FRFR - Finally Ready For Regent!

I just want to know one thing -
What is the goal of this game, since you downgraded to regent?

According to Charis: "It'll be new ground, so be careful and don't think this is going to be a walk in the park!"

Wha...? Huh? Who us? :mischief: Up to something??? :eek: No, not us. :lol:

OK, the goal of the game is... (drumroll)... DOMINATION.

Whether or not we can get there remains to be seen. :) Stay tuned, though. You won't be disappointed. ;)


- Sirian
 
With still at least 8 sites I want to settle, I think we need more
settlers, so five cities get switched over to settlers. For our
next research path, I'm hopeful for library and try Math@40.

In 90AD, SONOFABISCUIT! English complete Great Libary in London! :eek:
Salamanca immediately finishes the Great Wall. Charis forgets that
Lighthouse is an option and so nervously buys Polytheism and Monarchy from
Cathy. Also gets Warrior Code and HBR from Bizzy. We were 14 away from Library
and now 3 from our choice of Lighthouse or Hanging Gardens. Based on reader
input, I try this "micromanage" thing and get them due in 2 :P
On this Pelago unsure where the other continents are, I choose Lighthouse.
Will the cascade kill it, with us one turn short??

I knew it, this Regent AI is tearing us up!! How on earth can we get beaten
to a wonder when we beeline to a tech (in fact, where Charis goofs up he goes
there so fast) We're getting our tail kicked!

FRFR-130adLighthouse.jpg


Soon after, I settle TWO islands, and both have warrior defenders. Some other
towns better order cardboard cut outs now that the AI had mapmaking.

With a half-dozen whippings visible in the next 10 turns, I hold of on
jumping to Monarchy, Perhaps Sirian will want to swap but in our current
setup I don't see it helping much.

In the end I find a lush new island to the SW, with room for 3 cities. I found
"Lush Central" in the middle.

You know, there's just something "not right here." I'm not sure what...
- We're building military, right? Check.
- Got lux, horses, iron online, right? Check.
- Working on temples, harbors, good stuff? Sure
- Exploring, treating neighbors nicely, right?

Maybe England and Iro just got lucky with a site as good as
Germany's was bad, or got a goody hut settler.

Good luck exploring!
Charis
 
I guess the Pyramids cascade caught us after all. England settlers from a hut? Maybe they got Literature from a hut! Or writing.

Bah. Who needs that steenkin old "great library" anyway. It ain't so great!

"Ah... the game's afoot."


- Sirian
 
Charis's unexpected settler push may indeed ultimately be wise. Certainly in light of him trading away both writing and mapmaking to Russia and Germany to get access to Monarchy @2nd, the urgency to grab remaining lands before the AI's steal them has increased manyfold!

My priorities for this round: secure the rest of our lands (mainly following through on all the settlers Charis set in motion); take advantage of our great lighthouse by exploring farther out, looking for either more contacts or more lands to grab; finally get us going on infrastucture in our core.

Inherited Turn 250AD: Head count. Hmm, we have a certain number of dots left to grab. We have more settlers in production than we have dots left to settle. I veto two of the settlers being trained. Bombay instead will build units while Bangalore goes back to building a harbor. OK, here we go!

Early: send the Lush Island ship home to pick up two more settlers. Build a galley out of Bombay, this ship sent west to explore. Our other ship, near Russia, turns south and heads out to sea. Settlers in the west head for last two dots over there, while the last two dots in the icy north will be cleaned up by settlers out of towns that just built their granaries.

Middle: Complete settlements on Lush Isle, then use that galley to explore the waters around the isle. All we found is ocean. Likewise to the west, nothing but ocean. Our ship going south past Russia's eastern shore finds sea currents, then a new uninhabited island that we can grab! I start planning for this island by continuing to train settlers out of Madras. Delhi completes library, starts harbor. Our first horseman unit is trained at Jaipur, start another. Our south ship sails past the island, finds more patches of sea current to its south, but these would turn out to yield nothing but ocean. (Wow, we're pretty well isolated from other land masses!)

Late: Hrm. Otto is being a bad boy! :nono: News at Eleven.

