Writing is due in 4. I leave it this way as I think the trip to Literature is a good idea.
Turn 1:
Moscow > Lighthouse > Axeman (5)
St Petersburg > Axeman > Pyramids (32)
Get our scout in Rostov moving north to see if we can circumnavigate as GreyFox suggests.
I decide to go for Pyramids for the leap to Representation. I think we can get there with our stone and ample forests. I pray to the Random Lord that the hammers fall my way.
Spot a barb warrior NW of Carib troops, move a Combat I, Woodsman I warrior to intercept.
Asoka attacked IBT, killing one Carib defender and wounding the other. Asoka has a warrior at 0.8, Carib is defended by a warrior at 1.3. One hopes this will be enough to hold on until our City Raider II axe arrives!
Send a spare axe to Moscow to perhaps escort a settler soon.
IBT: RNG Warrior (2/2) def Barb Warrior.
Turn 2: Carib captured by Indian Empire
Of course you realise, this means war.
There's a warrior I want to explore with to the South, so I u/g him to Woods II and send him off. I don't think there are any other barb cities, so it will probably be war with Asoka. I'll at least wait until Carib comes out of revolt and grows to 2 so we capture it, and that will give us a chance to see if there is another barb city somewhere.
Turn 3: Prepare to chop the Pyramids in St P. Send spare warrior N to Rostov, shouldn't need him with the City Raider II Axe.
Turn 4: Writing > Monarchy (11). For the wine, you see. Alcohol encourages random behaviour, don't you know.
Rostov's borders expand to fledgeling. Carib comes out of revolt and the one true random faith spreads there. THEY MUST BE LIBERATED!
Oh but wait. With Rostov's border expansion, we now own said elephants. Asoka has screwed us, we've claimed the resource for ourselves without having to take the city!! Well, it's DEFINITELY war with Asoka now, so we can take one of HIS cities with a new resource. These random tasks are a REAL challenge.
Uh oh. Barb axe menacing Novgorod. Divert axe headed to Moscow to defend.
Turn 5: Novgorod > Barracks > Axeman (2 - leftover chop)
Barbs are on the move. They think the world is planned and that we have a pre-destined fate, denying the will of the Random Lord to mess things up. We'll show them by randomly lopping off their limbs. They have an axeman near Novgorod and an archer near Moscow.
WAR WITH ASOKA. I have 100% chance of winning in Carib, and seeing as we no longer need to hold it (and that there are better city sites around) I take the chance and raze the city (7 plunder).
Axeman (5/5) def Indian Warrior. -> Carib Captured and Razed.
Interestingly, despite Carib being pop. 1, I was given the option to keep it. How very random. Apologies for the lack of image, screenshot randomly stuffed up

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Turn 6: Moscow > Axe > Axe (3)
Seeing we're at war, better build more military. Settlers will have to wait. Axe is sent S to deal with barb archer. Novgorod axe is u/g to Woods I to deal with barb axe. Start moving units N to Rostov for the invasion.
IBT: Axeman (2/5) def Barbarian Axeman.
JC Converts to Organised Religion - he bases his government around non random numbers, evil fellow.
Turn 7: Novgorod > Axeman > Archer (3)
An Indian explorrior makes a move S of Novgorod. Good luck, buddy.
St P continues the chop for Pyramids.
Asoka has a Chariot (3.2/4) near Rostov, which is defended by 2 warriors. Could be interesting. Thankfully, our axe is due to arrive next turn.
IBT: Axeman (0.8/5) def Barbarian Archer.
Indian Chariot (0.6/4) withdraws from combat against Warrior (1.0/2)
Turn 8: Lucky to keep our warrior against the chariot. That will set Asoka back. There are more barbs around, so I have to make a few moves to set up strategic defenders / fog busters.
No circumnavigation for us it seems. I don't think this continent wraps around. Take a look at the Northern coast:
On the upside, I realise that the nearest Indian city of Bangalore has COPPER! A RESOURCE WE DON'T HAVE!!!
Let the horns of war sound anew!
Turn 9: Moscow > Axeman > Swordsman (4)
Novgorod's borders expand to developing. Axes sent North.
IBT: Axeman (5/5) def Barbarian Warrior
Turn 10: Novgorod > Archer > Axeman (4)
I spot another Indian Chariot (3.7/4 - what have they been doing with their chariots??) advancing on Rostov. It's in a forest, but they don't receive defensive bonuses.
Axeman (4.1/5) def Indian Chariot
Turn 11: WE'RE BIG.
How appropriately random.
U/g Axe to City Raider III for the attack on Bangalore. This shouldn't be too hard.
Turn 12: I have a feeling there may be a barb city to our South. See the winery in our fog? I might go check it out.
I have pretty good odds (80's%) for an attack on Bangalore's 2 archers / 1 chariot. I take a shot.
Axeman (1.0/5) defeats Indian Archer.
Ouch. He was City Garrison I, so at least I got the hard one out of the way.
Turn 13: Moscow > Sword > Sword (4)
Bangalore's borders expand, wounded axe has to retreat to heal.
IBT: Archer (3/3) def Barbarian Warrior.
Turn 14: Novgorod > Axe > Axe (3)
Rostov > Archer > Worker (12)
2 Chops in St P bring Pyramids within 2 turns. We will have another mighty stone monument to our beloved Random Lord.
Wha? Winery disappears? How VERY random.
IBT: Scout (0.4/1) def Barbarian Warrior.
Turn 15: Monarchy > Alphabet (12) <--- next player can change as no beakers invested!
Don't revolt to Hereditary Rule as Pyramids will arrive in 1, and we'll want Representation.
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Phew! A lot to write about. Notes and final screenshots (and save!) to follow!