Turn 260 (1750 AD)
Spend the entire treasury (with 44gpt in hand) upgrading the macemen to grenadiers)
Berlin(SCI) begins: Cavalry
Beshbalik(SCI) begins: Grocer
Beshbalik(SCI) begins: Grocer
Research begun: Rifling
Research begun: Astronomy
Sign a defensive pact with Alexander as the wars are over, for now. And should Louis come knock, knock, knockin' on heaven's door I want the help. The pact should be canceled the turn before or just at the turn we declare.
Caravel promoted: Combat I
Berlin(SCI) grows: 18
Rome (GP) grows: 17
Rome (GP) finishes: Confucian Monastery
Guangzhou (Fin) finishes: Market
Shanghai (Hyb) finishes: Taoist Missionary
IBT:
Turn 261 (1755 AD)
Grenadier promoted: Combat I
Grenadier promoted: Pinch
Holcomb (Sci) finishes: Academy
Taoism has spread: Holcomb (Sci)
Academy goes into Holcomb and the own accepts Tao
Cancel a deal with Louis as I don't want him to have the resources and I want him to feel the pain. Then I realized I could have used the stone to finish Oxford in 4-5 turns....

imp:
Rome (GP) begins: Hermitage
Start the Hermitage in Rome as it already has the Parthenon and we can use it to gen out Great Artists.
Tech learned: Astronomy
Hamburg(SCI) grows: 14
Hamburg(SCI) finishes: Cannon
Beshbalik(SCI) grows: 14
Turfan(FIN) grows: 11
Shanghai (Hyb) finishes: Taoist Missionary
Beijing (SCI) grows: 13
Beijing (SCI) finishes: Confucian Monastery
Macau (Prod) finishes: Taoist Monastery
Cumae (Sci) finishes: Library
Dusseldorf (Pr)'s borders expand
IBT:
Turn 262 (1760 AD)
Axeman promoted: Medic I Keep him around as we are going to need a weak trooper to provide medical services,
Cavalry promoted: Combat I Take the cavalry up through the Combat pormotions rather than the Flanking ones as I would really like them to have Pinch promotions up the road for hammering on MechInf if the game gets to gunships.
Two missionaries hit Wissensee the same time and the town goes Oriental. All we need now is a Buddhist and the hat trick is complete
Taoism has spread: Wissensee (Bea)
Confucianism has spread: Wissensee (Bea)
Research begun: Liberalism for the money, show me the money!!!
Cumae (Sci) begins: Observatory
Berlin(SCI) finishes: Cavalry
Hamburg(SCI) finishes: Confucian Missionary
Cologne(HYB) finishes: Ironworks
Beshbalik(SCI) finishes: Aqueduct
Karakorum(GP) finishes: University
Turfan(FIN) finishes: Confucian Temple
Li Po (Great Artist) born in Rome (GP)
Guangzhou (Fin) grows: 8
Shanghai (Hyb) grows: 12
Neapolis (sci) finishes: Library
IBT:
Turn 263 (1765 AD)
Cavalry promoted: Combat I
Cannon promoted: Barrage I
Taoism has spread: Dusseldorf (Pr)
Berlin(SCI) begins: Confucian Missionary
Cologne(HYB) begins: Frigate
Cologne(HYB) begins: Drydock
Karakorum(GP) begins: Harbor
Turfan(FIN) begins: Harbor
Neapolis (sci) begins: Observatory
Tech learned: Rifling
I give up Nationalism and Astonomy to get Alexander's Rifles and his cash. Not all that good a deal but I wanted to hear "Political power grows out of the barrel of a gun" and hope to use it soon
Berlin(SCI) begins: Oxford University
Berlin(SCI) finishes: Confucian Missionary
Cologne(HYB) grows: 15
Frankfurt(FIN) finishes: Forge
Holcomb (Sci) finishes: Confucian Monastery
Shanghai (Hyb) finishes: Confucian Monastery
Wissensee (Bea)'s borders expand and we get another beaver camp.
IBT:
Turn 264 (1770 AD)
Wissensee (Bea) begins: Work Boat. There is fish offshore, or is it clams, in any case it's more food.
Frankfurt(FIN) begins: Drydock Why fo build drydocks on a Pan? Frigates, little brother, frigates, they do a wonderful job of distracting an enemy's coastal towns while the rest of the artillery rip out his lungs....
