FRFR - Finally Ready For Regent!

Glad to see this is started again. I still think it is amazing.
 
The world is forever changed... the Russians have joined the Aztecs and Germans
in exiting the world stage. We must pause and re-assess our situation, and our goals.
The goal remains as it ever has been - world domination. The problem is... we're really
not that close. Considering all the land tiles and coastal tiles in play, I think
we're probably just in the 40%-50% range in area, probably better on population.
That would mean we would need an area 1/2 as large as the total area we already have,
to win. Yowza, that's alot. Russia-Germany seems to be about 1/4 of our land, so we would
need about 3-Russias more of land. The Iro are only 1-Russia, and forsaken nasty slow-
moving land. So if we're around 40%, Iro 10%, then Celts and French would each be 20-25%.
We could 'just' do it by swallowing whole either France or Celts, although it might
be required to also the Iro or one-half of the opposite European power.

Celts lack Sci Method, and so also Atomic and Electronics, but they have Repl Parts.
France lacks Electronics, Iro lack Atomic. The power graph shows France is now pulling
away slowly from Celts, and they're still at war. We have 308 units, allowed 260
so we can use a dozen more small cities. We're strong to all but avg with France.
England lives, but they're on a two tile island, stuck in the last era. If they didn't
have the second tile covered we could eliminate them. The tech pace will be a tiny bit
slower for trailing civs if they stay in the game, so for now they live.

How to end this, militarily speaking??
1. Cav vs Infantry (ie press on *now*) - eek, this makes no sense
2. Tanks vs Infantry (ie beeline Motorized Transport and be rdy to move when they arrive)
3. Tanks vs Infantry with Flight support. The *huge* bonus of intercontinental flight,
and airlifting units. Logistically this is so huge it's worth the one-turn diversion
off the path to Tanks. Plus, we get to build airports around, and perhaps land a
poached beachhead city in between Flight and Motorized Tech.
4. Marines vs Infantry. Who cares about roads when you have boatloads of marines. Tempting!
5. Paratroopers vs Infantry and Tanks. Highly unconventional, but it seems fun.
6. Modern Armor vs Mech (or if very lucky on tech, vs regular Infantry). Along with
Flight backup, this is the biggest advantage, but our production base will be less.
7. MA powered by Offshore platforms - miniturization. I'm curious to see what effect
platforms would have on our *meager* production, but this is a looong way off.
8. Some combo of the above.

Ok, '1' looks like a real dog, the only advantage being that the AI has not yet railed
their nations, and our production doesn't trail theirs yet. We're 1st in GNP but *3rd*
in production as it stands now. Phony wars now are dangerous in that our ability to
respond on our small islands is very poor. If war is going on, it should be done only
when we're prosecuting it fully. If we can rule the seas, the bombardment power it
brings, the safety for our islands, and support for amphibious assaults is nice. But
the seas are so large that would take about 30 task forces, over 120 units. Ouch.
The alternative is air superiority, forsaking the sea for air travel. This fits better
with our inability to move units on land rapidly. Looking more closely at the Iro,
their land is actually two separate units, with Mauch Chunk a sole chokepoint connecting
the two. Grabbing that city would allow us to divide and conquer, to pare them down a
notch, and should mean that taking out just one European civ would be enough.

Charis Gandhi now has a vision of the future...

Phase One - Peaceful preparation: research 5-6 techs, found beachhead cities in Europe
in razed-neutral areas, and make these strongholds.
Phase Two - Short war with Iro to capture Mauch Chunk amphibiously. A marine army is
even an option. This will need several transports of troops, and a small number of
battleships and carrier/bombers. Simultaneously we'll boot them off their hold
on a few small islands. The war need not last long, although an alliance is possible.
Phase Three - Tank warefare in Europe (after several turns of airport/beachhead shift of
units to Europe). This may last some time - we hope to chew up a good part of one nation.
Phase Four - Airborne assault on Southern Iro island. They'll take to the air and the
mountains and seek to take the bottom half of their island.
Phase Five - Modern Armor in Europe - should get us to the brink of domination win
Phase Six - Miniturization, let's see how our production improves.
Phase Seven - Final blitz, taking the last few cities needed to cross the threshold.

Of course, we all know about the finest plans of mice and men?! :hammer:
Phase One will last a while as we have several techs to go and take about 8 turns per
tech. Flight is first goal, to aid logistics.

