From Napoleon to Bush and beyond

What do you think?

  • Yes! Great idea!

    Votes: 11 55.0%
  • Nice, but limit the time scale even further.

    Votes: 4 20.0%
  • Not interested.

    Votes: 4 20.0%
  • Yeah, right...

    Votes: 1 5.0%

  • Total voters
    20
Some ideas for the following era (1890 to 1950?):

Refining
Internal Combustion Engine
Flight
Mono-plane
Plastic
Nylon
Cryptography
Amphibious Warfare
Airborne Warfare
Pharmaceuticals
Automobile
Electronics
RADAR
Tanks
Armored Warfare
Communism
League of Nations/United Nations
Electric Appliances
Jet Engine
Rockets
Theory of Relativity
Quantum Physics
Helicopter
 
if you guys tell me what the ages are, I can help you with the tech tree. Right now I see that only 2 people have actually agreed... I'm waiting for a wider concensus.
 
Colonel Kraken, what time frame do you have for those techs?
 
Originally posted by Colonel Kraken
I've been thinking about this a bit. The problem (or is it really a problem?) is that the "Napoleonic Era" will be quite short and the tech tree a bit small, but this may be by design.

I know, and it was intentional. I intented the Napoleonic era to be kind of a prequel, a relatively short time to kick off the game. It should by no means be as long as the ancient era in the standard game. The balance of the mod would, in my vision, be more on the time after imperialism and Victorian era, though industrialization should play a significiant role. That's what I meant with the splitting of industrial era; early industrialization and imperialism would be in the first, while the second would include the lead-up to the Great War and go on til the end of WW2.

Though adding some futuristic units was in my mind, I don't think a whole era should be given to futuristic stuff. In my opinion the few future units and improvements should be mere flavors for prolonged games after everything else has been researched.
 
I think, the time of the two wars, shoud be called 'modern age'.
1789(1800)-1815 Napoleonic (prequel?)
1815-1900 Industrialization and Imperalism
1900-1950 Modern Age (WW's)
1950-20?? Information Age.

The really new thing since 1950 is only the globalization of news, etc. Nuclear weapons are only worse weapons. Not THAT special. But it's really the first time that I form Switzeralnd can speak to you wherever you are!

But tech trees seem good. the map? will it be a world map?

mfG mitsho
 
Originally posted by Louis XXIV
Colonel Kraken, what time frame do you have for those techs?

Yeah, good question. Obviously there's some overlap, but you have to have a main tech cut-off somewhere. I edited my posts to show approximate time frames I was thinking.

I think my split is in line with what Excel had in mind, although I gave no techs for the last age.

Napoleonic to Industrialization
Industrialization to the end of Victorian
Combustion to the end of WWII
Jet Age to Information Age

I think that would work out quite well.

Note that my techs are certainly not a comprehensive list and are meant only to get thought and ideas going on the tech tree.

--CK
 
Originally posted by Colonel Kraken
Napoleonic to Industrialization
Industrialization to the end of Victorian
Combustion to the end of WWII
Jet Age to Information Age

So do we have a consesus on this one? If yes, then start working on the tech tree! :D
 
I'm just going to start spitting out discoveries and technologies we may want to include in this scenario:

Assembly Line
Radio
X-Rays
Camera
Telephone
Quantum Mechanics
Vaccinations
Refrigeration
Credit Card
Penicilin
Solar Power




Originally posted by Exel
So do we have a consesus on this one? If yes, then start working on the tech tree! :D

If this is what you want. It's your scenario. Aren't you going to be involved in the tech tree process?

--CK
 
Originally posted by Colonel Kraken
If this is what you want. It's your scenario. Aren't you going to be involved in the tech tree process?

I'll be involved, as in "tossing in random suggestions and opinions" involved. But the overall design of the tree and its realization is beyond me. And I'd rather see this as a cooperative project, not as my scenario that other people just contribute to. :)

And since I can't do this alone, I must listen to your opinions. :lol:
 
I suggest this : Industrial Age, Modern Age, Near Future Age and Distant Future Age

Scale of time :

Industrial Age : 1800-1950
Modern Age : 1950-2100
Near Future Age : 2100-2300
Distant Future Age : 2300-2500
 
Originally posted by Lachlan
I suggest this : Industrial Age, Modern Age, Near Future Age and Distant Future Age

Scale of time :

Industrial Age : 1800-1950
Modern Age : 1950-2100
Near Future Age : 2100-2300
Distant Future Age : 2300-2500

You think of 2100-2300 as near future? :eek: Anyway, aint gonna happen. Though I'd have nothing against such a scenario, but in this one we should keep closer to real stuff - even if there will be some futuristic units and techs.
 
@ Exel

What about this?

1804 - 1860 : Nationalism Age
1861 - 1918 : Electric Age
1918 - 1943 : Modern Age
1943 - 2004 : Information Age

Let's first agree upon the ages and the style of the mod. Would this actually be a scenario where you start out as various civilizations in 1804, or just like a general game where you choose the, say, Americans, and get a settler unit on the Potomac river.
 
Originally posted by Exel


You think of 2100-2300 as near future? :eek: Anyway, aint gonna happen. Though I'd have nothing against such a scenario, but in this one we should keep closer to real stuff - even if there will be some futuristic units and techs.

Yes, near future FOR a civilization :goodjob:

If not, why not :

1800-1900 : inddustial age
1900-2000 : modern age
2000-2100 : near future
2100-2200 : distant future

Why not a mod begin in 2000 AD and end in 3000 AD ?
In Civ 2 a similar scn/mod had existed :scan:
 
Originally posted by aaminion00
@ Exel

What about this?

1804 - 1860 : Nationalism Age
1861 - 1918 : Electric Age
1918 - 1943 : Modern Age
1943 - 2004 : Information Age

Well, I'd like to have WW1 and WW2 in their entirety in the same era.

Let's first agree upon the ages and the style of the mod. Would this actually be a scenario where you start out as various civilizations in 1804, or just like a general game where you choose the, say, Americans, and get a settler unit on the Potomac river.

My idea was to have it a general game mod similar to the original campaign. I don't always want to start from the prehistorical time, and I'm sure there are plenty of others that share the same thought. However, nothing should prevent the usage of the mod as a base for a scenario that starts with a historical setup. So, the mod itself would be the top priority. Then one could build a scenario on it. That's my thought anyway.
 
So, who's taking the burden of actually creating the tech tree, or has someone already started?
 
is that where we're starting or have you got some stuff on your comp. done?
 
Well, I have most of the unit graphics needed ready on my comp, and I've been thinking various ways to implement them, but since the tech tree is the very core of the mod, everything else depends on it. You can't finish anything else before finishing the tech tree.

Of course, in order to finish the tech tree we must also figure out what city improvements, great wonders, governments, units, etc. we need and want to have. But first we need someone actually on the job.
 
So apparently no one is up for the job? :(

This'll be my last attempt to call for willing tech tree creators - if no one applies, I'll let this thread fall to the land of forgotten threads to join its like.
 
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