The opening shots were something Pearl Harbor-esquey, except it didn't end with the Roman fleet decimated (they were all over the world, most fighting the Danes to the east) but I did manage to grab a nice prize
Unfortunately, the Romans kept true to their promise of destruction and I just kept losing stuff.
Area aggressively patrolled by tons of Roman naval assets.
An anachronistic navy keeping our new spoils safe from any Roman attempt to bushwhack it back.
But we had pressing issues.
Much pressing issues.
The moment I declared war, the Romans settled a city way down south of Lhasa. So I wasted 1000g to bring Lhasa to the table as an ally in this long struggle against the hated Roman foe.
I couldn't fathom why Augustus would do that until I discovered Atomic Theory.
Extremely bad news. Instead of pushing towards Antium, a move that was folly at best given my utter lack of Destroyers and submarines, I had to take out this viper nest aimed at my underbelly.
Plus extra uranium wouldn't hurt.
The Tibetans were unwilling to aggressively push into Setia UNTIL this happened:
We were perplexed.
Past reconnaissance of Roman strategic resources told us they had no base uraniums of their own.
So we checked his CS allies, and lo one of them (Ragusa) had uraniums. Worse, Augustus had fully taken Patronage, and he had that policy with double strat resource quantities from CS allies.
A vicious back and forth struggle for Setia ensued. We took it first time with a Privateer, then lost it when a Roman mech inf with rocket arty rushed in from Satricum. Eventually with two carrier groups online, we managed to take it again, but Augustus was double quick to shift his atomic arsenal.
Or maybe he just had that many, we couldn't be entirely certain.
What we could be certain was that he intended for this pair of cities to be gateway beachheads for whatever nefarious plots.
Like basing atomics on carriers and strikng from where I would least expect.
The Romans tried reinforcing their beachheads, but after I sunk their battleship they kinda withdrew.
Kinda because I would lose my only nuclear submarine not long after this shot.
Anyways, remember when I said I paid off the Danes to go to war with the Romans? Well, they eventually made peace, and the Danes were about to overrun the last of the Ottomans.
So I paid them off again not long after this:
Also we took Satricum and gifted it to the Songhai, much good it will do them.
At this point, any hope of a "quick easy" victory over the Romans had dried up, and we settled for a grueling holding action against this Immortal Runaway.
At one point, the Romans had the largest armed force on the entire planet. At this point, the Danes had far surpassed them, and thus were unwilling to back down for peace.
A good thing, but it didn't seem to affect the Roman lines much.
Attempts to convert their "advanced" naval units (nuke boats) and battleships were 10 failures for every 1 success.
We would occasionally shoot aircraft at each other
Although I did far more bombing runs than Augustus did because there was no way I was going to effectively block his nuclear submarine wolfpacks
Here though is where Spies come into play. They are perhaps the greatest asset the expansion has given the player, and they are most certainly far from useless.
Eventually the Romans decided to form for an invasion, starting with this gunline of battleships.
One of our many failed conversion attempts
We lost them both to nuclear submarine execution packs after this shot.
Romans also began aggressively hunting and killing my top units
Was surprised they managed to pin-point one of my artillery units in Arpinum, fortified in a Citadel no less. Then I realized they had tons of spies too, and that he was planning something really big...
I hadn't gone nuclear at this point, which was amazing because my last Immortal game where I was put in such a position I didn't hesitate to drop as many nuclear weapons as soon as they rolled off.
But then Augustus decided he wanted to break the deadlock with me.
Had myself a stockpile of four atomics. Intended to build until 10 or 12 before employing them en masse on the Italian peninsula, a great atomic holocaust to rival Hiroshima and Nagasaki and something I was certain Augustus might not recover from.
The appearance of that nuke sub with that... infernal rocket, however, forced my hand earlier than I would have liked.
He did his best to fight me off, but between my gunlines and carrier group and some atomic weaponry, he couldn't match up.
It was
local tactical superiority at its finest.
And
finally, a pair of nuclear submarines worth keeping (not shown).
The airsweep was pretty crucial in paving the way for Bombing Runs.
I still lost a good chunk of Bombers, but at least the ones that did have an easier time could complete their runs without having to heal for 5 long turns.
At this point, Carthage kinda went nuke happy.
Hannibal would have been proud.
I had an Infantry take Rome, but then Augustus decided this was the best time to nuke me and so I lost that Infantry.
He also began forming up a gunline to retake Rome.
Initially he had a Destroyer in tow, but a couple of Bombers quickly destroyed his melee naval attempt.
Then his lackey Bucharest decided to make a grab for that wonder-filled capital.
It would have been both hilarious and sad if that Privateer took Rome, but alas...
"
Tell me Caesar, do you know how powerful the fleets, nuclear arsenal and brave but little footsloggers of Fair Carthage are? No? Well today, you have just found out."