Fox-03 -- Trying to be Special

Was forgetting something :D

Roster : Euhh no roster to copy/past from Grey :crazyeye: Was just getting used to

-- GreyFox
-- Blid == just played
-- Kikinit == UP with 1.61
-- namliaM == On deck
-- Bede
-- rex_tyranus

-- badgerpendous = alternate
 
Well played, blid. Yeah, it is frustrating to have lost at any chances above 75%, not to say 94%.

Concur with attacking Old Sara last. I don't think we can eliminate Kublai, so I recommend taking one more city, then Old Sara, and extort peace out of poor Kublai (his score drops all the way down). Did not look at the save, but I hope our defense is adequate. Kublai would not have declared war lightly if he does not have a sizable troop moving south. If the next player feel that we are in no shape to take another city, then by all means take Old Sara and sue for peace. Maybe even extort Feudalism out of him :lol:

I would suggest Beshbalik as a sicence/gold city, with Gems, Dye, and Marble. True, we need production city more than anything, but I think Old Sara might fit the role for that (although that is counting the chickens before they hatch :crazyeye:).

I would have included the roster, but I wasn't sure if you needed a skip. That was why I mention that first-in-line and second-in-line crap in my turn report :lol:

Kikinit, enjoy your first war in Succession. :)

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Um.. i declared war last night in KK01 so it's no longer my first turns... Although the odds were in my favour a bit more there. This is going to be a tough nut to crack. Swords vs Longbows is not much fun, particularly when they have city garrison promotions in culture defended cities.

I have a feeling that the best we can hope for is to pillage his countryside and sue for peace. I too am wondering where his troops are. Why did he declare on us if he hasn't got something to attack us with? Did someone bribe him to do it? Grey beat off a few of his units but not as much as I would expect from an AI at monarch level. They are normally prepared all to well at this level.

I will have to look at the save before I play and see what's going on. What defenders does he have in Old Sarai now? I would expect he'll be upgrading his archers to longbowmen as fast as he can afford to.
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kikinit said:
Um.. i declared war last night in KK01 so it's no longer my first turns...
So I have read .... at least you had some practice before playing in this :lol:

We should be pretty close to catapults. I was researching Maths with 2 turns left at the end of my turnset, so blid should be able to learn construction pretty fast ... suiciding cats is the answer to longbowmen, Garrison II or not.

That reminds me, blid, why Monothesim?

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Good good good... Pound that kublai... I am no warmonger so give me some peacefull turns... :mischief:

I shouldnt be one to complain probably... But we are at war, what are we building?



Dont we need any replacements for those who have fallen in battle?

All this talk about production, how is about this site for a production city?



It is just NE of the newly aquired city....
 
Variant Reminder: Science-City must prioritize Monastry buildings.

Hmmm, I find it hard to believe that Kublai is stupid enough to declare war on us with 10 Chariots. Swordsmans is an easy counter for them, and spears practically eat them for lunch + breakfast + dinner + teabreaks + supper and what-have-you.

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GreyFox said:
I have a feeling that the best we can hope for is to pillage his countryside and sue for peace. I too am wondering where his troops are. Why did he declare on us if he hasn't got something to attack us with? Did someone bribe him to do it? Grey beat off a few of his units but not as much as I would expect from an AI at monarch level. They are normally prepared all to well at this level.

Kublai kept sending his troops randomly, no SOD. All gone of course. Just checked the autolog, the guy lost 11 units during my turnset.
Looking at his soldiers score, he has 149K for our 117K. This is not much for an AI to be a real threat I think. Knowing that he already has feudalism, and logbows (at least in border citites), that up the score. He may have a good defense but I don't think he will attack with longbows :)
OTH, my monarch experience is limited, I may be totally wrong
My line is bring Alex to that war (I know, I repeat myself too much :) ). Convert some cities and gift him a sheep maybe. When I started the turnset, he was cautious and was willing to declare but he asked for alphabet+priesthood, and Kublai did not have feudalism at the moment. Next he became annoyed. I don't know why, maybe the fact that one of his cities converted to confucianism or that he had another hinduist city reinforcing his theocratic ambitions. Anyway he did not like us enough to war Kublai. The guy is backward, we have alph, mono, priesthood, COL and monarchy for his calendar. He is bribable (this word Okay :confused: ?), just make him cautious again. Maybe dropping religion once calendar resources are unlocked ? but that will be costy. BTW, calendar is all around, it will be easy to trade for

