FS2- The Soviet Union

well considering fareas track record in fs1.... I'd simply assume he's auto skip until he decides to return to the thread. But that for you all to debate =)

Cheers!
-Liq
 
well considering fareas track record in fs1.... I'd simply assume he's auto skip until he decides to return to the thread. But that for you all to debate =)
well, many new players are popping up in SG's and I will take mental notes about their reliability. Nothing worse than popping in and out at your will. It's worst if it's the person who started the thread.
 
[0] 1190AD - Ooh, look, war! I check out the power graph, and what do you know. Monty is the most powerful, and has about 50% more soldiers than we do. Great. I decide to see if Freddy will attack Monty for us, but he wants all our techs for it. Meh, whatever, especially with machinery coming in soon, we can handle it ourselves. :) Other than that, just move around some troops, and rename St. Petersburg to Kamenogorsk (because we don't need imperial Russia heritage in our city names). Also, I notice several cities will complete their builds next turn, and I would like them to start on Crossbows, so I kick up research rate to 100%, and at the cost of our entire treasury, Machinery will be here next turn.

[1] 1200AD - Between turns, Monty kills our sword at Mycenian at the loss of one of his horse archers. He also unloads a horse archer and a catapult at Stalingrad. We get Machinery, and start on Guilds.

Moscow builds cat, starts Mace. Leningrad builds Elephant, starts Mace. Catherinagrad builds elephant, and I consider starting up another mace in there, but with comrade Mao's city tucked in there between our two cities, I opt for a library instead, to help in the conversion process. Novgorod builds catapult, starts mace.

More moving troops around. I consider engaging Monty from Stalingrad's defenses, but we have quite bad odds here, so I decide to let him pillage our cows instead.

[2] 1210AD - IBT, Monty loses a horse archer to our axe behind enemy lines in the south, and his forces at Stalingrad pillage improvements, so S-town is now in starvation.

Moscow: Mace -> Mace

At the loss of an Axe from Stalingrad, we kill off Monty's SoD ( :lol: ), and the city is back to normalcy more or less.

[3] 1220AD - Roosevelt wants Literature in exchange for gold. I laugh in his face. Not everything in this world can be bought for money, you capitalist pig! :lol: Alex wants us to cancel our deals with Hatty. Now, I'm not sure what deals we have there, but we surely won't cancel them for you buddy.

[7] 1260AD - IBT, our axeman behind enemy lines kills off Monty's axe, and archer. Also, Monty's new SoD approaches: 6 horsies, 1 elephant, 1 cat. Two of the horsies are killed off at the loss of a cat.

[8] 1270AD - Monty's attack stack is finished, at some losses to us. He has mostly mounted units, so I have started up production of spears. Hopefully, that should help some.

[10] 1290AD - We get guilds, start engineering to better counter Monty's mounted units.

[11] 1300AD - To make the numbers round. :) Mao offers Optics and 20 gold for Guilds. Nah. Not good enough. Freddy wants Ivory for fish. We don't have any health problems, sorry, Fred. (I renegotiate and give him furs instead, however.) Also, another wave of Monty's attackers shows up, consisting of 3 horses, 1 elephant, and 1 cat. Also, our own counter-attack stack encounters another of Monty's stacks by Mycenian, consisting of 3 elephants and 1 horse (we have 1 elephant, 2 maces, 1 crossbow, 3 cats, 1 spear).

The war is going alright, though could be better. We haven't taken any of Monty's cities yet, but it's possible that that can happen in the next ten turns. The main object, I think, is to pillage Monty's source of ivory - we can handle the other troops he can throw at us with ease. With Knights starting to come online, it should be easier to make rapid raids into Monty's territory for pillaging.

Good luck with the war, JOE. :)

PS: Oh, one more thing. Mao asked that I cancel deals with Hatty, and I did, since we supposedly like Mao. Now, our galley is stuck in neutral waters just outside Egypt. And speaking of galleys, I am building some in Catherinagrad, and it should build a couple more, to thwart further attempts of Monty to do naval invasions.
 