Our Lush Isle galley heads home to pick up a settler pair. A fourth ship trained out of Bombay is waiting on another settler from Madras. Bombay starts harbor. Several temples are whipped. Our lone scientist is running out of the town on far south tip of Lush Isle. We're halfway to mathematics. Sadly, looking at the portraits shown on the F7 screen, all the wonder-building AI's are in the middle ages and have been all my round. We haven't even started a prebuild for SunTzu or Sistine. Frankly, we only have a few candidate cities for such a project, and the only really good one is our capital. Some of the others that might have made it if they started early enough are responsible for filling in our pathetically undermanned military situation.

There IS room to our north. Would only be icy islands up there, if anything, but our western ship is moving clockwise around the island. I'd like to see a fifth ship built to go explore around the seas around Germany.

OK, time for a few screenshots. First up, our current world map and unit situation.

frfr-350ad-units.jpg


An archer! A horseman! We're rocking now. :)

Four workers? That's not very many, is it? Perhaps not, but it was all we needed to clear four jungle tiles around Lahore.

:confused: :hmm:

Here's the pickup situation for our ships and settlers. Pink arrows pair a ship with waiting settler pair to head south. Yellow shows a ship waiting on settler about to be produced.

frfr-pickup.jpg


Now for the dotmap. I call this Yankee Doodle Island. Good old red, white, and blue! Dots, that is.

frfr-yankee-doodle.jpg


Note the sighting of more sea currents to the east! I hope that is an inhabited continent! We could really stand to make contact before we fall so far behind even Regent AI's start to snicker.


I'll be back in a little bit to post a full screenshot of our homeland.

Meanwhile, here's the save for Charis, and anybody who wants to have a look.


FRFR - 350AD


- Sirian
 
OK, here it is, our gloriously pristine homeland:

frfr-350ad.jpg


The dot at New Hyderabad got shifted, thanks to German interference. Only two added overlap at the new location, though, trading away three sea tiles for one extra coastal. Ah well. At least I got to the site first, if barely.

We've got horses at Jaipur (lucky). Also at New Delhi, on the coast, where they're more useful. Iron at Indus. Ivory at Bombay and Bangalore. Dyes at Bengal, Chittagong, New Bombay and New Jaipur. Our first harbor completed at Chitta late in my round. Woohoo! Dyes connected! At least, they will be once there are other harbors to receive the shipments. :) Karachi also has dyes, but being inland, of course, theirs are less useful.

Charis postponed the government swap, and I did too, for my whole round. I suggest we only delay three more turns, though. It's a question of priorities. Hold up a stronger core to whip temples in a few more places? Not for much longer. Every turn we delay, is higher corruption, plus one food lost off of each wheat, cattle, fish and game tile, and we have a decent number of each.

The Lighthouse should make our game more fun, at least, with exploration and some settlement to be doing, rather than sitting back and waiting. Losing the great library over lack of masonry to sustain a prebuild through our golden age really was a huge blow, though. At least to The Plan. We're completely winging this thing now, and no idea if we'll ever catch up. :D


- Sirian
 
Interesting limitiation you're chosen for yourselves there, guys...

As for the rest of you, what's with the surprise that these two are playing on Regent? You didn't think they would be doing that without throwing some kind of wacky variant rules in the mix, did you? :)
 
:eek:
My head is spinning! Is this winnable? The implications .... economic, scientific, military (unit availability) .... :ack:
Don't forget to activate your friendly domestic advisor in tutor-mode -- just to drive him crazy. :nono: :crazyeye:
 
:blink:
I missed something here - what limitations?
:blink:
 
Take a careful look at the map. What's missing?

What I'm wondering is if they're gonna allow themselves to build a couple cities near Dacca to get some resources.

I should've known by the choice of India....

Good luck and PLEASE keep sharing results,
Arathorn
 
Good eye Arathorn - I didn't even see it.

What is more crazy, where is the work force?
I can't find any sign of terrain improvements.

It finally makes sense now - I knew there had to be a twist for these guys to play regent ;)
 
The effects are drastic. Just look at the time and what they research and at their income

I wonder if this could be won (and how they will do it)

Anyway that is really a Game Beyond anything.


Rowain
 
Resources near Dacca? The extra horse would only be good for trade, and the iron is inland. Maps tend to have plenty of horse resources around, so probably not worth it on the horse. We have one on the coast already at New Delhi. Might settle that iron someday... post-flight.

I've already played to 550AD, but waiting for Charis to post the public portion of his turn from 450AD. :) He has important news! Then my less interesting turn report to follow.


- Sirian
 
OK, time for a few pics I've been holding back on.

