Frequently Asked Questions

Nimbus said:
Silly question time. I am playing Doviello and my melee units and mercenaries have the Iron Weapons promotion. It says they also get a +10% bonus vs. bronze weapons. This does mean they are basically just get the bonus against enemy mercenaries that have the bronze weapon promotion, right?

Yeah. If we expand the mechanic it will mean more, but it doesnt do much now.

(fyi: im currently teetering on the side of not expanding the weapon upgrades or removing it entirely).
 
Just a quick comment,

There has been a lot of changes recently to FfhII. The latest release as of this posting is 0.16a.

The information available in the first post of this thread is somewhat out of date, especially the section on mana nodes. Until an update is made, please show the version of FfHII for which the FAQ is compatible.

As it is now, it is a little confusing.
 
DarthCycle said:
Just a quick comment,

There has been a lot of changes recently to FfhII. The latest release as of this posting is 0.16a.

The information available in the first post of this thread is somewhat out of date, especially the section on mana nodes. Until an update is made, please show the version of FfHII for which the FAQ is compatible.

As it is now, it is a little confusing.

Yeah, thats a good point. Seeing as how Starship hasnt been around lately it may be worth dropping this thread and just concentrating on the wiki as a documentation source.
 
I did a search on it but I couldnt find the answer I was looking for.

I'm unsure on how mana works. Is it like this:
- 1 Mana gives you access to the spells
- 2 Mana of the same type gives you the first lvl of the spells for free.
- Does 3 Mana do anything at all?
 
Three mana gives you access to second level spells for free, but it requires either Sorcery or Summoning to cast those spells, so adepts are unable to cast those spells. Four mana used to give you the level three spells for free, but this was removed because there's no unique promotion that archmages and summoners get that restricts mages and conjurers from casting level three spells (so mages could cast meteor swarm in this way).
 
i think there is some quite useful info here for beginners - i will make a space for it on the wiki in the next few days.

i also think the new weapons system is quite cool - it could probably use some balancing but i think the concept is interesting and adds good flavour.
 
Ok for one thing new to the forum, I downloaded the mod and I love it! now the problem I have been having... when I try to play a Scenario game after all the set and stuff. once the game starts loading for a few seconds it kicks me and the game freezes with a problem pop up... says something about version or what not... It's really annoying... I need help in fixing this could anyone enlighten me? and incase you ask I do have the update to the latest version of Civ 4 and the latest update of the game...
 
it could be that the scenario you're playing was created with an earlier version of ffh2, making it incompatible with other versions of the game.
 
Well not only that when I make a map and save it for later use and use it as a custom Scenario the game does the exact same thing... the map I downloaded for the game at first was fearun 102*80 that's when I noticed. When I make a custom map it crashes the same way when I try to play the map in the custom scenario. It only does this when I play the lastest version of the ffh2... it's very annoying... I should have posted this info in my last post
 
Back
Top Bottom