[0] 1802 - This and next several turns will complete pillaging in Russia, setup a zone
and city defense perimeter, and move all 'excess' units to the SE tip of Russia,
for deployment elsewhere or for an quickly assembled invasion force if someone
chooses unwisely. We're religious and expect no fighting for 40+ turns, dare we
try Democracy, or would support costs kill us?? We're net +59 now at 60%, with Steel
due in 8. It was way back in 750AD when we asked if we would ever leave Monarchy.
Our total shield production is: 40+36+2*16+2*15+4*13+3*12+3*10+3*9+3*7+5*5+4*2+61*1 = 398
(As a test done after this reign, I came back and for curiosity jumped Palace to the
Working Iron city. Income plummeted to -34gpt, and shields dropped to about 360)

Being religious and at peace, it's worth a shot to see what democracy can do... revolt!
Our income actually increases to +135gpt in anarchy :p

[1] 1804 - Eep! We're now at -17gpt staying at 60% sci, due to a support cost of 308gpt.
But Steel would be due in 6, not 8. Shifting to 40% or 50% gives 9 or 6 turns
at +100 or +313gpt. 80% is 4 turn research, but at a -300gpt deficit.
Fortunately lux can stay at zero, but a few clowns are needed. Overall, for same turns
to research, income is higher, but if we go to war and need to raise lux, it won't last.
The only cities hammered badly are interior ones with no lux, like Jaipur.

[2] 1806 - Wall Street completes in Pune, for a bonus +50gpt.
[4] 1810 - France has Espio. (They'll give it and 111gpt for Electronics)
[5] 1812 - Steel comes in, Combustion due in 8 at minor surplus.
[7] 1816 - Tyre is founded, and Exxon Station on an oil deposit.
[8] 1818 - We landed in Europe, old England last turn, and now found "Heathrow"
Hoover is due next turn and France is still willing to pay full mono price for
Electronics, so we sell, WM+Espionage+961g+103gpt. Bombay starts CIA, Delhi an army.
[9] 1820 - This reign has seen France consolidate their position as #2 power, winning
the war vs the Celts, keeping up a good economy, and ahead of the others in tech.
Alas, they also set themselves up as the nation we shall defeat to win Europe.
[10-11] Quiet.

Phase one is still in progress, about 1/2 done.
Charis
 
We proceed with Phase one - buildup towards invasion of Iroquois and airport technology

[0] 1826 - Combustion done. Destroyers and transports are now options.

[2] 1830 - Quiet shifting troops over to European beachheads.
Siberia East is founded, as is Auric Beachhead.
IBT - Right in plain sight of us, Celts take out two French colonites, horses and furs.

[4] 1834 - Iceland Beachhead is founded. France can pay full market price for Combustion,
which is furs and spices (which expired this turn), all 783, and 133gpt. Sounds good.
Flight is due in 3 now (tada!) IBT Celts and France come to peace (boo)

[6] 1838 - European Fur is founded on the ex-site of the French colony.
IBT - Flight comes in - the only downside is the Colossus expires. Delhi completes
it's first built army and starts on an Airport. Mass Production due in 6.

[7] 1840 - Our first airstrip is laid down, right next to Iceland Beachhead.
[8] 1842 - Many workers head to airfield locations, several settlers and airports
are put into the queue. Celts move a small stack... heading for France?
IBT - NOPE!!! Sneak attack 8-\ Celts declare on us, out of the blue. They
capture an explorer and raze Auric beachhead. Actually, great timing on Celts
part. Within about 10 turns there would have been airports and a dozen infantry in
the beachheads. The loss of one outpost is no big deal. Having them buy France in
would be very bad news though, so it seems time for MPP or alliance with Joan. This
will have the side effect of Europe turning more pink, but c'est la vie.

[9] 1844 - They're both cheap, 5 or 7gpt. If we declare on Iro just before end of 20, do
we want France in on it? Sounds like a good way to keep them expending military units.
A Mutual Protection Pact it is. Wow, rushed airports are expensive, 640 a pop. We're
only just at 1000g, so that would cost us 30gpt interest as well. Can European Fur
hold until after the MPP kicks in? I think so, and if it falls it's not the end of
the world. Apparently we can afford to do good research *or* have some cash to upgrade
and rush, but not both.