Turn 190 (1300 AD)
Catherinagrad finishes: Galley
Vladivostok grows: 5
Stalingrad grows: 5
Kamenogorsk grows: 5
Maceman defeats (6.72/8): Aztec War Elephant
Axeman loses to: Aztec Horse Archer (4.20/6)

Turn 191 (1310 AD)
Catherinagrad begins: Galley
JOE's comment: Worker Moved To Vladikavkaz To Avoid Monty's Troops.
War Elephant promoted: Medic I
Swordsman promoted: Cover
Moscow finishes: Knight
Leningrad grows: 12
Novgorod finishes: Courthouse
Maceman defeats (5.44/8): Aztec Catapult
Crossbowman defeats (6.00/6): Aztec Catapult
Crossbowman loses to: Aztec War Elephant (3.20/8)
Maceman defeats (2.24/8): Aztec War Elephant
Spearman loses to: Aztec War Elephant (8.00/8)

Turn 192 (1320 AD)
Moscow begins: Knight
Novgorod begins: Knight
War Elephant defeats (5.76/8): Aztec Horse Archer
Maceman defeats (2.24/8): Aztec Horse Archer
War Elephant promoted: Combat I
War Elephant promoted: Shock
War Elephant loses to: Aztec War Elephant (3.20/8)
Catapult promoted: Drill I
Catapult promoted: Drill I
Catapult promoted: Drill I
Catapult defeats (2.25/5): Aztec War Elephant
Catapult defeats (0.65/5): Aztec War Elephant
Moscow grows: 12
Leningrad finishes: Knight
Stalingrad finishes: Maceman
Maceman loses to: Aztec Horse Archer (4.56/6)

Turn 193 (1330 AD)
Leningrad begins: Knight
Stalingrad begins: Crossbowman
Maceman promoted: Combat I
Maceman promoted: Combat I
Maceman promoted: Cover
Maceman defeats (3.92/8): Aztec Horse Archer
Maceman loses to: Aztec Catapult (1.10/5)
War Elephant promoted: Combat II
War Elephant defeats (6.88/8): Aztec Catapult
Knight promoted: Combat I
Maceman promoted: Combat I
Moscow finishes: Knight
Catherinagrad finishes: Galley
Vladikavkaz finishes: Walls
Islam founded in a distant land
War Elephant loses to: Aztec Spearman (0.80/4)
Catapult loses to: Aztec Horse Archer (4.50/6)

Turn 194 (1340 AD)
Moscow begins: Catapult
Catherinagrad begins: Forge
Vladikavkaz begins: Barracks
Maceman promoted: Cover
Knight promoted: Combat I
Maceman promoted: Combat I
Moscow finishes: Catapult
Furgalloregrad finishes: Granary
Vladikavkaz grows: 7
Catapult loses to: Aztec Axeman (0.50/5)
Catapult loses to: Aztec Archer (3.00/3)

Turn 195 (1350 AD)
Moscow begins: Crossbowman
Furgalloregrad begins: Spearman
Tech learned: Engineering
Moscow finishes: Crossbowman
Novgorod finishes: Knight
Maceman defeats (3.12/8): Aztec Catapult
War Elephant defeats (4.64/8): Aztec Horse Archer
Longbowman defeats (4.86/6): Aztec War Elephant
Maceman defeats (6.80/8): Aztec Horse Archer
Maceman defeats (1.92/8): Aztec Axeman

Turn 196 (1360 AD)
Research begun: Gunpowder
Moscow begins: Maceman
Novgorod begins: Maceman
Knight loses to: Aztec Horse Archer (0.24/6)
Maceman promoted: Cover
Maceman defeats (2.56/8): Aztec Horse Archer
Knight defeats (7.00/10): Aztec Horse Archer
Knight defeats (4.30/10): Aztec Spearman
War Elephant defeats (4.64/8): Aztec Catapult
Longbowman defeats (3.84/6): Aztec Catapult
Maceman defeats (8.00/8): Aztec Horse Archer
Maceman promoted: Cover
JOE's comment: Stack Of Doom Outside Vladiwotsit Is Destroyed!
JOE's comment:
JOE's comment: Regrouping For Another Attack On Monty.
Moscow finishes: Maceman
Leningrad finishes: Knight
Vladikavkaz's borders expand
Kamenogorsk's borders expand

