[0] 1190AD - Ooh, look, war! I check out the power graph, and what do you know. Monty is the most powerful, and has about 50% more soldiers than we do. Great. I decide to see if Freddy will attack Monty for us, but he wants all our techs for it. Meh, whatever, especially with machinery coming in soon, we can handle it ourselves.

Other than that, just move around some troops, and rename St. Petersburg to Kamenogorsk (because we don't need imperial Russia heritage in our city names). Also, I notice several cities will complete their builds next turn, and I would like them to start on Crossbows, so I kick up research rate to 100%, and at the cost of our entire treasury, Machinery will be here next turn.
[1] 1200AD - Between turns, Monty kills our sword at Mycenian at the loss of one of his horse archers. He also unloads a horse archer and a catapult at Stalingrad. We get Machinery, and start on Guilds.
Moscow builds cat, starts Mace. Leningrad builds Elephant, starts Mace. Catherinagrad builds elephant, and I consider starting up another mace in there, but with comrade Mao's city tucked in there between our two cities, I opt for a library instead, to help in the conversion process. Novgorod builds catapult, starts mace.
More moving troops around. I consider engaging Monty from Stalingrad's defenses, but we have quite bad odds here, so I decide to let him pillage our cows instead.
[2] 1210AD - IBT, Monty loses a horse archer to our axe behind enemy lines in the south, and his forces at Stalingrad pillage improvements, so S-town is now in starvation.
Moscow: Mace -> Mace
At the loss of an Axe from Stalingrad, we kill off Monty's SoD (

), and the city is back to normalcy more or less.
[3] 1220AD - Roosevelt wants Literature in exchange for gold. I laugh in his face. Not everything in this world can be bought for money, you capitalist pig!

Alex wants us to cancel our deals with Hatty. Now, I'm not sure what deals we have there, but we surely won't cancel them for
you buddy.
[7] 1260AD - IBT, our axeman behind enemy lines kills off Monty's axe, and archer. Also, Monty's new SoD approaches: 6 horsies, 1 elephant, 1 cat. Two of the horsies are killed off at the loss of a cat.
[8] 1270AD - Monty's attack stack is finished, at some losses to us. He has mostly mounted units, so I have started up production of spears. Hopefully, that should help some.
[10] 1290AD - We get guilds, start engineering to better counter Monty's mounted units.
[11] 1300AD - To make the numbers round.

Mao offers Optics and 20 gold for Guilds. Nah. Not good enough. Freddy wants Ivory for fish. We don't have any health problems, sorry, Fred. (I renegotiate and give him furs instead, however.) Also, another wave of Monty's attackers shows up, consisting of 3 horses, 1 elephant, and 1 cat. Also, our own counter-attack stack encounters another of Monty's stacks by Mycenian, consisting of 3 elephants and 1 horse (we have 1 elephant, 2 maces, 1 crossbow, 3 cats, 1 spear).
The war is going alright, though could be better. We haven't taken any of Monty's cities yet, but it's possible that that can happen in the next ten turns. The main object, I think, is to pillage Monty's source of ivory - we can handle the other troops he can throw at us with ease. With Knights starting to come online, it should be easier to make rapid raids into Monty's territory for pillaging.
Good luck with the war, JOE.
PS: Oh, one more thing. Mao asked that I cancel deals with Hatty, and I did, since we supposedly like Mao. Now, our galley is stuck in neutral waters just outside Egypt. And speaking of galleys, I am building some in Catherinagrad, and it should build a couple more, to thwart further attempts of Monty to do naval invasions.