IBT France declares war on Celts when they send a cav vs Fur town.
The Celts wipe out the defenders at European Furs to the last man! :eek:
Actually... to, but not including the last man! They leave a single *1hp* cav defender
to protect the city!?! Still, the city will likely fall next round.

[10] 1846 - Not much to do, can't reach Furs to defend it. We'll just have to rely on
France. IBT - our staunch French allies... do *NOTHING*. Absolutely NOTHING! Not a
single unit moved, not ONE of the few cav surrounding European Furs attacked. Heck,
they weren't even harrangued or taunted. Useless... Oddly, the city was captured,
not razed, so poor are the Celts. NOW watch and see if the French take it and poach?!

[11] 1848 - Continue the buildup, despite recent setbacks.
IBT - Franks capture European Furs. Sons-of-a-biscuit...
Mass Production done, now either Amphib war or do the Tank thing.

[12] 1850 - We stick to plan, Amphib war and prep for Iroquois war.

For a brief moment, I gasp and think "Oh no??! Are airstrips allowed?" :eek: A check
of the rules is helpful: "Building forts, outposts, radar towers, airfields is OK."

Phew! :goodjob:

Intermission for a little dance...

[dance]

OK... we're back. Two posts in one today!


[0] 1852 - New Indus island prepares a transport and will soon rush Marines to
kick off the Mauch Chunk invasion. Shivaji forms an army and moves along with
the cav army down in that direction. IBT - Ah yes, the Pentagon message?!
That is our third army, isn't it? IBT - Nothing.

[1] 1854 - IBT The Iro land a stack of cav right next to a Paris city. A sneak
attack is coming next round, and the MPP will pull us into war with Iroquois.

[2] 1856 - With Amphib due in 2 turns this is a hairs breadth too early, though
we're planning to go to war with them anyway. IBT - They do NOT attack! The 'stack'
was a cav-settler pair, which now moves. Surprise will be back on our side!
[3] 1858 - Amphib due next turn. The empty army just arrived, and we'll fill it
with Marines (an extra one if we wait for Pentagon to finish) A settler stack
heads to south Europe to found a beachhead. Alas, French took a celtic city and
coallesced borders to eat an open wine spot. IBT - France sign English vs Celts.
[4] 1860 - Swap New Bangalore which has been on Battlefield Med over to Pentagon, so
it's due in just 2. What is this? War weariness just kicked in from a single
ironclad shot at the Celts (done to avoid taking zero offensive actions in the war)
Sheesh, that doesn't bode well for our big new offensive coming up!
That shot will cost us 130gpt :eek: Well, at least 12 more turns til MPP expires.
I rush almost a dozen settlers and temples (planned at some point anyway). This
will set us back several turns on Motorized Transport.
IBT - France signs Iro vs Celts? Sweet! If they mobilize forces and un-defend their
homeland, so much the better! I'm glad it's an alliance, not an MPP.
Pentagon completes in New Bangalore. That'll be one more cav, one full marine, and
before long, a full tank army.

[5] 1862 - Gah, France has Radio. Some much for ideas of having a dominant research
lead. We're up Flight and Mass Production, but we're not about to help her get closer
to tanks! More upgrades, and low sci this turn.
[8] 1868 - Hmm, offers for Mass Production and Flight are similar, 1340g+168 or 180gpt.
Rivierra beachhead founded in Southern France. Radio still costs an obscene amount.
We remedy that the old fashioned way. Joan no longer has a monopoly on it :p
(Running high income for this reign has its advantages)

We can hit Iroquois this turn - boats and marine army are in position. Do we?? (Sorry for lack of pics, I'll post one next turn)

Save file

Thus ends 'Phase One'. Stay tuned for 'Phase Two' :hammer:
Charis
 
Phase Two - the amphibious assault of the Iroquois at Mauch Chunk.

[0] 1868 (cont) - We give the Iro the boot order, but they comply. So we declare.
Up North we land the cav army and a large stack on a mountain. Outside of
Mauch Chunk our army strikes. It kills one, taking dmg. Was I thinking this
was a C3C army or something? I could use about a dozen more marines here, not
too good. What a sub-regent move! :spank:

IBT - At Allegheny a Destroyer comes out and sinks an ironclad. Near heathrow,
just inside our borders, an unwise Iro ironclad fires on us. This triggers a
declaration from France, to their chagrine. They do at least sink two clads.