Turn 197 (1370 AD)
Moscow begins: Catapult
Leningrad begins: Catapult
Maceman loses to: Aztec Catapult (1.25/5)
Knight promoted: Combat I
Longbowman promoted: City Garrison I
Swordsman promoted: City Raider I
Knight promoted: Shock
Knight promoted: Shock
Swordsman promoted: City Raider II
Moscow finishes: Catapult
Kamenogorsk finishes: Barracks

Turn 198 (1380 AD)
Moscow begins: Catapult
Kamenogorsk begins: Catapult
Knight defeats (2.50/10): Aztec Horse Archer
Maceman loses to: Aztec Horse Archer (0.48/6)
Maceman defeats (8.00/8): Aztec Horse Archer
Catapult promoted: Barrage I
Moscow finishes: Catapult
Leningrad finishes: Catapult
Furgalloregrad grows: 7
Stalingrad finishes: Crossbowman

Turn 199 (1390 AD)
Moscow begins: Catapult
Leningrad begins: Maceman
Stalingrad begins: Maceman
Knight promoted: Combat I
Crossbowman promoted: City Garrison I
Maceman promoted: Cover
Maceman defeats (6.64/8): Aztec Horse Archer
Knight promoted: Shock
Knight defeats (6.20/10): Aztec Catapult
Moscow finishes: Catapult
Catherinagrad finishes: Forge
Novgorod finishes: Maceman
Furgalloregrad finishes: Pikeman
Stalingrad grows: 6
Vladikavkaz grows: 8

Turn 200 (1400 AD)
Moscow begins: Catapult
Catherinagrad begins: Maceman
Novgorod begins: Maceman
Furgalloregrad begins: Barracks

Not the most pleasing set of turns ever...no cities taken, and some bad roles of the dice in some battles. Just as I'd though I'd got rid of Monty's troops in our area ready for another raid into his territory (his obvious Ivory camps are destroyed BTW), two big SOD's have arrived.

Sorry if there are any troops on auto move...they are heading towards Vladikavkaz...this seems to be Monty's only source of interest. There should be enough troops en route and being built to take those out and take a city...the city SE of Vladikavkaz has only been defended by an Axeman, a Cat and maybe a Horse Archer.

There are three Galleys hanging around Catherinagrad southern waters to fend off any of Monty's naval attacks, although I haven't had a sniff of Monty's naval yet. :D

GL!
 
:lol:

In case you are wondering, yes, I do this often. I am inable to keep my attention on Civ 4 for the length of an SG, and you guys usually would do better if I left it to you anyways (especially now, considering I am the failure at war).

If I ever get time from this God forsaken homework, I will rejoin the SG. :)

Good luck FS2!
 
Farae said:
In case you are wondering, yes, I do this often. I am inable to keep my attention on Civ 4 for the length of an SG, and you guys usually would do better if I left it to you anyways (especially now, considering I am the failure at war).
In case nobody has told you yet, but that comment is just plain ridiculous. You start an SG knowing that you can't keep attention :nono:

Just to make sure nobody else will be fooled by this, I will make sure to put a warning in any SG you are starting in the future. Hope you don't find this funny
 
Sorry I'm taking somewhat longer than I announced, but I have been struggling with the autolog for some time now and finally got it to work this morning. I really wanted to use this autolog as the war will be very full of events me thinks
 
But, Strauss, Autolog alone isn't enough. It doesn't tell us where the action took place. So pleace enrich your log with some more info :)

Farae, it's a pity that you have no time for your SG. You should have. I understand your point. But if you lack time you should hesitate to open new SGs.
As usually you are the one that has to keep it going. You're lucky here that the game seems to go on without your lead.
 
As I am on a trip to Bruxelles from Wednesday morning to Tuesday evening please skip me from the 1st until the 7th of March.
 
Pvblivs said:
But, Strauss, Autolog alone isn't enough. It doesn't tell us where the action took place. So pleace enrich your log with some more info :)

I never said that I would just use the autolog;) It's just easier than alt-tabbing and taking notes.

