GreyFox
Make it so ...
Not to beat on a dead horse, but rex, a double sorry is in order: it was a 50/50 since Kublai's galley is promoted to +10% strength. 
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I thought we could favour military anywhere over the specialist buildings?GreyFox said:Variant Reminder: Science-City must prioritize Monastry buildings.
Make sure to pillage anything we are not wanting atm, and to leave improvement (cottages etc mainly) that we want for our own....Kikinit said:EDIT: I just selected a sword held down the alt and hovered over the city. The odds of a sword winning are 0.7% and an axeman 0.4%. Not quite good enough for me. I will pillage until we can get some catapults together.
And for the easy part we forget all about the first strike thingy...Kikinit's Log said:This screenshot is just to show you all what the odds for taking on a fortified longbow without any promotions in a city with 50% cultural defense bonus. Only 0.7% odds for a swordsman and 0.4% for an axeman. You'd definitely blunt your weapons on that city.
Kikinit's Log said:Axeman defeats (2.45/5): Mongolian Longbowman (2 for 0) And who said he won't attack with longbows?
I wouldnt have traded Alpha if at all avoidable.Kikinit's Log said:I did this trade with JC. I traded a few cheap techs for currency. Seemed ok to me.
Trading a free tech for yet another... Good one...Kikinit's Log said:I traded the currency I got from JC for calendar from Qin. No one else will be reasonable in their trades, so thats about it for the moment.
We seem to be in 'popular' demand, we have an extra sheep so we dont need to be in a hurry to cancel it. But if we can get coins instead... all the betterKikinit's Log said:And now bloody Qin comes demanding things. He's a bit close and powerful to piss off at the moment so I say ok. Don't forget to cancel this in 10 turns.
Ah... More militaryKikinit's Log said:Current city production.
I second that.... tho the log is a bit thinGrayfox's reply said:Well played, Kikinit!
Ouch I have no problem warring... but Now I have (offcourse) 2 turnsets up... (Yes Gots It)Blid said:Think namliaM had to do with some warmongering after all
I did this because one of the AI has already got literature so we definitely have no monopoly on it and because I don't think things through enoughnamliaM said:I wouldnt have traded Alpha if at all avoidable.
Resources is good allways, cause they can easily be reconnected when/if we deside to keep/resettle some territory.Kikinit said:On the pillaging, I was targetting his special resources to give him happiness or health hits in his cities and the mini SoD heading north was to cut the horses off so we don't get knights or something coming at us soon. With his parity with axes and swords + longbowman, I thought it wise to send a fairly large stack so deep into his territory.
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I didnt find that option in the negotiantion screen sorry... But I did try for Feud, but .... Nope...GreyFox said:did you say this to that fat bast@rd: "YOU HAVE CHOSEN UNWISELY!" ?
Ah, OK it wasnt signed so I wasnt sure... Still my question remains, can a Forge be build there before a lib? More hammers means Lib and Monastary faster = more beakers? I think accoording to the current rules its not allowed, but consider this... Later 'science' cities will need to build a monastary, Lib and University before the forge... Will take them till end game to catch up...GreyFox said:I thought most of us agreed that Beshalik is a Science city .. with dyes and marble, it can't be anything else![]()
GreyFox said:As for Karakorum, tempting as it might be to set it as a GP-Farm, I think it is best left as a Prod. For one, we would need to eliminate Kublai in order to get it to expand to its full BFC, thereby enabling us to farm the floodplains. I don't think we are in a position to do that.
I still do not agree, re my list aboveblid said:I concur about setting Karakorum as a prod. Turfan is capital and it will be hard to get the FP tiles. We need to take Ning-hsia to breathe a bit. Its culture is overwhelming.
Read-reread and rereread, yes its late ... I dont think Kublai has that much left actually...bede said:I got it. Being an old warhorse I am tempted to build the army just a little more and just remove Kublai from the game, even if it means razing cities if you all think the economy can stand it....
Yep they cost as much which is why I am allways a bit reluctant in using them. Tho I think I have fallen in love with them now... In particular they may die, but they cause damage to multiple units. Where our 'city assault force' would deal only damage to 1 unit. Thus I now officially will build more Cats...bede said:Good play using those cats to bring the defenders down. As much as I hate to suicide cats, they cost as much as our best city assault force, but do have "withdraw" as an option.