[1] 1870 - We brace ourselves.
IBT - They hit us on the mtn, but we win all. Destroyer of last turn loses to xport.

[2] 1872 - A third infantry is killed at Maunch, but they've got plenty more.
IBT - Not much, except Iro land something in Russia.
[3] 1874 - Lost supply of silks and furs, France's deal is up. The Iro landing is
more than expected! Three cav and a guerrila, close to Moscow. We probably can't
defend it either. Will they raze the home of the hanging gardens?!
We airlift over a half-dozen units to respond for next turn.
At Ganogeh on a shared island, our cav beats an infantry to reveal spears. Cav beats
one, and infantry the last one, capturing the city and sinking an ironclad within.
The very injured Marine army and its fleet limps back home to heal.
IBT - Iro capture Moscow, preserving the beautiful hanging gardens. They also
kill and infantry, and several WKTKD's end.
[4] 1876 - The Iro cannot defend Moscow, and we retake it. Being able to airlift is
great for this game! Having enough extra good units to lift... that's another matter!

Sheesh! The brief capture and recapture of Moscow has sent our nation into an absolute
tizzy! The WW is through the roof, and key cities like Pune have about 8 unhappy faces!
This just won't do at all. We had a good ride in Democracy I would say, but our fighting
days are so far from not over it's not funny. Time to revolt back to Monarchy, taking
advantage of our religious nature. Actually... the loss of the two lux was never
fixed either. MPP has four turns left if we do want peace with Celts (or Iro) soon.
In Democracy we're at 10 lux, 50sci, -69gpt, and MT due in 3. Eep, we're at 341 units!
IBT - They promote our Destroyer to elite. France buys England in vs Iro :lol:

[5] 1878 - We are pleased to once again be a Monarchy. Income is +0 gpt for same
slider settings, MT due in 4. More importantly we can slide lux down to 0, we can
continue the war without worry, and if we go similar deficit could see MT in 3.
IBT - A dozen WLTK celebrations in honor of the new Monarch.

[6] 1880 - So... how do we proceed with Iro? Hang tight til Motors comes in, send
in a Tank army and crush Allegheny? Or slow research a few turns, rush a dozen
marines, and take Mauch Chunk? While the former is objectively better, having made
the decision to go for Amphib Warfare as a tech and build a marine army, there would
be a certain satisfaction to seeing the plan work itself out. That then shall be
our path. IBT - Just one lone cav stikes inf on mtn and dies. Come on, promote me!

[7] 1882 - IBT MT comes in and we go low sci, in prep to rush some marines. We are
now in the Modern Era! :hammer: Computers will take 14 turns once we're ready to
run at full speed towards it.

[8] 1884 - Shifting, several marines due next round. Boy, PtW armies take forever to heal.
Our MPP is due to expire with France. We'll continue it with no moves to renew until
we're ready for peace.

[9] 1886 - Allegheny has a rifle on top?!!!? I look and see, sure enough, they have no
rubber at present :p One more prep turn rushing two more marines, and next turn
we hit Maunch Chunk.

[10] 1888 - Battlefield Med due in 3, that will be nice too. The marines are now loaded
on their ships! One full army plus six more - I hope that's enough with bomber/ship
support?! BTW, we're at 347 of allowed 316 units. I have excess settlers (cough, 19),
and should found a few cities.

[11] 1890 - Joan is doing well on cash, but nothing to spend it on if I'm not selling
(and I'm NOT). She seems to be working on Flight, down to an offer of 900g, while
Mass Prod would fetch 2100g. IBT - Celts and England come to peace. (How are the
Celts holding out vs France anyway? They're down to about 13 cities)

[12] 1892 - An auspicious turn, we hope!? Battlefield Med completes in Pune,
Army completes in the capital, we're back at 1000g, and we're 11 turns from Computers.
France did finally finish Flight - took her long enough in PtW Communism :p

[13] 1894 - It's working, several units outside Allegheny healed one pt.
It's time for the invasion of Maunch Chunk... :hammer:



Our bombarding is poor, and sadly, the city stays size 13 although we do knock out
the police station. Army kills a vet inf, and now only regs show. Here comes the corps!
Marine promotes vs reg inf, marine redlines rifle but loses. Marine loses to guerilla
(ruh roh! only 2 left) Beats rifle, beats guerilla, and just barely, the city is
ours. It's kept for defensive bonus and probably to rush an airport/rax soon.
Near Allegheny, Battleship beats battleship, a few frisky cav attack but retreat.
Rax, Harbor, duct/hospital are intact.

