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Deity
Sorry, forgot to mention, my text is copyrighted, you have to keep it as is with typos, spelling mistakes, expletives and autocorrect irrigations.Done!
Just made a few spelling fixes.
Sorry, forgot to mention, my text is copyrighted, you have to keep it as is with typos, spelling mistakes, expletives and autocorrect irrigations.Done!
Just made a few spelling fixes.
Spoiler Any recommended mods?
I disagree. Events are enabled by default, but the events experience is not very nice with just the base events. Also, there are a couple of mods I consider essential, such as PromotionFlags and Improved City View. If I could, I would have them in the base mod, but Gazebo does not want to maintain any additional mods or be limited by compatibilities.@ tu_79
VP FAQ are mostly read by new players.
Therefore, you shouldn't advice any modmod. It could bring misunderstandings, technical difficulties, and ruin the experience of a first try.
Advice VP alone instead.
The simplest is Always the best.
I’ve played communitas a few times and while it makes for interesting map layouts, the strategic resources are in shorter supply (3 and 7 coal tiles are replaced with 2 and 3, there are no 4 horse tiles, etc). Since VP gives players more options to use them, it gets tough to manage what little you have. I wonder if there’s a way to manually change the resource tiles back to normal?
All of them have worked fine for me so far (haven't tried the very latest VP version though).Do tectonics, planet generator and perfectworld3 cause VP errors? I remember reading that their base script is related. Someone mentioned potential conflicts with the mod.
It is not balanced around Emperor, whoever said this made it up. It's balance around King at best (I do a lot of testing at King), but really it's balanced around whatever handicap you feel is appropriate to your playing skill. These are handicaps - complaining about them being unfair or too challenging means you should step down a handicap and perfect your strategies, then bump back up when you want a challenge.
G
Only one trade route from each civilization can be established in any city. This means that if you have already a trade route going to a city, you can't establish a second one with the same city. As Venice you can ignore this and send more than one trade route to the same city, departing from different cities of yours. It is not possible to have more than one trade route connecting the same two cities in the same direction.hello guys, can someone explain me what exatly is the "trade route restriction" that venice ignores? i'm new to vp mod and forum, sorry if this is not the right place to ask about it
Only one trade route from each civilization can be established in any city. This means that if you have already a trade route going to a city, you can't establish a second one with the same city. As Venice you can ignore this and send more than one trade route to the same city, departing from different cities of yours. It is not possible to have more than one trade route connecting the same two cities in the same direction.
Example, as Venice, if you have two puppets, you might send up to three trade routes to a neighbor's capital, one from Venice and one from each puppet. Other civs can only send one trade route to that capital.
Yes, you can cross water. You may even join a fort and a citadel, for a two tiles canal, nothing more. So, the maximum is water - citadel - fort - city - fort - citadel. This way you can cross an isthmus of up to 5 tiles wide. But you sure can find easier canals.I have quick question, cannot find info anywere so I'll just post it here maybe someone can help me, if I build fort on a piece of land between 2 water titles will it work as a water crossing/canal for my ships? I have neet chocke point and that would be great to have fort there. If not I would have to build city in that place and its too close to my other city.
This problem has been resolved several times recently in the install thread:
Sure. Please link me to the post where it explains exactly how to solve the problem and I'll add it here to the OP.Sounds like the perfect candidate for adding to the Install section in the original post