namliaM said:
I shouldnt be one to complain probably... But we are at war, what are we building?
Dont we need any replacements for those who have fallen in battle?

When I switched to peaceful buildings, I was not sure, but military cost started to increase. I think I overprepared a bit cuz of feudalism trauma :D . We still have : 4 swords, 5 axes and 4 spears. Some warriors and the money to upgrade 2 of them in urgent situation, even 3 if we or drop sicence bar to 0% for only 1 turn. Maybe, we should order an axe in Berlin for defense. Munich (prod city) finishes workboat in 1 turn to take back the clam and return to military duty.
Remember, cats are close

GreyFox said:
That reminds me, blid, why Monothesim?

Was hopin to grap a 2 civics change (OR and HR) in 1 turn of revolution. HR, I didn't need as wine solved happiness problems and OR was not that useful as I was churning units mainly. All in all, it was obviously a :smoke:in' moment

Grey, just to be sure. Specialized buildings are to be prioritized over other specialist buildings only or over all buildings ? means uni vs lighthouse for example ?
 
The first Quote is not by me, but kikinit.

Thanks for the analysis on Kublai's power, reassuring to know that Kublai is indeed stupid enough to declare on us with 10 chariots. :D :D :D

blid said:
Was hopin to grap a 2 civics change (OR and HR) in 1 turn of revolution. HR, I didn't need as wine solved happiness problems and OR was not that useful as I was churning units mainly. All in all, it was obviously a :smoke:in' moment
My fault partially, perhaps. I failed to mention at the end of my turnset workers are connecting the wines. I failed to point it out again when you mentione dyour plan of going HR before you play.

blid said:
Grey, just to be sure. Specialized buildings are to be prioritized over other specialist buildings only or over all buildings ? means uni vs lighthouse for example ?
They are prioritized over anything with the following exceptions:
(a) Wonders, (b) growth relating buildings, and (c) for prod city: military units, for non-prod cities: non-military units.

So your lighthouse can be built first, but you can't stop monastry in Hamburg for axeman.

I am updating the variant page right now to make it clearer. Please check in 10 mins time. Done.
 
GreyFox said:
[*]City Designation cannot be changed after city is founded, with the following exceptions:
  • Capital City: may be changed once.
  • Holy City: non-Gold City may be changed into a Gold City or Hybrid City if a shrine is built.
    [*]If all players agree to change.

I would limit the third option to once in a lifetime, as we can be changing designation for every wanted building :D
 
You guys are joking right? How many swords would you need to crack this?

Civ4ScreenShot0022.jpg


I think our entire army would take it down leaving us primed for attack by anyone who wanted to.

We will just have to pillage and bide our time until we can get enough cats together to hit him.. Even then, I don't expect he will sit still while we build up...

EDIT: I just selected a sword held down the alt and hovered over the city. The odds of a sword winning are 0.7% and an axeman 0.4%. Not quite good enough for me. I will pillage until we can get some catapults together.

By the way Grey, I think you and I need work out someway to shorten our sigs :D .
 
blid said:
My line is bring Alex to that war (I know, I repeat myself too much ). Convert some cities and gift him a sheep maybe. When I started the turnset, he was cautious...Next he became annoyed. ...we have alph, mono, priesthood, COL and monarchy for his calendar. He is bribable (this word Okay ?), just make him cautious again.

