Fox-03 -- Trying to be Special

namliaM said:
I played my turns, will post tomorrow sometime ;)
:gripe: The "sometime" better be "morning" :gripe: ... else, I will turn your name the other way round!!!

....

er, wait, your name is already the other way round :crazyeye: .... okay, I will think of something else! So you better watch out!

:lol:

...

DISCLAIMER: this is just to show rex that I am an equal-opportunistic SG-employer ....

-
 
Well I hope this is early enough... 9am in the NL...

First off, change Karakorum
fox03openingkarakorum8cy.jpg


And have a look around... I find some amazing stuff really...

Guangzhou has been deemed Financial, as it has the Taoist shrine. It has a bank, probably inherited from the nice Chinese... But no Grocer and no Market. But it is building a lib? That cannot be, thats 10 :whipped: to the one who ordered that. Start a Market (iirc) and plan the Grocer (or reverse) followed by a Harbor. Note they are scheduled for the next few turns allready...
I also MM to give maximum hammers, instead of working those Coastal tiles... Yeah yeah, Colossus and all, but the market and grocer are more important that a few measly little coins...:crazyeye:


Antium is way way way low on food. Nice idea of the AI to put cottages there, but this is something we need to rectify... Also I dont see the point of production lable here? But I guess thats about all its good for....

And finaly...
Hybrid?? Why? This can easily be either full cottage or full wattermills and workshops... turning it into a specialized city... There is +4 and +3 food from the resources and +2 food from the CC. 4 plains tiles (-4 food), 1 grass hill (-1food) and 1 dessert hill (-2food) leaving us still at +2 food.
We should figure out what we have a bigger use for and replot accoordingly...

Who was flying high :smoke: when taking this from JC?

Its worse than verry bad... IMHO, Anyway we have it now... and it is paying for itselve at the moment twice over even...
 
A few turns into my set and checking Karakorum every time... We are about to sprout another GP. With a 35% chance of a Prophet and Yay :dance: :banana: :bounce: we get the prophet too. He is promptly send to Munich where he builds our Kong Miao (finaly)


We jump from +26@50% to +49@50%. We should make some grocer and stuff in munich... I am currently building Westpoint in Munich...

Meanwhile on the research front we netted Replacable parts as planned and I set research to MT, which we can use if we want to continue our :badcomp: ways...

Our friend Osaka is appearently smoking something as he comes to ask me this 3 times in my turnset..
fox03osaka0rq.jpg

Obviously I say NO each time...

Louis jumps by to ask me if I would want to join him in Hereditary rule.. :lol: NO...

1730AD gives somewhat of a scare... As Alex jumpstarts his economy into a GA. I fear for the Taj... But it is appearently a GP indused GA, as I dont get the request to change the build in Munich...
fox03alex4km.jpg


On the otherside of the continent, Osaka is beeing handed his head in a handbasket by Alex... Osaka has chosen unwisely I guess :nono: ... To coin a fraze... :rolleyes:
fox03alexvsosaka4xq.jpg

And the resulting culture gap, which will probably be filled by the time the cities get out of revolt...
 
1740 Loius closes the borders on us, I start upgrading our (2??!!) Knights to Cavalry and start heading some troops south from Old JC country towards French borders. Using the open borders we have with Alex.

That same year, Osaka of all people is building wonders?
[Rant]This is really something that needs to be fixed in the AI... You get beaten to a pulp and build wonders? Units man, you need freaking units not wonders....[/Rant]:wallbash:
So we take the second price of 405 gold on that one... with just 3 turns difference...
fox03spiralminuet4gz.jpg


I turn around with this fearfull moment in my recent memory and invest that gold into the Taj...
fox03taj1at.jpg

Next turn starts our GA, Yay we get the Taj... but Louis beats me to the Hagia... by two freaking turns...
fox03hagia1ja.jpg

This is converted into 458 gold...

We draw a GS from whats its name? Down south... I send it toward Holcomb, but didnt really check what would be a good place. Holcomb can use the extra culture I guess and is a Science city...

