acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,495
The biggest problem with forts is that the AI doesn’t challenge you enough to need them.
I’d give ranged units ZOC when they’re in a Fort. They’re basically the unit you want in a fort anyway, and the ZOC would make them more tactical. Maybe also give the fort 0.5 housing.
I like the idea of forts having their own promotion tree, although they’re not really set up for that being an Improvement not a Unit. Another way to approach it might be for some civics or policy cards to interact with them. Maybe one of the loyalty cards gives +1 loyalty if there’s a fort (I’d rather that than just a flat +1 loyalty). Maybe after you unlock some civics they give an additional +0.5 housing, or +1 production?
I also think Forts should obsolete at some point, and be replaced by Fortified Bunkers. To be clear, these would have exactly the same stats as a normal Fort. The difference would be that, after flight, your old timey forts would give +1 tourism. Because, hey, ancient forts are usually a tourist attraction!
I’d give ranged units ZOC when they’re in a Fort. They’re basically the unit you want in a fort anyway, and the ZOC would make them more tactical. Maybe also give the fort 0.5 housing.
I like the idea of forts having their own promotion tree, although they’re not really set up for that being an Improvement not a Unit. Another way to approach it might be for some civics or policy cards to interact with them. Maybe one of the loyalty cards gives +1 loyalty if there’s a fort (I’d rather that than just a flat +1 loyalty). Maybe after you unlock some civics they give an additional +0.5 housing, or +1 production?
I also think Forts should obsolete at some point, and be replaced by Fortified Bunkers. To be clear, these would have exactly the same stats as a normal Fort. The difference would be that, after flight, your old timey forts would give +1 tourism. Because, hey, ancient forts are usually a tourist attraction!
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