Park Ranger
Wonder hog
Two things about civ3 I don't like:
1. No cheat mode for setting up advanced scenarios.
2. Short duration of use for ocean-going sail - ironclad comes too quickly on heels of frigates.
Two things I miss from civ2:
1. Barbarians that improve over time (with Cavalry and partisans in the most advanced state).
2. Spies - though they offered a lot of exploits to the human player.
Two things I don't miss from civ2:
1. Moving caravans around looking for someone who wants gems.
2. Losing a stack of units because the rifleman's gun was jammed. (i.e. stack loses once and they're all dead).
Two things about civ3 that make it impossible for me to go back:
1. More immersive quality gained from UU's, civ traits, and leaders.
2. More complex trading and more diplomatic states.
Two things about civ3 which annoy me but make for a challenge:
1. Aggressiveness of AI (both in settling/exploring and in conquering).
2. Corruption.
Civ3 also closed off a lot of exploits available to the savvy civ2 player. No more rushing wonders with caravans (or the sometimes obscene $ gained from establishing trade routes), no more using the enemy's rails to blitz their capital, no more insane growth from WLTK as rep/dem, etc....
Sometimes I miss these things but then now I have a more challenging game.
But the true test will be time. I played civ2 for about 3 years. It must have been good, and the editor/scenarios made for a lot of replayability. If FIRAXIS follows through on support/upgrades/multiplayer/editing tools then I expect I'll be playing civ3 a long, long time.
Cheers, and civ on!
1. No cheat mode for setting up advanced scenarios.
2. Short duration of use for ocean-going sail - ironclad comes too quickly on heels of frigates.
Two things I miss from civ2:
1. Barbarians that improve over time (with Cavalry and partisans in the most advanced state).
2. Spies - though they offered a lot of exploits to the human player.
Two things I don't miss from civ2:
1. Moving caravans around looking for someone who wants gems.
2. Losing a stack of units because the rifleman's gun was jammed. (i.e. stack loses once and they're all dead).
Two things about civ3 that make it impossible for me to go back:
1. More immersive quality gained from UU's, civ traits, and leaders.
2. More complex trading and more diplomatic states.
Two things about civ3 which annoy me but make for a challenge:
1. Aggressiveness of AI (both in settling/exploring and in conquering).
2. Corruption.
Civ3 also closed off a lot of exploits available to the savvy civ2 player. No more rushing wonders with caravans (or the sometimes obscene $ gained from establishing trade routes), no more using the enemy's rails to blitz their capital, no more insane growth from WLTK as rep/dem, etc....
Sometimes I miss these things but then now I have a more challenging game.
But the true test will be time. I played civ2 for about 3 years. It must have been good, and the editor/scenarios made for a lot of replayability. If FIRAXIS follows through on support/upgrades/multiplayer/editing tools then I expect I'll be playing civ3 a long, long time.
Cheers, and civ on!