Frequently Asked Questions

abman said:
Just a quick point you might want to include. I've been doing this for awhile and it works fine:
Q: Why does FfHII take so long to load?

A: The lag during loading is due to the stuff we included it will become longer instead of shorter in future releases. Please be patient.

Alternatively, you can move everything from the FFH2 Mods\Assets folder to your CustomAssets folder. Leave the FFH2 Assets folder empty and run the mod. Starts up as fast as vanilla CivIV! However, you will need to move the FFH2 files back out of the CustomAssets folder if you wish to play another mod or vanilla. But copying from one folder to another is MUCH quicker than the game's default mod loading process.

I'd rather you wouldn't. The amount of issues I will be sent for compatibility issue when people forget that the patch didn't update their customassets version (and even if they load the patch version the customassets version will conflict with it) will drive me nuts.

Of course thats cool if you do it abman, but I end up troubleshooting a lot of issues with other mods that put themselves in customassets and I dont want FfH to cause the same issues.
 
True, its no good for beta testing. But its good complete mods like FFh 1. But yeah I wouldn't want you to have to deal with all those people who don't realize how they might mess things up copying about files.

I personally use two separate sets of files for FFH 2. One dir that I copy to custom assets which I renamed, and the default folder which is treated like a regular mod. I also use a batch script that runs while the game runs and cleans out Custom Assets & the cache after every game. That way the fast load version never intermixes with the beta-test version. So don't worry about my beta reports, they're clean :)
 
I see what you mean, but I don't think it would work. If there are still files in the FFH2 Assets folder then it will load those the slow way, even if custom assets points to the same folder.
 
Is it possible to get the c project, I'd like to insert the '3 usable tiles for cities' into my version of fallen from heaven?
 
how is fear calculated, and how does it work?
base strength?
including combat?
including defensive bonuses? ect?
 
Kael,

In a thread about generating two maps you mentioned an underdark, would you be interested in n underdark and ideas for implementing an underdark in Civ 4? If so, could you start a thread? I thought about starting a thread, but it’s really the design team's forum and I don't want to gum up the works with more threads than is necessary.

-Xereq
 
We actually have a thread about it. It was available for the pupblic for about 6 week and got moved to the internal forum as we start dicussing the idears that will be involved.

Its not the underdark, but actually some kind of other plane of existance - Hell.
 
kevjm said:
What do you need to add a spider to a carnival?

Thanks
IIRC you can't (who wants to watch a spider at a carnival?) - there is a building however that you can make and add a spider to which then gives you a silk resource.
 
Just checking to be sure: is there any advantage in having more than one of the same mana kind? Eg Ljosalfar having founded the Fellowship of Leaves = 2 Nature mana. Any advantage?
 
If somebody could edit some new answers into the FAQ. Also, the question about Grigori and healing disease in the FAQ is out of date.

For Miscellaneous:

Q: What are the plans re: Fall from Heaven and the Warlords expansion?

A: Kael is currently under a NDA and unable to say anything about Warlords. The Team will release more details once Warlords is out.

For Units:

Q: I have the Drown in my city but the people are complaining about a lack of military protecion. What gives?

A: This is intentional. Animals and undead do not make your people feel safe. Would you trust a lumbering zombie to guard you at night?
 
Please correct to the following:

Q: What are the plans re: Fall from Heaven and the Warlords expansion?

A: Kael is currently under a NDA and unable to say anything about Warlords. The Team will release more details once Warlords is out.
 
Kael said:
Please correct to the following:

Q: What are the plans re: Fall from Heaven and the Warlords expansion?

A: Kael is currently under a NDA and unable to say anything about Warlords. The Team will release more details once Warlords is out.

Okies, I was just going by what was said in the Warlords thread. Done.
 
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