Fort Drum

timerover51

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I came across a website that has an interesting After Action report on Fort Drum at the entrance to Manila Bay during World War 2. Wyrmshadow did a great job making a model of the fort, and it can be found at the following thread.

http://forums.civfanatics.com/downloads.php?do=file&id=5377

Fort Drum was essentially a concrete battleship built as part of the Manila Bay coast defenses by the US Army Corps of Engineers, and was unique to the US Army Coast Artillery and also just about everyone else's as well. I am not that great at adding unit, but it makes a great addition to any Mod for the Pacific after the year 1918.

The site with the After Action report can be found here.

http://www.corregidor.org/btty_histories/control/open.htm

The title of the report is as follows. The date of the report is 31 August 1945, following the author's release from a Japanese Prisoner of War camp.

SUBJECT: Report on Operations and Material - Fort Drum - During the Bataan - Corregidor Campaign, 8 December 1941 - 6 May 1942

A heartfelt :salute: and :thanx: to the brave men who fought the good fight for those 5 months and afterward.
 

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Has anyone ever worked up some combat statistics for using Fort Drum in the game. Based on the data I have as to how it was built, with 20 to 40 foot thick reinforced concrete walls, it should have a really high defense factor and a big boost in hit points. Is there any interest in my working up some data based on the boosted value in my Naval Mod?
 
Has anyone ever worked up some combat statistics for using Fort Drum in the game.
I have not added Fort Drum, but the Star Fortress by Wyrmshadow.

22825640ie.jpg


I have to use Quintillus Editor, as the the Firaxis Editor "helpfully" removes strategic checkboxes for immobile units. :rolleyes:

I have choosen the Guerilla as upgrade without enabling upgrades themself, so that the Starfortress became obsolete with Replacable Parts.

Also I have marked it as transports for "only aircraft", "only footunits" and "only tactical missiles" to prevent it from being loaded into a ship, as the unloading outside of a city will cause the game to crash (and the KI simply ignores that the "Load into..." order is disabled). The "unload" checkbox is only activated by accident, as there is no unit that can be loaded into the fortress.

It has been proven as difficult obstacle and tough city defender. The KI loves to build them (I once encountered a city fortified with 10 of these monsters - even with Tanks and both naval and arial support it was a hard battle).

For Fort Drum I would suggest a higher defence value (10), more bonus hitpoints (6), a longer bombard range equal to battleships (2 or 3) and Mass Production as required tech.

I was thinking about Castle as a mediveal version, but the only one I was able to find cause CIV3 to crash immediatly. :(

Also both it and the author seem to have dissapeared. :confused:
 
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