Alex is too fickle to be reliably counted upon. I've been through this before. Alex will declare cheaply for a "friendly" relation, but for "cautious" relations he charges arms and legs. Even then, I've often seen Alex simply declare a phoney war, build troops for 10 turns, then make peace with my enemy. All we get for it is a more powerful "ally" who is STILL one RCH from declaring war on us.

I'd ditch any thought of havin Alex fight our war for us.

blid said:
When I switched to peaceful buildings, I was not sure, but military cost started to increase.

I don't know about you guys--I'd certainly bow to the face of greater experience--but I've found that increased troops pay for themselves. Either in pillaging, capturing cities, or the long run of having more territory as a result of a successful war.

Granted our variant says we build monasteries in science cities, but our hybrids and production cities should be building troops in wartime.
 
I guess these turns went ok. Only lost a troop or 2 but took out a number of Kublai's guys. He keeps on attacking with poor odds and in bits and pieces. I didn't attack any of his cities as I spent most of the starting time recouperating from the starting injuries and then from the turn by turn battle or 2. In the end I did manage to start the pillage of his lands, but he returned the favour. Cats are now with our frontline troups so we may be turning the corner.

Checked the log. Lost 1 Axeman and took out 10 of Kublai's troops! Now that's not a bad ratio :spank: .

(Went a bit nuts :crazyeye: with the screenshots. This is going to take me hours to put together. :( ) And with my tendency to hit the smilies all the time it will be spread over about 3 messages.)

This screenshot is just to show you all what the odds for taking on a fortified longbow without any promotions in a city with 50% cultural defense bonus. Only 0.7% odds for a swordsman and 0.4% for an axeman. You'd definitely blunt your weapons on that city.

Civ4ScreenShot0028.jpg


Turn 120 (0) (125 AD)
I MM'd a small amount and changed cologne to a barracks as I think a lighthouse is a bit useless at the moment for this place and we are at war. We need to work on military things. This city has enough food for it's happy limit at the moment.
Cologne begins: Barracks

I upped research to 70% (at -7gpt) to get construction (and catapults!) one turn earlier. Due in 3 now.

I check with Kublai to see if he'll give me what I want for peace. He looks pissed off. :lol:

Civ4ScreenShot0031.jpg


By the way, I think JC's the only one with currency. Might see what I can do with trades later. I did check trading on most turns but couldn't get too much from the stingy monarch AI's.

IBT:
Berlin grows: 8
Hamburg grows: 7
Munich finishes: Work Boat
Frankfurt grows: 4

Turn 121 (1) (150 AD)
The Munich workboat is finished but I won't be sending him out until we have a couple of galleys for protection. We have one already so I order up another one. Kublai's got a combat I galley entering our waters and I can't risk that we lose our only galley and then have our fish pillaged (again?).
Munich begins: Galley

Most of the promotions here were to help the healing go faster. These guys really took a beating getting that last town.
Swordsman promoted: City Raider I
Swordsman promoted: City Raider II
Spearman promoted: Combat I
Spearman defeats (2.32/4): Mongolian Chariot (1 for 0)
Swordsman promoted: City Raider I
Axeman promoted: Woodsman I

And look what I found in the jungle!

Civ4ScreenShot0032.jpg


IBT:
Axeman defeats (2.45/5): Mongolian Longbowman (2 for 0) And who said he won't attack with longbows?
Asoka came asking for open borders. I don't see too many problems with that now so I say OK.

Turn 122 (2) (175 AD)
Axeman promoted: Woodsman I
Archer promoted: City Garrison I
Confucianism has spread: Frankfurt
The treehugger found his :whipped: this turn. I wanted to get all these things finished as construction will be finished next turna and I want to start building catapults.