First, here's our original scout exploring the west part of our continent. Yes, that's a shovel he's holding. :lol: Part of The Plan was to hold off completely on military, give our worker a chance to safely pop huts. We only had three on our continent and all were in the west. Only got 2x25g and the one tech, though. (A free settler sure would have been nice!)

frfr-3000bc.jpg


This was the second of the three huts:

frfr-2670bc-a.jpg


Here's the dotmap from the end of my first round, 1750bc.

frfr-1750bc.jpg


Charis had Bombay and Madras both build granaries early, so we still had only three cities (and no wonder prebuilds available) when the golden age started. All that I could do was build settlers, but I did get a bunch trained. Our original worker was merged back into the capital here to push another settler out the door quickly.

frfr-1075bc.jpg


Finally, the dotmap from the end of my second round, 750bc.

frfr-750bc.jpg



All in all, we're doing better than expected. Tops in territory, second in population, economy and yes, even manufactured goods. How long those numbers are going to hold up, though, we have no idea. :)


- Sirian
 
Just a question out of curiousity, now that at least some of the Plan has been revealed....

When you go a-conquering (you can go a-conquering, right?), do you get to keep improvements other civs have made or are you going to pillaging those, too?

And my :smoke: for missing the mention of iron at Indus. Indeed, makes no sense to hook the other up now.

Arathorn
 
Wow amazing ! You really had me going there for a while I really fell for it....
This is going to be soooo interesting !
 
It's more like Venice than India.
Good luck, Doge Charis and Doge Sirian. May God and St. Mark bless your busy galleys, dhows, carracks and barges.
 
Hmmmm, Venice, I love it! You're exactly right! One of the early turns I told Sirian that the impact of the rules all came in sudden rush when a new spear was made and I started to 'goto' where I wanted him. "21 turns" just to cross our mainland! :eek: It will be NO faster when infantry arrive. AI invasions, should any come, will not be the utter joke they are now (especially post railroad), but potentially a major crisis.

What the map does NOT show is just how many resources we've settled on. Ivory galore, dyes and more dyes, horses, and an iron. The presence of a luxury/strategic resource was the dominant factor in our dotmap, in addition to the need to go almost all-coastal. Our inland barracks-troop-towns now making spears won't get any lux or any resources for better troops until flight! As Rowain commented, the results are drastic. Food and shields both in dire supply, the only commerce coming from river tiles, and much more.

At first I was as shocked as readers were to hear Sirian suggest Regent, but... I think he chose well.

Anyway... now for the latest turn. This is a MAJOR round, enjoy...
-----

64 shields. The ENTIRE shield output of our nation of 29 cities is 64 shields. In
350AD no less. I've had games where the capital alone cranked that much in that year.
Delhi isn't even hitting 10spt yet. Is there something the AI knows, automating workers
and such, that we don't know?!??! Is this some regent anti-player penalty? (This paragraph was written before Sirian's response and meant to be a 'hint' at lack of mining)

I look at the temple and shield situation, and plan a revolt in 5 turns. Er...
scratch that. The ones due for whip in 5 are just size 1! Make that 3 turns, for
New Lahore and New Calcutta.

I must say, our lands look just LOVELY and untainted! The Chinese environmentalists
would be SO proud!

BTW, what was that news at 11? How was Otto being a bad boy?
** OH CRUD ** Now I see! He's landed a settler pair next to New Hyderabad??!!
:eek:

[0] 350 - Our horse is just short of Otto's boys, and cannot protect, only watch.
What will happen?? Hrmm, wait. New Hyderabad was founded *THIS* turn?
You beat him to the absolute LAST square on our continent by a half turn??
There must be some *brilliant* guy in your SG who cranked out settlers earlier, eh?!

IBT - German pair fortifies!
(What's that phrase again? Sometimes's it's better to be lucky than good! :P )

[1] 360 - The horse next door enters New Hyderabad to defend, and asks for a spear
to make its way up here. One should arrive by the *END* of Charis' next turn,
unless it takes a shuttle boat. Someday we're going to have to airlift just to
move units on our own continent. Omg, helicopter shuttles... shutter...

Pink boat picks up settler and heads toward red dot of USA jungle island.
We're short a settler (for dots), but Madras can get the next one too.

