Forumer Strategy Topic

SunTzu

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Hey Everyone, i'm making this post for all of us forumers to post our personal strategies.
Here's mine
Build City
Build Defense unit
Build Settlers
Build Temple
Build Library
Build Market
Go For Monarchy first and if my empire is stable i might switch to Republic.
Post your personal Strategies here!

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Civilization God of War & Economic Prosperity
http://www.civfanatics.com Staff and forum moderator

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My stategem for success relies on early expansion. First I build the city, then I just build a warrior (or phalanx) for defense. After that i alternate between building improvements and buidling settlers with the settlers going out to found more cities. Once I have ten to twelve cities I focus on economic and scientific expansion. I try to build a mighty but peaceful empire early in the game. Later, when I get things like tanks and artillery, I go on the warpath.

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"Self-improvement is masturbation, but self-destruction..."
 
1 build city
2 settler/ defence (depends on how my lucky coin falls)
3when i have 6 cities (with defence)of 3+ citizins -----> Luxury growth
(meanwhile i go for republic and then sanition)
4 buy everything i need
5 crush opponents with weapons they cannot even dream of

shockwhore.gif
 
Expand by building only 1 good defense but then only settlers. I usually take up the whole continent. I usually Crush my neighbor so that I can have the continent all to myself. Be peaceful until i have fundamentalism and a stable civilization. Then I build a gargantuan war machine, and crush all the civs except for a "pet city".

I usually use this strat. for normal games, with one exception: If I'm super powerful, I mean US compaired to Republic of Congo, then I just use a couple of dips to easily crush the other civ.

Of course, my strategy for high scoring games are different.

I got a question. Under what conditions do luxuries affect your growth?
 
Do you mean luxuries as in: When in a Demo/Repub. and 'We Love King' celebrated, cities grow by one pop. point?

My strategy is a rapid growth to 10 or so cities, following by full-scale landscaping of my city radiuses, mad growth through 'We lOve he Big guy' day. THen I prepare a Medieval-esque army and hammer on my neares rival, occupying their cities, improving their land, then taking any number of courses, including World Domination, Science Dominance, and Quick Space. I make great use of spies, and howitzers. No other units need apply.

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HARDMAN for EMPORER! HARDMAN for EMPORER!
 
Hmm normally my beginning goes something like this:

1. City
2. Settler (until there is no unsettled space anywhere near the city)
3. Temple
4. Defense
5. Marketplace
6. Caravans
7. Library
8. Colossus
9. Aqueduct
10. Sewers

But that is playing against the AI.
When I play against humans, the defense normally comes sooner, but never before the settlers - I want them out faster.
As for governments, it's strait for monarchy and then Republic and last Democracy. I only use Fundamentalism/Communism if I have to fight a very long war - which is practically never, since my tanks roll over the enemy in no time.


snipersmilie.gif


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Veni Vidi Vici.

Coolbook: Cunobelin Of Hippo, Håkan Eriksson, vladmir_illych_lenin, stellar converter, Stormerne.
 
Capital City
1. Build city (if start with 2 settlers 1 of them irragates and roads the capital).
2. Defence (usely one Archer if not one worrior.
3. Settler
4. City wall
5. Wonder (Pryimds>
6. Temple

Second City
1. Use settler from capital
2. Defence
3. Settler
4. Defence
5. Settler
6. City Wall
7. Wonder (Great Wall)
8. Temple

Techs
1. Monarchy.
2. Philosophy.
3. Invention.
4. Gun Powder.
5. Economics.
6. Communisum.
 
Defence, defence? I usually take more risk in the beginning.
I think in the early game you emphasize on expansion, expansion and expansion. So:
Capital
1. Exploration unit (cheap&fast, preferably a horseman)
2. Settler (Build other city)
3. Settler (Build another city)
4. Defence (maintain hapiness!)
5. Settler
6. Temple
7. Wonder
8. City improvements...

Second city
1. Exploration unit
2. Settler
3. Defence
4. Settler
5. Settler
6. Temple
7. Wonder
8. City improvements
 
In the very beginning of Deity level games (against the AI), I tend to go for wonders a bit earlier.

