite boring. Places like Monsoon Jungle or Uranium flats are usually my initial "all forest" zones and from there I seem to be too attracted to the "hey, I already invested into Tree Farms and Hybrid forests, why not use the max out of them?" routine. Crawling resources like minerals on rocky terrain is a no-brainer. But what I really want to learn is how to work with other stuff like Boreholes, farms and solar panels to maximize my empire output.
Forests with Tree Farms and Hybrid Forests provide a balanced economy, even more so with good economics (+1 energy per square) regardless of elevation. The downside of course is that every tile needs to be worked. But the benefits just seem too good to skip.
Farms, mines and solar collectors produce 1 more food respectively, with an additional 1 for Mirrors and Condensers. And with these I have to choose, with forests I get all.
It's very confusing. How to make a borehole+farm+solar collector economy? I mean, the ecological damage is much more severe and the effects are similar to a forest economy. If anything, these should yield more "stuff" than forests, considering all the micro and Eco effects they have.
Lets take the generic terrain type: rolling moist, elevation over 1000.
That's 1F 1M 1E.
With Farm and Mine its 2F 2M 1E. Condenser nearby: 3F2M1E. (6 stuff). And this is the best it gets till like Soil Enrichers when it becomes 4F2M1E (7 stuff).
Meanwhile, a forest (with TF and HF) on the same tile will yield 2F2M2E (6 stuff) with helluva less micro and way less eco damage.
Boreholes with their 6M6E are 12-stuff tiles. Should I base my economy on boreholes and farms?
Also, should I place solar collectors with Farms? it seems that farms don't reduce food output like mines do?
Uh, so many questions.