Good eye on the sea currents, our South ships goes right there instead of finishing
its look around the other island. Bingo!!! Purple borders. And they lack Monarchy!!
They have Math, Philosophy, CoL, and communications with Spanish, Celts, French,
English, Koreans, and Aztecs! While in theory I could press on sailing and meet
most, that would risk our brokering chance. No doubt by trading right now we can
pick up all communications, all territory maps, and all techs. Here's how it goes:
- Monarchy to Iro for contact with Aztecs+TM+18g. (Tech prices will drop in a min)
- Aztecs, oddly, have Monarchy, but lack Lit, Map Making, and Poly. They seem to
be researching Lit, and I trade those three techs for French+Korean+TM+3g.
- Korea needs Poly, has the same 3 as Iro, while Joan has poly. Poly+18 to Korea for
Contact with English and Spanish+TM.
- Spain lacks Poly, England lacks Monarchy! Liz will give the whole Enchilada except
Philo, so we trade Poly to Spain for Philo+TM, then Monarchy for Celts+TM+93g+
Code of Laws+Math.
- Celts too lack Monarchy, but have Currency and Construction. Looking back at Korea,
they lack Monarchy (duh, just sold them Poly) and have just Currency. Spain has
neither and Aztecs are as backwards as Germany. So we trade Monarchy to Korea for
Currency+WM+21g. Monarchy to Celts for Construction+WM+136g.
- "Score" leaders are India (hey, that's us!!), France, Iro, Russia, England, Celts,
Spain, Korea, Germany, Aztecs. We have 2.2x culture of nearest civ, Iroquois.
- We're in the Middle Ages! NO one has any middle age techs. Two countries
are working on Hanging Gardens (Russia and France), so not much going on cascade-wise.
If Joanie finishes before SunTzu, the cascade will be broken. (She's building in
Marseilles - if it were Paris I would build embassy and see)

* We have *NOT* sold our world map, and certainly not any contacts. Our WM should be
worth a pretty penny, likely a tech, when they research one. When Korea gets construction
they will likely learn Monotheism (but have nothing to give for Constr. now).
Russia and Iro are ONE tile short of being able to reach each other, so we are the SOLE
communication brokers until Navigation. If we keep the tech lead and press things,
we could possibly wipe out both Russia and Germany before any other civs even know 'em.

Our main foe later could be Iro. They share a decent sized continent with the puny
Aztecs, while France is surrounded on a huge continent by equal sized civs. When the
time comes we all dogpile together on one AI after the other on that landmass, methinks.

It's just the end of the first turn, but it's a different world already! :P
(BTW, we're the only ones who can reach USA island before Navigation as well)
Looking at the map, there might VERY well be a LARGE island to the south of us.
Someday when we have a ship or two to burn, suicide galleys there could be most
beneficial. There's also an interesting small 'sea zone' south of USA island that
might be interesting to look at.

Our research is now Republic at 40 - if nothing else it should trade well.

[2] 370 - :whipped: New Calcutta whips a temple. Chittagong gets a double-partial whip towards
granary, Dacca a partial whip towards a harbor, Ganges partial towards harbor,
Pune a double whip towards harbor, New Delhi (with horses) a partial whip,
New Bombay a partial whip towards harbor. That's about 140 shields for 9 pop.

[3] 380 - Delhi finishes harbor, starts a Marketplace. At some point, Colosseum prebuild
for SunTzu or Sistine might be good. Bangalore likewise starts Aqueduct. A spear and
horse complete this turn.

(IBT-ish - announced in middle of our turn????) Moscow completes Hanging Gardens.
That's it folks, NO cascade, it's over. (Cool! Unexpected)

Four workers in Delhi, hmm... could add in two and keep happy with the harbor and
one lux now in Delhi. Until out of despotism though, that would give no shields.

New Bengal is founded where the settler goto arrived, near fish pair near dyes.

:whipped: Ok, people of India, LAST chance for a good :spank: ! New Lahore gets temple.
Calcutta gets a partial towards a harbor, as do Kohlapur and Indus.

The docile people of India, utterly sick and tired of all the despotic whipping,
hereby do revolt!!!

[4] 390 - Well that was a quick revolt! It seems they've chosen a King to lead them!
Income goes from +30 to +37gpt, but food is up a decent amount due to game and wheat
and the civ-wide shield total is 74, up from 64. A worthwhile govt change.
Korea does now have Monotheism, as does England. We're looking for a brokering
opportunity when another tech is discovered and a third country gets Mono.