Holcomb (Sci) begins: Observatory
Beshbalik(SCI) begins: Observatory
Hamburg(SCI) begins: Observatory
Karakorum(GP) begins: Observatory
Beijing (SCI) begins: Observatory
Essen(SCI) begins: Observatory
Shanghai (Hyb) begins: Barracks
Pisae (Sci) begins: Observatory
Tech learned: Liberalism
Antium (Prod) finishes: Courthouse
Rome (GP) grows: 18
Beijing (SCI) grows: 14
Beijing (SCI) finishes: Hindu Monastery
Macau (Prod) finishes: Confucian Monastery
Pisae (Sci) grows: 3
Cumae (Sci) grows: 8
Wissensee (Bea) finishes: Work Boat
IBT:
Turn 265 (1775 AD)
Research begun: Steam Power as I want to get to railroads. We have a long way to the front.
Antium (Prod) begins: Drydock
Macau (Prod) begins: Drydock
Wissensee (Bea) begins: Forge for the multiplier effect when we cash rush a boat out of there.
Cologne(HYB) finishes: Drydock. It will now produce one Frigate with a promotion (should be Combat for the leetle extra bombard hit) every turn in the Golden Age.
Karakorum(GP) grows: 21
Holcomb (Sci) grows: 7
Shanghai (Hyb) finishes: Barracks
Macau (Prod) grows: 7
Macau (Prod)'s borders expand
IBT:
Turn 266 (1780 AD)
Confucianism has spread: Cumae (Sci)
Cologne(HYB) begins: Frigate
Cologne(HYB) finishes: Frigate
Essen(SCI) grows: 11
Essen(SCI) finishes: University
Turfan(FIN) grows: 12
Turfan(FIN) finishes: Harbor
Rome (GP) finishes: Hermitage
Guangzhou (Fin) finishes: Grocer
Shanghai (Hyb) grows: 13
Shanghai (Hyb) finishes: Buddhist Monastery
Golden Age ends
IBT:
Turn 267 (1785 AD)
Frigate promoted: Combat I
Put a Frigate on go-to from Cologne to Pisa
Cologne(HYB) begins: Frigate
Turfan(FIN) begins: Drydock
Rome (GP) begins: Observatory
Shanghai (Hyb) begins: Worker I want to trim up the terrain out there to set it up for churning out military.
Decide to revolt to Free Speech for gold from the towns we now have, Keep Pacifism as we can use the Great Persons to roll some more Golden Ages. Frankfurt, Rome and Karakorum should try to train Merchants, Artists and Prophets/Scientists respectively.
IBT:
Turn 268 (1790 AD)
Confucianism has spread: Neapolis (sci)
Kicked off another Golden Age with an artist and a merchant to keep the gold and hammers rolling in to finance the miltary build up.
Cancel the last remaining deal with Louis as I want him to start feeling the pain.
A Great Artist from Rome is on the road to Dusseldorf. We could try a culture there to pull some more fields to work, or save him for another Golden Age when we get a Prophet and a Merchant.
Hamburg(SCI) finishes: Observatory
Cologne(HYB) finishes: Frigate
Beijing (SCI) grows: 15
Dusseldorf (Pr) finishes: Forge
IBT:
Turn 269 (1795 AD)
Frigate promoted: Combat I
Cologne(HYB) begins: Frigate
Dusseldorf (Pr) begins: Granary
Hamburg(SCI) begins: Grenadier as we are going to need them against Louis' rifles.
Berlin(SCI) grows: 19
Cologne(HYB) finishes: Frigate
Frankfurt(FIN) finishes: Drydock
Karakorum(GP) finishes: Observatory
Shanghai (Hyb) finishes: Worker
Neapolis (sci) grows: 9
Dusseldorf (Pr) grows: 2
Wissensee (Bea) grows: 2
IBT:
Turn 270 (1800 AD)
Frigate promoted: Combat I
Cologne(HYB) begins: Frigate
Shanghai (Hyb) begins: Grenadier
Frankfurt(FIN) begins: Frigate
Frankfurt(FIN) begins: Frigate
Shanghai and Hamburg should build grenadiers and rifles either alternately or respectively, and throw in a cannon every once in a while. Munich and Berlin should build Cavalry. And the rest of the towns with barracks should get on the military stuff just as soon as the appropriate buildings finish. Tech choice should go down a path that will not commit us to any new buildings or at least not until we have taken Louis and Asoka off the planet.
Sorry to disappoint by not starting a conflagration but I wasn't real comfortable with the mix of troops we had and wanted some rifles and cavalry to round it out.
Alexander remains our bosom buddy and though I checked every opportunity I couldn't get him to close his borders to Louis. Sorry for the lack of pictures (I know this is dull reading without eye candy) Promise to make up for it once the war comes around.
Use the remainder of the GA to get to Railroads and put a few more troops on the border then send the "Go" order.