Free size 4 city from goody hut !?!?

Bamspeedy

CheeseBob
Joined
Dec 18, 2001
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Amish Country, Wisconsin, USA
After 10 months of playing this game, I had never got an 'advanced' tribe, that I have heard others get, but now it finally happened! I normally just grab all goody huts with a scout, not by culture. But this time playing on a Marla's map, I was too lazy to build boats yet, and so I let my culture overtake part of Cuba and grab a goody hut. And I got a free size 4 city from the hut! :eek: I guess whenever your culture grabs a hut and it should contain a settler, they just give you a city instead. :crazyeye:

free_city.jpg
 
Do you have a game saved from the previous turn? What patch is this?

Culture flipping spits out a different message (unless you somehow modded the messages), and this message is the kind you get from a goody hut.

I have done a lot of testing with units opening goody huts, but none with culture expansion. I was considering creating a Goody Hut Guide, and this is news to me. I think I used to get cities from huts in civ2 sometimes but I don't think they were that big.

Here is what Mike B. of Firaxis said about goody huts in August 2001. Note that he did not mention cities as a possibility:



It's not really that it's difficult; it's just that it was implemented by an intern . Here are the conditions:

Gold:
*The tile must not have any type of resource or luxury on it.

Maps:
--always available

Nothing:
--always available

Settler:
*Player must not have a settler (active or in production) or any unit with the Settle AI strategy.
*Number of player's cities must be <= (TotalCities / NumActivePlayers).

Mercenaries (skilled warrior):
*There must be a unit available to the Barbarians as well as the player and that unit must be able to be built (or have been built) by some player in the game.

Tech:
*Player must still be in Ancient Times.

Barbarians:
*Player must not have Expansionist trait.
*There must not be a city within a 1-tile radius.
*The player must have at least 1 city.
*The player must have at least 1 military unit.
*The unit popping the hut must not have the "All Terrain As Roads" ability.


__________________
Mike Breitkreutz
Programmer
FIRAXIS Games


Last edited by Mike B. FIRAXIS on Aug 01, 2002 at 09:37 PM

 
Update: I just tested culture expansion over goody huts, and I get a settler, not a city! What is different about your game????

Attached file: just end the turn. the settler will appear, among other things.
 
sumthinelse- I think the key is that the goody hut was on an island. Here's another thread from a long time ago and all the cases I see mentioned there also happen with goody huts on islands.

http://forums.civfanatics.com/showthread.php?s=&threadid=15631&highlight=advanced+AND+tribe


I was using the DyP mod with some of my own tweaks to the rules. But there is nothing in the editor that I can see that you could change that would allow cities from huts. And I don't think any of the cases in the link posted above were using mods.

I was still in the ancient era, but over half-way through it. One change I made in the editor was to allow my culture borders to expand at a faster rate. (For testing purposes you could set it to 2, so you only need 32 cp for your borders to expand to the full 6 tiles).
 
You guys won't believe this! That city on Cuba (Houston)eventually expanded it's borders and it grabbed a goody hut on the Haiti/Dominican Republic island and gave me a size 2 city!!
 
I have a save game of the first one when I got Houston, but I didn't save when I got the second city. I tried loading the save up with the regular mod.bic file and it crashes, because it doesn't have a civlopedia file (or something like that) for the Summer Palace. So it won't work for you unless you have the DyP mod installed.
 
I was able to duplicate getting the second city, by loading up from when I got the first one, then rushing alot of culture in the city so it's borders would expand faster. At the 6th and final border expansion it got a city again. Here's the screenshot:

free_city_2.jpg
 
Couple things about Mike B.'s statements -

I've gotten barbs from a goody hut after settling a city (one-tile radius). I've also gotten barbs from a goody hut that was in my immediate capital city radius (meaning I had no cities).

but I've never gotten a city! Now I'm curious!
 
Interesting, wonder what triggers getting the cities. Especially since you have now done it twice in the same game. One thought is the effect of the goody hut being on an island. In such case if you pop a goody hut via cultural expansion that is on an island that does not contain any of your units (or maybe any other units) you can get cities (maybe in place of settlers?). Be interesting to learn the rule that applies here.
 
Yes, I got a city with culture expansion. Recreated the phenomenon without the Dyp mod. I just created some goody huts on an island near the capital and made the palace have 100 culture so it would expand more. Strange that Mike B. didn't mention this in his goody hut summary.
 
well it is mentioned in the instruction manual
"occasionally the tribe is sufficiently advanced, yet awed by ur emmisary, to immediately form a new twn adn become part of ur civ"
 
Originally posted by sumthinelse
Yes, I got a city with culture expansion. Recreated the phenomenon without the Dyp mod. I just created some goody huts on an island near the capital and made the palace have 100 culture so it would expand more. Strange that Mike B. didn't mention this in his goody hut summary.

Yep just did that myself. Unfortunately my computer then chose the moment that I was writing my next post to crash (for some reason it started taking minutes to do simple things). I did a similar thing to what you did. And these are some screen shots that I took of my results:

tribe.JPG

tribe2.JPG


In the first one, the upper left and upper right cities were gotten by culture expansion on the same turn.

One thought is that maybe if you would normally pop a settler taht you will get a city if you have no units on that piece of land. (there was a second island with lots of roman cities to ensure that I would get a settler). With all the testing before on goody huts I never came across a city. of course my occurances of settlers were quite rare (due to that max city requirement. Maybe it is just a modification on the probability of settlers. Maybe that is why Mike didn't mention it, if he had just mentally lumped it with settlers).
 
Originally posted by stalin006
well it is mentioned in the instruction manual
"occasionally the tribe is sufficiently advanced, yet awed by ur emmisary, to immediately form a new twn adn become part of ur civ"

Yep, you are right. It's mentioned in 2 places, now that I look at it. Page 53 and on page 29 it says "They might decide to join your civilization, either by ceding you their city or pull up their roots and forming a settler".

It's just it is so rare to see it happen like that, most probably thought that it was just another error in the manual. I think it only happens when grabbing a hut on an uninhabited island (and no units on it), by culture. Most players would put a unit on a boat and go grab it, thus getting a settler instead of the city.

I almost thought I would get 3 cities in a row by claiming Puerto Rico with culture, but I got a warrior, instead.
 
I got a city from a hut once when my city expanded. But, I'm not sure if that was a modded game I was testing or not, and I don't think it was size 4...
 
My city that was expanding had a size of 1, so of course the new city from the goody hut was also size 1. When Bamspeedy's size 6 city expanded over a goody hut on an island he got a size 3 city from the hut. It seems likely that the size of the original city determines the size of the new one. The new city would be about half the size of the old city, maybe?

A large new city might be difficult to control on an island, say a size 10 city with no roads to luxuries on deity level. Also, since culture expansion occurs at the end of the turn, the new city might plunge directly into civil disorder. I'll try that some time to see what happens.
 
Well, so much for that theory. I expanded a size 7 city over a goody hut on an island and got only a size 1 city, not size 3-4 as expected. :confused:
 
Did the cities contain any improvements? In Civ2 they often came with marketplaces and stuff.
 
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