[5] 400 - Forbidden Isle expands by culture and now all squares on the island are
under our control. Aha!! Our Iro-exploring galley sees currents.

[6] 410 - Indeed, another "seas-only" island for us to snag. The Lighthouse is a
MAJOR boon here, yet another brilliant strategic call! :D

[7] 420 - A spear arrives in New Hyderabad next to the German. (ok, it didn't take
a hundred years, but that's because I did a 'shuffle' maneuver with a few.

That settler heading for USA island, I take him around the unexplored east
coast, to see if there's an especially good spot. Also, I'll leave him onboard
so that if you prefer, you can continue him further on south to 'new island' ?

At new island, we see iron but in mountains (useless to us, but deniable)

Oops, better a few turns late than never. We can actually now slide the lux down
to 0% instead of 10%, so income is now +49gpt. Nice. (Pune the double-whippee is
sad either way, but he's providing our scientist) With this new income stream,
and with more harbors due before TOO long, we'll want to kick up research soon,
even now could go for Republic in 20 turns at even income with 45% sci slider.

[8] 430 - The top of 'new island' is seen, with a goody hut. It's a fairly large
but fairly icy island. Might we see a near monopoly on oil??

[9] 440 - More currents, and ANOTHER new island! oh my!! I'm not even done exploring
the first. You can forge forward or reverse and finish as you please.
Hmm, Pune is no longer utterly sad. Scientist moves to New Madras for now.

[10] 450 - No change on the diplo or tech front. Well, one. France has Republic,
but still lacks Monotheism. Our income now +60gpt... Huh, wait...

RUSSIA HAS MONOTHEISM????????? They lacked MATHEMATICS and CoL just a few turns
ago?? They have contacts with all? All have contacts with them and Germany???

:eek:

Inconceivable!!!!!!!! Suicide galley??? There's just NO route!!
THEY CHEAT ON REGENT?!! :wallbash:

Notes to Sirian...
- Spear and horse are unmoved, I was thinking maybe horse to Pune and Spear to go
with the next settler. With all these islands we need even MORE settlers!
- The ship near Forbideen Isle just finished going CW around our mainland, and should
problem grab a settler for one of the newly discovered islands.
- The settler pair in boat JUST north of USA island can see a 'sea square' two tiles
directly west. Might be worth going over there to look.
- I showed amazing restraint not spending cash on our colonies, I'll let you do that.
But I would suggest rushing the warriors, or even spears, on the island colonies
near us. Also perhaps the iron or lux harbors.
- I'm still in shock over Cathy. She just went from hopelessly behind, we crush at the
advent of Chivalry, to major world power. 8-\

Save file 450AD

Good luck in this brave NEW world!
Charis

PS Curiousity is killing me. I figure that I must have mis-clicked and given someone
communications with Russia. But no! I load the end of 360AD file, and Russia is
backwards, NO ONE has communications with her. Hit next turn. She has Monotheism
and all contacts??!! I try to sell communications with Russin and Germany instead
to see if she remains backwards. (It also nets us several hundred gold). End of this
alternate turn, everyone has contact with everyone, Cathy still lacks Math, CoL,
Construction and Currency. Hit next turn. She has all but Construction. Now mind you,
she had NO cash, no techs to trade. Ah... light goes off... sold world map.
Test number 2, GIVE everyone our WM and see what happens. Nope. That's not it, she
still lacks just construction. That's three techs on one turn with no means to pay for
it that I can see. The bigger mystery is still, how, in the actual game, did she
ever make contact with the rest of the world?! Test number 3. Load 350AD file and
do NOT make contact with Iro at all. Now what happens? "Next turn". Poof, she's
got a new hat and contact with all seven civs. And we suddenly somehow know the
French. There's clearly a tiny coastal route under the fog, or they DO suicide in PtW,
but in any case, it turns out that...

We beat Russia to the 'new world' by half a turn! :eek:
It didn't hurt her, was somewhat beneficial to us, but overall, just a
surprise that it was so close.
 
Here are the rules:

* Workers may not build tile improvements: no mines, no irrigation, no roads. (No railroads).
* Clearing jungle, forest, pollution is OK. Planting forests is OK.
* Building forts, outposts, radar towers, airfields is OK.
* Our cities may never make use of improved tiles. If we come into control of improved lands, we must pillage the tiles before we may use them.
* We are not allowed to sign Right of Passage agreements.
* No colonies.
 
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