IBT:
Berlin finishes: Confucian Temple :whipped:
Munich grows: 5
Munich finishes: Galley :whipped:
Cologne grows: 5
Cologne finishes: Barracks :whipped:
Frankfurt finishes: Granary :whipped:
Galley defeats (0.80/2): Mongolian Galley (3 for 0)

Turn 123 (3) (200 AD)
I selected Metal Casting next as I want to be able to build forges and it's leading machinery.
Research begun: Metal Casting
Berlin begins: Catapult
Munich begins: Catapult
Frankfurt begins: Barracks
Galley promoted: Combat I
Spearman promoted: Woodsman I

--- Continued on next message ---
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I did this trade with JC. I traded a few cheap techs for currency. Seemed ok to me.

Civ4ScreenShot0033.jpg


And as our variant states, once we can build these things financial cities must build them... So
Frankfurt begins: Market

IBT:
Hamburg finishes: Confucian Monastery
Cologne finishes: Lighthouse

Turn 124 (4) (225 AD)
Hamburg is a science city but it's finished all the science stuff for the moment so it's catapults!
Hamburg begins: Catapult
Cologne begins: Catapult And more catapults.
Beshbalik begins: Barracks The vote was for production right? If not, then this is still building at the end of my turns and should be changed.
Spearman promoted: Combat I
Spearman defeats (3.44/4): Mongolian Chariot (4 for 0)

Ok here's some of his troops.. but still no SoD.

Civ4ScreenShot0034.jpg


I traded the currency I got from JC for calendar from Qin. No one else will be reasonable in their trades, so thats about it for the moment.

And I go and see what he'll give me now for peace.

Civ4ScreenShot0036.jpg


Bah! That's not good enough. I want feudalism. I offer that to him and he says no. I ask for Old Sarai and he says no. Come on man... You know you're gonna lose. May as well just give it to us now.

IBT:
Berlin grows: 7
Berlin finishes: Catapult
Hamburg grows: 8
Munich finishes: Catapult
Axeman defeats (0.75/5): Mongolian Swordsman (5 for 0)
Axeman defeats (2.75/5): Mongolian Spearman (6 for 0)

Alex comes demanding priesthood now. It's our cheapest tech and I guess we don't want him to be angry with us whilst we are already at war, so I say OK.

I asked him what he'd want to go to war with Kublai. Tempting, but I'll keep that to ourselves for the moment.

Civ4ScreenShot0037.jpg


Turn 125 (5) (250 AD)
Bugger! I had Hamburg stagnant and a couple of shots ago a chariot stepped onto the gold. He was swiftly dealt with but the city changed production to a food rich cell and now it's grown! I change it back to the gold. It'll be unhappy for a few shots until we get something to fix it.

Civ4ScreenShot0038.jpg


Berlin begins: Catapult
Munich begins: Catapult
Spearman promoted: Medic I

IBT:
Cologne grows: 6
Axeman loses to: Mongolian Swordsman (3.48/6) (6 for 1)

Turn 126 (6) (275 AD)
Ok.. here's a solution to the happiness problems. I revolt to HR and OR at the same time. 1 turn of revolt. I think this should have been done a while ago :smoke: . Probably mentioned by a few of you, but well.. my simple mind can't remember all these things.

After much running around in the jungle trying to find a greek city, I finally get the damned missionary to a city and spread confucianism to it. It was actually really close and not where I expected.
Confucianism has spread: Delphi (Greek Empire)
Swordsman promoted: Combat I
Swordsman promoted: Shock
Swordsman defeats (0.96/6): Mongolian Swordsman (7 for 1)

IBT:
And now bloody Qin comes demanding things. He's a bit close and powerful to piss off at the moment so I say ok. Don't forget to cancel this in 10 turns.

Civ4ScreenShot0039.jpg


Turn 127 (7) (300 AD)
Swordsman promoted: Combat II

IBT:
Munich grows: 6
Frankfurt grows: 3

Turn 128 (8) (325 AD)
And finally I reach one of Kublai's resource mines an pillage it.