While on the subject of GPs we still have a spare Merchant and Artist...

I founded a little town in the wastelands... Wissensee, named after its surroundings... It has some fish and has as specialization Beavers (Bea), :lol: but I guess I should be sci...

It has a nice little fishing boat (which I build for nothing :cry: Thanks Grey :rolleyes: ) heading for it (from Rome) I left that Goto...

And I founded Dusseldorf which is going to be a nice production city I think, now that we are close to Biology, Note Its 1 north from where we razed the chinese town ...
 
Totaly not intresting as it were some builder turns.... but here it is
Spoiler autolog :

Turn 250 (1700 AD)
Karakorum(GP) begins: The Hagia Sophia
Essen(SCI) begins: Forge
Holcomb (Sci) begins: Forge
Holcomb (Sci) begins: University
Antium (Prod) begins: Courthouse
Rome (GP) begins: Grocer
Rome (GP) begins: Work Boat
Rome (GP) begins: Work Boat
Macau (Prod) begins: Work Boat
Beshbalik(SCI) finishes: University
Karakorum(GP) finishes: Market
Antium (Prod) grows: 6
Rome (GP) grows: 14
Rome (GP) finishes: Market
Guangzhou (Fin) finishes: Bank
Shanghai (Hyb) finishes: Taoist Missionary

Turn 251 (1705 AD)
Research begun: Military Tradition
Beshbalik(SCI) begins: Confucian Temple
Beshbalik(SCI) begins: Aqueduct
Shanghai (Hyb) begins: Granary
Taoism has spread: Pisae
Guangzhou (Fin) begins: Crossbowman
Guangzhou (Fin) begins: Market
Guangzhou (Fin) begins: Grocer
Guangzhou (Fin) begins: Harbor
Cologne(HYB) grows: 14
Ananda (Prophet) (Great Prophet) born in Karakorum(GP)
Shanghai (Hyb) grows: 11
Shanghai (Hyb)'s borders expand
Pisae's borders expand

Turn 252 (1710 AD)
Neapolis (sci) begins: Library
Turfan(FIN) begins: Confucian Monastery
Turfan(FIN) begins: Confucian Temple
Turfan(FIN) finishes: Lighthouse
Rome (GP) finishes: Work Boat
Pisae finishes: Lighthouse

Turn 253 (1715 AD)
Pisae begins: Taoist Monastery
Pisae begins: Jewish Monastery
Taoism has spread: Cologne(HYB)
Munich(PROD) finishes: The Kong Miao
Shanghai (Hyb) begins: Settler
Berlin(SCI) finishes: Courthouse
Rome (GP) grows: 15
Rome (GP) finishes: Work Boat

Turn 254 (1720 AD)
Berlin(SCI) begins: Settler
Berlin(SCI) begins: Grocer
Rome (GP) begins: Confucian Monastery
Rome (GP) begins: Christian Temple
Rome (GP) begins: Confucian Monastery
Cumae (Sci) begins: Forge
Cumae (Sci) begins: Library
Karakorum(GP) grows: 19
Turfan(FIN) grows: 10
Guangzhou (Fin) grows: 7
Macau (Prod) grows: 5
Macau (Prod) finishes: Work Boat

Turn 255 (1725 AD)
Beijing (SCI) begins: Taoist Monastery
Beijing (SCI) begins: Confucian Monastery
Beijing (SCI) begins: Hindu Monastery
Research begun: Astronomy
Berlin(SCI) finishes: Settler
Essen(SCI) grows: 10
Holcomb (Sci) grows: 5
Beijing (SCI) finishes: University
Neapolis (sci)'s borders expand

Turn 256 (1730 AD)
Rome (GP) grows: 16
Shanghai (Hyb) finishes: Settler

Turn 257 (1735 AD)
Berlin founded
Berlin begins: Forge
Munich(PROD) begins: Confucian Monastery
Munich(PROD) begins: Taoist Monastery
Shanghai (Hyb) begins: Taoist Missionary
Shanghai (Hyb) begins: Taoist Missionary
Shanghai (Hyb) begins: Taoist Missionary
Beshbalik(SCI) finishes: Confucian Temple
Essen(SCI)'s borders expand
Turfan(FIN) finishes: Confucian Monastery
Rome (GP) finishes: Christian Temple
Shanghai (Hyb) finishes: Granary
Beijing (SCI)'s borders expand
Cumae (Sci)'s borders expand
Hinduism has spread: Dusseldorf (Pr)

