Lazy sweeper
Prince
- Joined
- May 7, 2009
- Messages
- 408
I had this wild idea regarding Civ VII graphics upgrading from civ VI city districts mechanics.
I don't remember where I read of an idea regarding getting rid of workers and leave cities instead work out the tiles in its
cultural borders by means of production orders.
And also there is this evergoing discussion about map explosion mechanics regarding combat.
So my take is make cities build up much more organically, similar to Frostpunk, where you have the Steam Core at the centre, and then
you have to build up housing, workshops, laboratories, warehouses, etc. Concentrically around the core, but also could place
mines and and other structures further away, where the reasources are. With cultural border growth and new techs a city could expand and build
larger and larger, adding the next ring to the core.
We already have housing districts in VI, and we had towns and hamlets growing in V, that were detached from the city centre.
The point here ij that V had a much more realistic scale from the city and building perspective as related to the map, whereas VI completely
fill up every possible space of an hex with its massive out of scale buildings.
An exploded city view that could help managing better every aspects of city layout, could give a bigger, more visually impactful perspective of a city,
but then when in normal map mode, the overall scale of each city and its buildings would tone down to a more realistic perception.
Also it would enable using two different maps configurations.
A more detailed mini map when inside city view, where one could decide to choose a circular layout, or squared, and then managing walls placements within the city,
and on the borders, that would affects enemy movements for example; as well as more diverse walls and stronghold structures. Star wall vs Bastions and canals for example.
All of this could be possible in a city mini-map and then exported to the normal map view more organically, maybe even styilized in some manner.
A mini map also could display an intricate river and canal system within a city, and enable strategic dams and other water related constructions thaat could affect
production or commerce in a way that in normal map mode is simply not possible.
We could have navigable channels and rivers in this mini-map mode, without altering the normal map mode where rivers in order to be navigable should occupy one full
hex, thus making them no different than a low tile coastal hex, that we already have but are not used to form rivers outside hand-drawn scenarios.
What'dya think??
PS: Frostpunk main mechanic is to assign builders, architects, childers, etc, to constructions or inside buildings.
I don't know how this could translate to Civ VII.
I don't remember where I read of an idea regarding getting rid of workers and leave cities instead work out the tiles in its
cultural borders by means of production orders.
And also there is this evergoing discussion about map explosion mechanics regarding combat.
So my take is make cities build up much more organically, similar to Frostpunk, where you have the Steam Core at the centre, and then
you have to build up housing, workshops, laboratories, warehouses, etc. Concentrically around the core, but also could place
mines and and other structures further away, where the reasources are. With cultural border growth and new techs a city could expand and build
larger and larger, adding the next ring to the core.
We already have housing districts in VI, and we had towns and hamlets growing in V, that were detached from the city centre.
The point here ij that V had a much more realistic scale from the city and building perspective as related to the map, whereas VI completely
fill up every possible space of an hex with its massive out of scale buildings.
An exploded city view that could help managing better every aspects of city layout, could give a bigger, more visually impactful perspective of a city,
but then when in normal map mode, the overall scale of each city and its buildings would tone down to a more realistic perception.
Also it would enable using two different maps configurations.
A more detailed mini map when inside city view, where one could decide to choose a circular layout, or squared, and then managing walls placements within the city,
and on the borders, that would affects enemy movements for example; as well as more diverse walls and stronghold structures. Star wall vs Bastions and canals for example.
All of this could be possible in a city mini-map and then exported to the normal map view more organically, maybe even styilized in some manner.
A mini map also could display an intricate river and canal system within a city, and enable strategic dams and other water related constructions thaat could affect
production or commerce in a way that in normal map mode is simply not possible.
We could have navigable channels and rivers in this mini-map mode, without altering the normal map mode where rivers in order to be navigable should occupy one full
hex, thus making them no different than a low tile coastal hex, that we already have but are not used to form rivers outside hand-drawn scenarios.
What'dya think??
PS: Frostpunk main mechanic is to assign builders, architects, childers, etc, to constructions or inside buildings.
I don't know how this could translate to Civ VII.
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