IBT:
Hamburg finishes: Catapult
Cologne grows: 7
Cologne finishes: Catapult
Beshbalik's borders expand
Axeman defeats (4.35/5): Mongolian Spearman (8 for 1)
Swordsman defeats (4.08/6): Mongolian Longbowman (9 for 1)
Axeman defeats (1.00/5): Mongolian Longbowman (10 for 1)

Asoka wants us to war with the French. I have been giving into a lot of demands in these turns but this one I will say no to. They are a bit powerful for us at the moment.

Civ4ScreenShot0040.jpg


Turn 129 (9) (350 AD)
Hamburg begins: Axeman
Cologne begins: Archer

IBT:
Berlin finishes: Catapult
Munich finishes: Catapult
Confucianism has spread: Beshbalik

Turn 130 (10) (375 AD)
Berlin begins: Swordsman
Munich begins: Lighthouse
I finally am allowed to cancel the extorted wine deal with Louis. I quickly trade it on to Qin for some fish before it can get demanded again. I tried to cancel it on most shots and as soon as my 9th turn and it only now let me cancel it.

--- Continued on next message ---
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Post turn comments:

Cologne is unhappy. The archer finishing next turn should stay in town to stop the unhappiness.

This longbow needs to be dealt with. He has pillaged the rice already but I didn't have enough troops nearby to deal with him at first. There are now plenty to crack his head.

Civ4ScreenShot0041.jpg


I turned research up one notch to get metal casting to be finished in 1. Next up can choose where to go next and should slide the slider down to a less costly level.

Info screen for your info. :D . Things are looking up. We are not 1st in the top 3 but we are damned close and once we get out of this war and start on another building phase we are looking ok.

Civ4ScreenShot0042.jpg


Current city production.

Civ4ScreenShot0043.jpg


And here's our finances. Note the cost of our military. (this ones for rex)

Civ4ScreenShot0044.jpg


Roster:
-- GreyFox
-- Blid
-- Kikinit == just played (v1.61)
-- namliaM == UP with 1.61
-- Bede == On deck
-- rex_tyranus

The save:
 
Well played, Kikinit!

Good call on changing Colonge to Barracks. I would have done so myself.

I think we can afford to turn down one or two requests, esp when AI ask for tech. For resources, its okay to give in.

I am not too concern with galley of combat promotion. The coastal defence would more than compensate for the +10% strength. Of-course protecting the fish (which is not on coast, IIRC) is another matter. But one could park our galley at a coastal tile and lure Kublai to attack. Free xp for galley.

We are faring pretty well, considering this is Monarch at pre-1000AD stage. I am still abit dismayed abt not havinga GP-Farm... we are philosophical. But that can wait, I guess.

Once again, good turns, Kikinit!

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It would have been 50/50. That's not good enough as if I lost, we would also lose our fishing boats and they take too long to rebuild. So I whipped another galley, sent the first one out to the coast. Kublai attacked (and lost) and then I sent the fishing boats out to fish. The two galleys are now around the coast about to enter Kublai's waters and do some pillaging of their own.

And the tech I gave away was only 88 beakers I think. I thought it was not too much to give away.
 
Should have thought about the barracks in Cologne. Well played Kikinit. Think namliaM had to do with some warmongering after all :lol:

I opened the save and saw your SOD heading north. Not thinking about taking down Ning-hsia or Old Sarai ?

Rex, I agree with you that Alex can't be trusted but I don't believe he will lead a phony war against Kublai. They will neutralize their units at borders and pillage a bit I think. Anyway, it depends on how long we're goin to keep this war going. We can manage to take a city or 2 this way, but more than that will hurt our economy and take longer if no no AI gives a hand
 
It would have been 50/50

Was it on a coastal tile? If so, coast has 10% defense bonus. Attack would have been like 36% chance and defence about 64%. Oh, I guess Fox already said that, sorry.

Anyhow, I don't mind the pants-dropping so much. The stuff we gave away was minor. Think of them as cheap +1 modifiers and reminders that we are, at the moment, everyone's bi-ch.
 
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