Turn 258 (1740 AD)
Frankfurt(FIN) begins: Forge
Golden Age begins
Munich(PROD) finishes: The Taj Mahal
Frankfurt(FIN) grows: 17
Frankfurt(FIN) finishes: Grocer
Karakorum(GP) grows: 20
Shanghai (Hyb) finishes: Taoist Missionary
Beijing (SCI) grows: 12
Beijing (SCI) finishes: Taoist Monastery
Macau (Prod) finishes: Courthouse

Turn 259 (1745 AD)
Hamburg(SCI) begins: Confucian Missionary
Hamburg(SCI) begins: Cavalry
Macau (Prod) begins: Taoist Monastery
Macau (Prod) begins: Confucian Monastery
Karakorum(GP) begins: University
Berlin founded
Wissensee (Bea) begins: Lighthouse
Shanghai (Hyb) begins: Confucian Monastery
Shanghai (Hyb) begins: Buddhist Monastery
Munich(PROD) begins: Cavalry
Munich(PROD) begins: West Point
Hamburg(SCI) begins: Cannon
Hamburg(SCI) begins: Confucian Missionary
Hamburg(SCI) begins: Cannon
Hamburg(SCI) begins: Confucian Missionary
Hamburg(SCI) begins: Cannon
Karakorum(GP) begins: University
Berlin(SCI) finishes: Grocer
Hamburg(SCI) finishes: Confucian Missionary
Michael Faraday (Scientist) (Great Scientist) born in Frankfurt(FIN)
Holcomb (Sci) grows: 6
Holcomb (Sci) finishes: University
Macau (Prod) grows: 6
Neapolis (sci) grows: 8

Turn 260 (1750 AD)
Berlin(SCI) begins: Colosseum
Holcomb (Sci) begins: Confucian Monastery

Note that I too am starting to suffer the CTD... suddenly. I never experienced any crash till this set. I had 3 or 4 while trying to load the original save. And one more on 1735, making me go back to the autosave of 1730... :cry:

I think we need to prepare a little for Louis to re-attack us, he allready closed the borders... But thats the next persons headache...

I did leave you a turn of 5,6 or 7 of GA, so have some fun...
 
Nice going namliaM. I never think about settling new cities in ravaged ruins until some AI settles there and then I regret. I like the new ones

And we finally have the great prophet [party]
Okay I am overdoing it a bit, but I was waiting it for so long

2 turnsets ago said:
I am also thiking of spitting out some missionaries and starting a temple->cathedral->national epic or temple->national epic->cathedral
in Karakorum (if it is GP Fram indeed) as we still need a shrine


namliaM said:
Well I hope this is early enough... 9am in the NL...

that is damn early for a sunday :lol: . You started the report at 8 AM ? You must be a morning guy


Too bad for the spiral minaret, but I prefer to loose this rather than Taj Mahal.

namliaM said:
I think we need to prepare a little for Louis to re-attack us, he allready closed the borders... But thats the next persons headache...

Who's next ? Bede ? :hmm: Not sure who will be attacking the other
 
Mine, mine, it's all mine, so got it and play it this afternoon.

Not sure about the MT research, though. CR rifles are another killer unit at this stage of the game.

Also at this stag of the game I won't be planting any cottages as it takes too long for them to mature. Farms, workshops and watermills and lumbermills are the way to go.
 
@namliaM ... I said Macau for the work boat .... I clearly remember the crabs in Macau does not have a nets in it.

Okay, you are very early in reporting, you get to keep your name the way you like it ... :)

I think the reason why Pisae was kept was to give us a port in the east coast.