Build city
Build defense (warrior only)
Build settler
Build temple
Build wonder

I try to only use warriors as they are quick to build and, with the Great Wall, they can usually hold off any invaders. I'll try to hit some huts early for extra units to supplement. Also, those puny warriors will eventually become riflemen if I play well enough and get to Leo's Workshop.

I add the temple in the middle of all of this because on Deity only having one military unit will cause unhappiness so quickly that the cities will never produce quickly enough to win the early "Race for the Wonders".

Techs I hit early on:
Literacy (for Great Library)
Bronze Working (Colossus for science city)
Masonry (Pyramids, Great Wall)
Monarchy (Switch ASAP)
Cerimonial Burial (Temples)
Then try for Philosphy and Poly/Monotheism

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Diplomacy - the art of
saying "Good Doggie"
until you can find a rock
 
Early game build order:
1. phalanx/archer (defense & happiness)
2. settler
3. temple
4. settler
5. marketplace

But when Fundamentalism starts overflowing the Treasury later in the game:
0. (defense usually arrives with the settler)
1. temple (80)
2. marketplace (160)
3. bank (240)
4. colosseum (200)
5. settler, only if city size at least 3

Items 1-4 are bought after the first turn shields have been built, price for each in brackets. Thus it seems to cost max 560 gold to found a new city. But the Fundy govt with 80% tax easily funds this. (is THAT why it's called FUNDamentalism??)
smile.gif


Hmm... so now I can calculate the growth rate too:

avg city size 7, avg trade/pop 2.5, tax 80%
raw tax income per city: 7 * 2.5 * 80% = 14
add tithes: 14 + 7 = 21
double with market & bank: 2 * 21 = 42
minus upkeep of mkt & bank : 42 - 4 = 38

For net income of 560 about 15 cities are needed. And 1/15 = 6.67%
Nice growth indeed!

Well, not entirely accurate but a sketch..


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What a wonderful site!
 
Good people keep them coming..Also i read Sean L's strategy it seems that i could work well but the time period isn't going to be right for everyone.

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Civilization God of War & Economic Prosperity
http://www.civfanatics.com Staff and forum moderator

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Well, it must be close to the Armageddon. Lord, you know that I won’t fly by that lesson you taught me, to pull out my Wesson you brought me, and i’m not stressin’ it softly. Get ‘em up off me, ‘cause all we wanted harmony, been bombin’ ‘em. Yell up outta my ghetto, “I won’t settle,” get on my level.
 
I always play deity, so I am used to starting with two settlers. I get the first settler to found city asap, and I get the second settler to build four roads on grassland with the shield (they don't necessarily have to link)just so long as there is 2 for each city (done in the quickest time possible).

But if there is a square that already has trade near the city radius, I dont build road there, (I only build for the trade, so I only build so that each city has 2 trade squares.

If there is something with shields close by, I will delay building the second city so that the first city can pop 1 or (maybe) two settlers out, in which case the second settler will just build roads to where the second and third cities will be.

Then I build phalanx in all founded cities (coz i always play with barbarians, and you definately need phalanx).

Then I build a settler in all cities (whether it be 2-3 or 4 starting cities) and this is how my first 2-4 cities are built...
Phalanx
Settler
Warrior
Settler
Settler
Temple
Warroir
Settlers.
Then I will build more cities with those settlers until I get to nine cities in all. In those other cities (after the first 2-4) I build like this
Phalanx
Warriors
Settlers
Temple
Warrior.
So by this point I have 9 cities with 3 defence, and another 9 cities just about to be built, providing the temples are done, otherwise new cities are pointless because at deity your civ gets unhappy afer 9 cities. (I always rush by every cities first phalanx) I only build the extra two warriors for happyness reasons, until I have better tech, then I will disband them and rush/incremental buy my favourite units as they come along(with barracks), and they are a tireme and a pikemen for coastal cities, and a elaphant and pikeman for the inland cities. I always lay the cities out so that I have 2/3 coastal and 1/3 inland. The inland cities build barracks (before the better units are able to be built) and later airports etc, and the costal cities build ships, fortress, etc etc.