Now... here's the question. There is a fortified infantry on the mtn next to us.
Do we try to kill him now and setup a radiotower or airfield there? If we don't,
or if we fail, they'll probably but two dozen on the mtn next turn. But we may lose
several units taking down this dug-in unit. Also next to us is a musket in a fortress.
If we don't take him out, they'll load many units in the fortress. Tough call.
We have 21 units in Mauch, including settler and two workers.
Or... we could pull the tank army into town - it's on a boat and could reach either
reach Allegheny mtn this turn or arrive in Maunch in a few. In a few isn't a huge
help, since if we live that long we can airlift reinforcements.

Just can't let the mountain be held, we attack. It takes 5 cav, ouch. Radio tower
goes there, and musket killed, airfield there. That wipes out the fortress, but we
airlift a few units right on in. About a dozen infantry actually. We've denuded all
other areas to do this, if it fails, it will be quite a setback.

IBT...

[14] 1896 - omg, they kept coming, and coming, and coming... After a mesmerizing round,
they lost *11* cav, smacked down 4 infantry, promoted 3, and had a frustrating
11 slip away with retreats. The attacks were split between city and airfield -
no one attacked the mountain tower. *15* infantry have stepped next to Mauch.
If it looked like we couldn't hold this would be a great time for peace, but
actually, I hope they gas themselves using 6 att vs modified 20ish defense.
Four 1hp cav are within range to hit too.

IBT... Phew! They lost six attacks, won a surprising three, and promoted one,
but there was no large extra stack showing up. The funiest part... they used up
two attacks to 'pillage improvements near Mauch Chunk!?! :rotfl: Thanks!!

[15] 1898 - Resistance in Mauch ends, and now I can rush Civil Defense, etc.
There's still a TON of fighting to do against Iroquois (shudder, don't want to think
about France), but after surviving those first rounds, things are looking up.
This seems like a good time to stop and report in...

The promised map:


And the 1898 save file

Pressing on... :hammer:
Charis
 
Wow! What a cool (and challenging) variant on civ3! And you're actually managing to win it, too! :D Congratulations for persevering this far!!! :king:

Um... sadly though, I presume that this game will never be finished? (It's been well over a year since the last post.) :( That's a shame... I would have been very interested to see how the wars against the Iroquios - and later, the French! - turned out.
 
Regent? Wow, you guys are insane! I see its taking longer than i thought it might (and i dont mean waiting 2 months for the next set of turns to be completed...) but i guess if you played as you would on sid with no restricitons, you would win very, very early.
 
farting bob said:
Regent? Wow, you guys are insane! I see its taking longer than i thought it might (and i dont mean waiting 2 months for the next set of turns to be completed...) but i guess if you played as you would on sid with no restricitons, you would win very, very early.


The last move was in 2004! This game is 100% dead. Don't hold your breath looking for another move.
 
The last save is still good, so I think a hearty band of souls could resurrect and finish this game. I took a look at it, and it definitely looks like it could be finishable.
I do not pretend to be able to write like Sirian or Charis, in fact I don't think anyone really can, but I would be willing to help put this game to a finish.
 
I'd love to see this game finish. (But I probably won't help)
 
LKendter said:
The last move was in 2004! This game is 100% dead. Don't hold your breath looking for another move.
I guess regent was just too tough in the end. ;)
*nudges sirian*
 
What a sick variant. The AI certainly must know something about automating workers.
 
Since tis was already bumped up, I will point out that the game is PTW 1.14 according to one of the early post. That makes it very hard for anyone to pick it up, as I suspect that 1.14 is not compat with 1.21.
 
I guess dead SG's are nothing new, I've only been doing them about a year and several I have been involved in have died. This variant probably was just too hard to win after the middle ages, when the AI's get their terrain improved. Besides, how do you hook up resources without roads?
 
Hook up resources by buliding as many coastal towns as you can on those resources and then using harbors... until flight... when airports can get used to trade everything. I think they pointed this out somewhere. They talked about a landlocked military city (barracks built) without resources. I think production and commerce would work as more of a problem. After all, they MISSED the GL since they didn't have a prebuild going on... and on regent. In many games you can bulid the GL on ANY level.
 
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