Goodjob getting the Taj Mahal ... too bad abt the other two wonders ... but frankly, we need no freaking wonder. Just conquer the world and win already.

Roster, before someone come whining about not having one again:

-- GreyFox == On Deck
-- rex_tyranus
-- blid
-- kikinit
-- namliaM == Just Played
-- Bede == Got It and Playing

-
 
I kept Pisae as I had already destroyed JC's other city down on the tip and I didn't want to leave the whole area free for another AI to come in and settle the area. If we want domination we need to control as much as possible. It is a crap city site though I do agree. The AI has this habit of building cities that can never grow over size 2 and then developing all the workable spots that are never going to be used.

This one should grow over 2 but it can't work any of the land tiles without stagnating pretty fast.
 
GreyFox said:
@namliaM ... I said Macau for the work boat .... I clearly remember the crabs in Macau does not have a nets in it.
The who? Well I build 2 so we have 1 for the new city and Mac something... ;)

GreyFox said:
Okay, you are very early in reporting, you get to keep your name the way you like it ... :)
Yeah I played till 11 pm last night... sitting at the keys again at 9am was a bit much, but had a bussy weekend...

GreyFox said:
I think the reason why Pisae was kept was to give us a port in the east coast.
I would have razed it and taken a settler 1 (south-)east of the current possition....
@Kikinit, I am like the AI ussually... When I see crappy cities like this, Raze and replace... I have settlers joining the campaign so I am the first there once I do raze that crappy city. Alltho only to be replaced by something a little less crappy...
GreyFox said:
Goodjob getting the Taj Mahal
I didnt want to risk losing that too... So I bought it... :mad:
 
Didn't finish last night, late day at the bookstore (salt mines) and another one tonight, will post late tonight (midnight EDT)
 
Turn 260 (1750 AD)

Spend the entire treasury (with 44gpt in hand) upgrading the macemen to grenadiers)
Berlin(SCI) begins: Cavalry
Beshbalik(SCI) begins: Grocer
Beshbalik(SCI) begins: Grocer
Research begun: Rifling
Research begun: Astronomy
Sign a defensive pact with Alexander as the wars are over, for now. And should Louis come knock, knock, knockin' on heaven's door I want the help. The pact should be canceled the turn before or just at the turn we declare.
Caravel promoted: Combat I
Berlin(SCI) grows: 18
Rome (GP) grows: 17
Rome (GP) finishes: Confucian Monastery
Guangzhou (Fin) finishes: Market
Shanghai (Hyb) finishes: Taoist Missionary

IBT:

Turn 261 (1755 AD)
Grenadier promoted: Combat I
Grenadier promoted: Pinch
Holcomb (Sci) finishes: Academy
Taoism has spread: Holcomb (Sci)
Academy goes into Holcomb and the own accepts Tao
Cancel a deal with Louis as I don't want him to have the resources and I want him to feel the pain. Then I realized I could have used the stone to finish Oxford in 4-5 turns....:smoke: :pimp:
Rome (GP) begins: Hermitage
Start the Hermitage in Rome as it already has the Parthenon and we can use it to gen out Great Artists.
Tech learned: Astronomy
Hamburg(SCI) grows: 14
Hamburg(SCI) finishes: Cannon
Beshbalik(SCI) grows: 14
Turfan(FIN) grows: 11
Shanghai (Hyb) finishes: Taoist Missionary
Beijing (SCI) grows: 13
Beijing (SCI) finishes: Confucian Monastery
Macau (Prod) finishes: Taoist Monastery
Cumae (Sci) finishes: Library
Dusseldorf (Pr)'s borders expand

IBT:

Turn 262 (1760 AD)
Axeman promoted: Medic I Keep him around as we are going to need a weak trooper to provide medical services,
Cavalry promoted: Combat I Take the cavalry up through the Combat pormotions rather than the Flanking ones as I would really like them to have Pinch promotions up the road for hammering on MechInf if the game gets to gunships.
Two missionaries hit Wissensee the same time and the town goes Oriental. All we need now is a Buddhist and the hat trick is complete
Taoism has spread: Wissensee (Bea)
Confucianism has spread: Wissensee (Bea)
Research begun: Liberalism for the money, show me the money!!!
Cumae (Sci) begins: Observatory
Berlin(SCI) finishes: Cavalry
Hamburg(SCI) finishes: Confucian Missionary
Cologne(HYB) finishes: Ironworks
Beshbalik(SCI) finishes: Aqueduct
Karakorum(GP) finishes: University
Turfan(FIN) finishes: Confucian Temple
Li Po (Great Artist) born in Rome (GP)
Guangzhou (Fin) grows: 8
Shanghai (Hyb) grows: 12
Neapolis (sci) finishes: Library

IBT:

Turn 263 (1765 AD)
Cavalry promoted: Combat I
Cannon promoted: Barrage I
Taoism has spread: Dusseldorf (Pr)
Berlin(SCI) begins: Confucian Missionary
Cologne(HYB) begins: Frigate
Cologne(HYB) begins: Drydock
Karakorum(GP) begins: Harbor
Turfan(FIN) begins: Harbor
Neapolis (sci) begins: Observatory
Tech learned: Rifling
I give up Nationalism and Astonomy to get Alexander's Rifles and his cash. Not all that good a deal but I wanted to hear "Political power grows out of the barrel of a gun" and hope to use it soon
Berlin(SCI) begins: Oxford University
Berlin(SCI) finishes: Confucian Missionary
Cologne(HYB) grows: 15
Frankfurt(FIN) finishes: Forge
Holcomb (Sci) finishes: Confucian Monastery
Shanghai (Hyb) finishes: Confucian Monastery
Wissensee (Bea)'s borders expand and we get another beaver camp.

IBT:

Turn 264 (1770 AD)
Wissensee (Bea) begins: Work Boat. There is fish offshore, or is it clams, in any case it's more food.
Frankfurt(FIN) begins: Drydock Why fo build drydocks on a Pan? Frigates, little brother, frigates, they do a wonderful job of distracting an enemy's coastal towns while the rest of the artillery rip out his lungs....
Holcomb (Sci) begins: Observatory
Beshbalik(SCI) begins: Observatory
Hamburg(SCI) begins: Observatory
Karakorum(GP) begins: Observatory
Beijing (SCI) begins: Observatory
Essen(SCI) begins: Observatory
Shanghai (Hyb) begins: Barracks
Pisae (Sci) begins: Observatory

Tech learned: Liberalism
Antium (Prod) finishes: Courthouse
Rome (GP) grows: 18
Beijing (SCI) grows: 14
Beijing (SCI) finishes: Hindu Monastery
Macau (Prod) finishes: Confucian Monastery
Pisae (Sci) grows: 3
Cumae (Sci) grows: 8
Wissensee (Bea) finishes: Work Boat

IBT:

Turn 265 (1775 AD)
Research begun: Steam Power as I want to get to railroads. We have a long way to the front.
Antium (Prod) begins: Drydock
Macau (Prod) begins: Drydock
Wissensee (Bea) begins: Forge for the multiplier effect when we cash rush a boat out of there.
Cologne(HYB) finishes: Drydock. It will now produce one Frigate with a promotion (should be Combat for the leetle extra bombard hit) every turn in the Golden Age.
Karakorum(GP) grows: 21
Holcomb (Sci) grows: 7
Shanghai (Hyb) finishes: Barracks
Macau (Prod) grows: 7
Macau (Prod)'s borders expand

IBT:

Turn 266 (1780 AD)
Confucianism has spread: Cumae (Sci)
Cologne(HYB) begins: Frigate
Cologne(HYB) finishes: Frigate
Essen(SCI) grows: 11
Essen(SCI) finishes: University
Turfan(FIN) grows: 12
Turfan(FIN) finishes: Harbor
Rome (GP) finishes: Hermitage
Guangzhou (Fin) finishes: Grocer
Shanghai (Hyb) grows: 13
Shanghai (Hyb) finishes: Buddhist Monastery
Golden Age ends

IBT:

Turn 267 (1785 AD)
Frigate promoted: Combat I
Put a Frigate on go-to from Cologne to Pisa
Cologne(HYB) begins: Frigate
Turfan(FIN) begins: Drydock
Rome (GP) begins: Observatory
Shanghai (Hyb) begins: Worker I want to trim up the terrain out there to set it up for churning out military.
Decide to revolt to Free Speech for gold from the towns we now have, Keep Pacifism as we can use the Great Persons to roll some more Golden Ages. Frankfurt, Rome and Karakorum should try to train Merchants, Artists and Prophets/Scientists respectively.