Now you will notice that I have build alot of settlers. Settler management can win or lose you the game. You can't have them idle. What I do is build 2 tile improvements only before I head off to build another city. That way the city that the settler belongs to doesnt have 5 improved tiles and it is only size three (that = at least 10 turns that that settler could have been growing as a city)! I only build two tile improvements, and the way I have my build queue set up there is always another settler in the making to make another 2 tile improvements before that city grows. Also, I NEVER build irrigation until I start researching Monarchy, by the time Monarchy is learned, each city would have build two tile improvements (cities are inly size 2 *maybe one or two of them size 3* anyway)

There are the techs that I learn at teh start
Bronze Working
Alphabet
Cereminial Burial
Code of Laws
MONARCHY
Pottery
Currency
Masonry
Construction
Writing
Literacy


There is After Monarchy strategy, but I wont go into it, I will just say that not long after Monarchy someone usually ends up with 12 veteran elephants, 4 pikeman, and 8 tiremes. I will attck and take the biggest 2 coatal cities I can find (close to each other) put in 2 veteran pikemen in each, disband the tiremes to get city walls up for next shot and I will use the elephants left to ward off any attempt at getting citiies back. So if youv build warriors and are an expansionist, don't play me because those veteran elephants will runthrough your puny little villages like fire through a drought stricken wilderness!!! *hehe*

MrLeN

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Where there is money, there are liars!

[This message has been edited by MrLeN (edited February 26, 2001).]
 
Yeah, I realize that my "warrior only" strategy will really only work within AI conditions. I also like to play Deity level, and I find that warriors, combined with the Great Wall and supplemental chariots, elephants, etc from the goody huts or that I build here and there keep me protected enough. Even in Deity, the AI is sufficiently dopey and willing to accept peace and the "raging hordes" that I play against are stopped cold by the city walls from the Great Wall wonder.

I find that I can get to invention very quickly thanks to a boost from philosophy and perhaps some scrolls of ancient wisdom, and since I'll have several cities building wonders even after they've been built by other cities, as well as a caravan or three, I'll can get the workshop done in short order. Then, if I've discovered feudalism, I have tons of pikemen hanging about. Add gunpowder and then musketeers. Then I can concentrate on building regular city walls at my leisure to be ready when metallurgy is discovered.

I sometimes find it difficult to play as an early militaristic. I usually play on the largest world with 7 civilizations. I find that with slow moving triemes - even with the Lighthouse - there will be at least one or two rival civs (and usually the one that built the Pyramids) that I just can't get to in time. Of course, this is likely a strategy issue as I've never had 16 veteran units in 8 triemes all go forward in the very early stages. That actually sounds like some fun!

It goes without saying that in a multi-player game "warriors only" wouldn't be very prudent as your opponents will actually be capable of running a military and having a strategy - unlike the AI.

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Diplomacy - the art of
saying "Good Doggie"
until you can find a rock
 
My strategy:
1.Capital
Build asap on the first turn if the conditions arent really crappy.
Settler
Phalanx
Settler
Temple
Wonder
Settler
Library
Phalanx
Marketplace
After the marketplace i usually go creative
and buil whatever the situation demands.
I usually follow this pattern with all my cities until i dont have any more good land or im satisfied with what i got. The wonder option disapear after a time and the som of the first 10 cities usually ends up with all the wonders.

War is for losers. I dont go to war if i dont have to and by have to i mean an nearby civ stopping my expansion and then only when my cities don have anything else to build but soldiers. i never wage a war i dont know i will win without breaking a sweat, but then i usually play on king or emperor deity is just boring the ai isnt any smarter its just your citizens that are more unhappy and the time that goes faster.
But i dont know how you get them 600% games my best i 176% and then i was lucky with a really good map.
 
I like MrLen's strategy the best,
Settler
defense
settler
settler
defense
settler
temple
defense
library
i can get many cities and irrigation and roads FAST with that!
I'm using Julius B's NO LIMITS patch so i can play random gigamaps
wink.gif


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Civilization God of War & Economic Prosperity
http://www.civfanatics.com Staff and forum moderator

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Well, it must be close to the Armageddon. Lord, you know that I won’t fly by that lesson you taught me, to pull out my Wesson you brought me, and i’m not stressin’ it softly. Get ‘em up off me, ‘cause all we wanted harmony, been bombin’ ‘em. Yell up outta my ghetto, “I won’t settle,” get on my level.
 
