Sagax
Emperor
- Joined
- Nov 9, 2013
- Messages
- 1,713
I wonder if it has to do with the way they designed legacy paths, especially in Exploration. For both Military and Economic paths, you pretty much have to have distant settlements, be it forcefully or peacefully. Loyalty would mess with that a lot, especially seeing how island settlements can get extremely close to distant land AI’s core cities. Of course, it could work with some fine-tuning, but probably wasn’t worth the effort for release.I'm a little surprised they didn't bring back loyalty as a mechanic. Maybe they just wanted to start simple. But even a bare-bones loyalty setup to me could be something like every settlement connected in the network to your founded city gets you +, every opposing settlement within 8 tiles of the city in question is a minus, and you get a happiness penalty if the negatives win. And then have it like the loyalty crisis, where a city can flip if it doesn't stay happy. So if you can keep the city content, keep it.
Although I will say, even with that, due to the way the settlement cap works, I feel like there should be an "abandon settlement" option. Because I had the case where Ben Franklin settled a crappy settlement between a bunch of mine, but I was allied with him so I didn't really want to break the alliance to capture it to raze it. But I'd love if there was some way it could peacefully flip to me, I could accept it, and then abandon it. Let me re-settle those migrants please.