IBT:

Turn 268 (1790 AD)
Confucianism has spread: Neapolis (sci)
Kicked off another Golden Age with an artist and a merchant to keep the gold and hammers rolling in to finance the miltary build up.
Cancel the last remaining deal with Louis as I want him to start feeling the pain.
A Great Artist from Rome is on the road to Dusseldorf. We could try a culture there to pull some more fields to work, or save him for another Golden Age when we get a Prophet and a Merchant.
Hamburg(SCI) finishes: Observatory
Cologne(HYB) finishes: Frigate
Beijing (SCI) grows: 15
Dusseldorf (Pr) finishes: Forge

IBT:

Turn 269 (1795 AD)
Frigate promoted: Combat I
Cologne(HYB) begins: Frigate
Dusseldorf (Pr) begins: Granary
Hamburg(SCI) begins: Grenadier as we are going to need them against Louis' rifles.
Berlin(SCI) grows: 19
Cologne(HYB) finishes: Frigate
Frankfurt(FIN) finishes: Drydock
Karakorum(GP) finishes: Observatory
Shanghai (Hyb) finishes: Worker
Neapolis (sci) grows: 9
Dusseldorf (Pr) grows: 2
Wissensee (Bea) grows: 2

IBT:

Turn 270 (1800 AD)
Frigate promoted: Combat I
Cologne(HYB) begins: Frigate
Shanghai (Hyb) begins: Grenadier
Frankfurt(FIN) begins: Frigate
Frankfurt(FIN) begins: Frigate

Shanghai and Hamburg should build grenadiers and rifles either alternately or respectively, and throw in a cannon every once in a while. Munich and Berlin should build Cavalry. And the rest of the towns with barracks should get on the military stuff just as soon as the appropriate buildings finish. Tech choice should go down a path that will not commit us to any new buildings or at least not until we have taken Louis and Asoka off the planet.

Sorry to disappoint by not starting a conflagration but I wasn't real comfortable with the mix of troops we had and wanted some rifles and cavalry to round it out.

Alexander remains our bosom buddy and though I checked every opportunity I couldn't get him to close his borders to Louis. Sorry for the lack of pictures (I know this is dull reading without eye candy) Promise to make up for it once the war comes around.

Use the remainder of the GA to get to Railroads and put a few more troops on the border then send the "Go" order.
 
So I get to Declare? Yippes!

Our relationship with Louis is spiraling down the drain with the signing of defensive pact and the cancelling of deals. He would have declared on us if not for the "I fear their combined military might" factor raising the threshold of declaring war by quite a bit. :lol:

Good tactic I must say, usig the defensive pact to deter Louis from bring us into an early war in which we are not fully prepared.

--

Roster
-- GreyFox == UP
-- rex_tyranus == On Deck
-- blid
-- kikinit
-- namliaM
-- Bede == Just Played

-
 
Bede said:
Research begun: Liberalism for the money, show me the money!!!
SHOW ME THE MONEEEEEEYYYYY .... :D
Bede said:
Wissensee (Bea) begins: Work Boat. There is fish offshore, or is it clams, in any case it's more food.
One was on its way south .... Guess building one is faster than getting one there...
 
Good tactic I must say, usig the defensive pact to deter Louis from bring us into an early war in which we are not fully prepared.

Good tactic for the momement, but I suggest cancelling the DP once we're ready and waiting a few turns to see if Captain Happy Pants will declare on us. I fear war wariness will really hurt this time around.

Maybe throw in a few "arrogant" demands?
 
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