Have to say MrLeN's got it all worked out. That's so close to my own strategy it's scary. Only thing I'd mention on top is that, after Great Wall & Library it's really nice if you can get a happiness wonder at Deity level. And lots of Dips to keep you in in tech (reputation? WHAT reputation?!?)
 
Okay, here's my two cents. During the opening phase of the game (single player, Deity mode), my general order of builds are for my initial twelve or so cities are:

1) Settler to found new city
2) Settler to make roads/irrigate/mine for existing city
3) Food caravans to help build initial wonders: Colossus, Hanging Gardens, Michaelangelo's Chapel, (and Great Library, if necessary)
4) Trade caravans to establish trade routes between city and the Colossus
5) Aquaduct, (Harbor if required to boost population past 8}
6) More Trade caravans to establish trade routes between city and the Colossus
7) Market Place, Bank (Colosseum if needed)
8} Library, University (except in the Science City/Colossus City, which together with the Aquaduct are rush built before other city improvements)

Judging from other posts in this forum, my selection is somewhat unusual for three principal reasons: no defenders, no temples, and trade caravans before city improvements.

On the first point: I do build some military units, but they are generally built only to prevent civil disorder while I am in Monarchy. These are usually warriors, since warriors are as good as armor when it comes to maintaining civil order. Otherwise, during the opening game I rely on diplomats (and bribery) for defense against Barbarians and other civilizations, supplemented with some mercenaries discovered among lesser tribes. Should barbarians make an appearance near one of my cities, I switch production from a caravan to a diplomat. In most games, even with Barbarians raging, this has proved adequate for defensive purposes in the early game -- but in some games this strategy has backfired and I've had to pay the price. (Yes, I have lost some games; but that can happen when you gamble early!)

On the second point: I honestly cannot remember the last time I've built a temple. And it's been so long that I had to stop and remember why I haven't built a temple in ages. In retrospect, it comes down to the high priority I place on building my first three wonders (Colossus, Hanging Gardens, and Michaelangelo's Chapel), and establishing trade routes between my cities and the city with the Colossus. Its also a question of math. A warrior to maintain civil order cost ten shields; and they will not be needed in all of my initial eight to twelve cities. On the other hand, a food caravan costs only ten shields more than a temple; with eight to twelve cities, this is 400 to 600 shields that can be applied to my wonders, and together these three wonders will have an effect superior than a temple in every city in my civilization.

On the third point: I've reached the point where I consider trade routes between my cities and the Colossus as city improvements. Once I've built Michaelangelo's Chapel, the Hanging Gardens, and the Colossus, these trade routes combined with a Repubican government and periodic 80% luxury tax rates allow me to boost the populations of these cities up to 12, hence the reason my first city improvement tends to be an aquaduct (or harbor). Furthermore, trade routes do not incur the expenses of city improvements, as well as generating arrows that can be converted into either income or scientific research; and finally, they add immediate value to those city improvements when I do build them.

[Hmmm. I've just discovered that the number eight followed by a close parantheses equals a
cool.gif


[This message has been edited by Andu Indorin (edited March 09, 2001).]

[This message has been edited by Andu Indorin (edited March 09, 2001).]
 
What wonders do you all go for using your strategies?
I'd have to say
1) Great Wall
2)Pyramids
3)Collosus
4)Caps Observitory
5) that College wonder
6)Leo's workshop
7)Statue of Liberty
cool.gif
Seti Program


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Civilization God of War & Economic Prosperity
http://www.civfanatics.com Staff and forum moderator

<IMG SRC="http://www.homestead.com/house_of_lux/files/suntzu1.gif" border=0>

Well, it must be close to the Armageddon. Lord, you know that I won’t fly by that lesson you taught me, to pull out my Wesson you brought me, and i’m not stressin’ it softly. Get ‘em up off me, ‘cause all we wanted harmony, been bombin’ ‘em. Yell up outta my ghetto, “I won’t settle,” get on my level.
 
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