Phase Two - the amphibious assault of the Iroquois at Mauch Chunk.
[0] 1868 (cont) - We give the Iro the boot order, but they comply. So we declare.
Up North we land the cav army and a large stack on a mountain. Outside of
Mauch Chunk our army strikes. It kills one, taking dmg. Was I thinking this
was a C3C army or something? I could use about a dozen more marines here, not
too good. What a sub-regent move!
IBT - At Allegheny a Destroyer comes out and sinks an ironclad. Near heathrow,
just inside our borders, an unwise Iro ironclad fires on us. This triggers a
declaration from France, to their chagrine. They do at least sink two clads.
[1] 1870 - We brace ourselves.
IBT - They hit us on the mtn, but we win all. Destroyer of last turn loses to xport.
[2] 1872 - A third infantry is killed at Maunch, but they've got plenty more.
IBT - Not much, except Iro land something in Russia.
[3] 1874 - Lost supply of silks and furs, France's deal is up. The Iro landing is
more than expected! Three cav and a guerrila, close to Moscow. We probably can't
defend it either. Will they raze the home of the hanging gardens?!
We airlift over a half-dozen units to respond for next turn.
At Ganogeh on a shared island, our cav beats an infantry to reveal spears. Cav beats
one, and infantry the last one, capturing the city and sinking an ironclad within.
The very injured Marine army and its fleet limps back home to heal.
IBT - Iro capture Moscow, preserving the beautiful hanging gardens. They also
kill and infantry, and several WKTKD's end.
[4] 1876 - The Iro cannot defend Moscow, and we retake it. Being able to airlift is
great for this game! Having enough extra good units to lift... that's another matter!
Sheesh! The brief capture and recapture of Moscow has sent our nation into an absolute
tizzy! The WW is through the roof, and key cities like Pune have about 8 unhappy faces!
This just won't do at all. We had a good ride in Democracy I would say, but our fighting
days are so far from not over it's not funny. Time to revolt back to Monarchy, taking
advantage of our religious nature. Actually... the loss of the two lux was never
fixed either. MPP has four turns left if we do want peace with Celts (or Iro) soon.
In Democracy we're at 10 lux, 50sci, -69gpt, and MT due in 3. Eep, we're at 341 units!
IBT - They promote our Destroyer to elite. France buys England in vs Iro
[5] 1878 - We are pleased to once again be a Monarchy. Income is +0 gpt for same
slider settings, MT due in 4. More importantly we can slide lux down to 0, we can
continue the war without worry, and if we go similar deficit could see MT in 3.
IBT - A dozen WLTK celebrations in honor of the new Monarch.
[6] 1880 - So... how do we proceed with Iro? Hang tight til Motors comes in, send
in a Tank army and crush Allegheny? Or slow research a few turns, rush a dozen
marines, and take Mauch Chunk? While the former is objectively better, having made
the decision to go for Amphib Warfare as a tech and build a marine army, there would
be a certain satisfaction to seeing the plan work itself out. That then shall be
our path. IBT - Just one lone cav stikes inf on mtn and dies. Come on, promote me!
[7] 1882 - IBT MT comes in and we go low sci, in prep to rush some marines. We are
now in the Modern Era!

Computers will take 14 turns once we're ready to
run at full speed towards it.
[8] 1884 - Shifting, several marines due next round. Boy, PtW armies take forever to heal.
Our MPP is due to expire with France. We'll continue it with no moves to renew until
we're ready for peace.
[9] 1886 - Allegheny has a rifle on top?!!!? I look and see, sure enough, they have no
rubber at present

One more prep turn rushing two more marines, and next turn
we hit Maunch Chunk.
[10] 1888 - Battlefield Med due in 3, that will be nice too. The marines are now loaded
on their ships! One full army plus six more - I hope that's enough with bomber/ship
support?! BTW, we're at 347 of allowed 316 units. I have excess settlers (cough, 19),
and should found a few cities.
[11] 1890 - Joan is doing well on cash, but nothing to spend it on if I'm not selling
(and I'm NOT). She seems to be working on Flight, down to an offer of 900g, while
Mass Prod would fetch 2100g. IBT - Celts and England come to peace. (How are the
Celts holding out vs France anyway? They're down to about 13 cities)
[12] 1892 - An auspicious turn, we hope!? Battlefield Med completes in Pune,
Army completes in the capital, we're back at 1000g, and we're 11 turns from Computers.
France did finally finish Flight - took her long enough in PtW Communism
[13] 1894 - It's working, several units outside Allegheny healed one pt.
It's time for the invasion of Maunch Chunk...
Our bombarding is poor, and sadly, the city stays size 13 although we do knock out
the police station. Army kills a vet inf, and now only regs show. Here comes the corps!
Marine promotes vs reg inf, marine redlines rifle but loses. Marine loses to guerilla
(ruh roh! only 2 left) Beats rifle, beats guerilla, and just barely, the city is
ours. It's kept for defensive bonus and probably to rush an airport/rax soon.
Near Allegheny, Battleship beats battleship, a few frisky cav attack but retreat.
Rax, Harbor, duct/hospital are intact.
Now... here's the question. There is a fortified infantry on the mtn next to us.
Do we try to kill him now and setup a radiotower or airfield there? If we don't,
or if we fail, they'll probably but two dozen on the mtn next turn. But we may lose
several units taking down this dug-in unit. Also next to us is a musket in a fortress.
If we don't take him out, they'll load many units in the fortress. Tough call.
We have 21 units in Mauch, including settler and two workers.
Or... we could pull the tank army into town - it's on a boat and could reach either
reach Allegheny mtn this turn or arrive in Maunch in a few. In a few isn't a huge
help, since if we live that long we can airlift reinforcements.
Just can't let the mountain be held, we attack. It takes 5 cav, ouch. Radio tower
goes there, and musket killed, airfield there. That wipes out the fortress, but we
airlift a few units right on in. About a dozen infantry actually. We've denuded all
other areas to do this, if it fails, it will be quite a setback.
IBT...
[14] 1896 - omg, they kept coming, and coming, and coming... After a mesmerizing round,
they lost *11* cav, smacked down 4 infantry, promoted 3, and had a frustrating
11 slip away with retreats. The attacks were split between city and airfield -
no one attacked the mountain tower. *15* infantry have stepped next to Mauch.
If it looked like we couldn't hold this would be a great time for peace, but
actually, I hope they gas themselves using 6 att vs modified 20ish defense.
Four 1hp cav are within range to hit too.
IBT... Phew! They lost six attacks, won a surprising three, and promoted one,
but there was no large extra stack showing up. The funiest part... they used up
two attacks to 'pillage improvements near Mauch Chunk!?!

Thanks!!
[15] 1898 - Resistance in Mauch ends, and now I can rush Civil Defense, etc.
There's still a TON of fighting to do against Iroquois (shudder, don't want to think
about France), but after surviving those first rounds, things are looking up.
This seems like a good time to stop and report in...
The promised map:
And the
1898 save file
Pressing on...

Charis