Anyway, here it is:

----------------------------New entries----------------------------
Turn 200 (1400 AD)
Novgorod begins: Pikeman
Moscow finishes: Catapult
Kamenogorsk grows: 6
Maceman defeats (5.60/8): Aztec Horse Archer
Swordsman defeats (4.20/6): Aztec Horse Archer
Maceman defeats (4.56/8): Aztec Horse Archer
Knight defeats (8.40/10): Aztec Horse Archer

Turn 201 (1410 AD)
Moscow begins: Pikeman
Maceman promoted: Combat II
Moscow finishes: Pikeman
Catherinagrad grows: 13
Novgorod finishes: Pikeman
Maceman defeats (6.40/8): Aztec Catapult
Crossbowman defeats (4.08/6): Aztec Horse Archer
Crossbowman loses to: Aztec War Elephant (3.20/8)
Maceman defeats (2.40/8): Aztec Horse Archer
Maceman loses to: Aztec Horse Archer (6.00/6)

Turn 202 (1420 AD)
Moscow begins: Knight
Novgorod begins: Maceman
Maceman defeats (8.00/8): Aztec Jaguar
Maceman loses to: Aztec Horse Archer (4.56/6)
War Elephant defeats (5.92/8): Aztec Horse Archer
Catapult loses to: Aztec War Elephant (4.40/8)
Knight promoted: Combat I
Knight promoted: Combat II
Pikeman promoted: Combat I
Pikeman promoted: Combat I
Moscow finishes: Knight
Leningrad finishes: Maceman
Catherinagrad finishes: Maceman
Vladivostok grows: 6
Maceman defeats (5.36/8): Aztec Catapult
Maceman loses to: Aztec War Elephant (2.48/8)
Knight defeats (1.60/10): Aztec War Elephant
Knight loses to: Aztec War Elephant (1.84/8)

Turn 203 (1430 AD)
Moscow begins: Knight
Leningrad begins: Knight
Catherinagrad begins: Maceman
Maceman promoted: Combat I
Maceman loses to: Aztec War Elephant (1.28/8)
War Elephant defeats (0.32/8): Aztec Horse Archer
Catapult defeats (4.10/5): Aztec Chariot
Knight defeats (4.00/10): Aztec War Elephant
Knight defeats (10.00/10): Aztec War Elephant
Knight defeats (10.00/10): Aztec War Elephant
Knight promoted: Combat I
User comment: slowly but surely grinding down Monty's forces
User comment: why do we have open borders with the Buddhist capitalists?
Tech learned: Gunpowder
Stalingrad finishes: Maceman
Kamenogorsk finishes: Catapult

Turn 204 (1440 AD)
Research begun: Drama
Stalingrad begins: Musketman
Kamenogorsk begins: Catapult
Knight defeats (10.00/10): Aztec Catapult
Knight promoted: Medic I
War Elephant promoted: Combat II
User comment: Monty's power is rapidly decreasing
Research begun: Paper
Research begun: Printing Press
Research begun: Banking
Research begun: Drama
Moscow finishes: Knight

Turn 205 (1450 AD)
Moscow begins: Musketman
Knight promoted: Combat I
Catapult promoted: Barrage I
Catapult loses to: Aztec War Elephant (4.64/8)
Pikeman defeats (5.22/6): Aztec Horse Archer
Pikeman defeats (5.04/6): Aztec War Elephant
Knight defeats (10.00/10): Aztec Horse Archer
Knight defeats (6.50/10): Aztec Chariot
Knight defeats (6.10/10): Aztec Catapult
Tech learned: Drama
Moscow finishes: Musketman
Novgorod finishes: Maceman

Turn 206 (1460 AD)
Research begun: Paper
Moscow begins: Knight
Novgorod begins: Musketman
Pikeman promoted: Combat II
Pikeman promoted: Combat II
Musketman promoted: City Garrison I
Maceman promoted: Combat I
Knight promoted: Combat II
Leningrad finishes: Knight
Catherinagrad finishes: Maceman
Vladikavkaz grows: 9
Vladikavkaz finishes: Barracks

Turn 207 (1470 AD)
Leningrad begins: Catapult
Catherinagrad begins: Musketman
Vladikavkaz begins: Musketman
Maceman defeats (5.60/8): Aztec Spearman
Knight defeats (10.00/10): Aztec Catapult
Knight promoted: Combat I
User comment: We find the Aztec capital; it is defended by a large amount of troops, but all of them are obsolete. As the capital is usually the best defended city, I think the next player will be able to cut through the Aztec lands with ease.
Leningrad begins: Pikeman
Moscow finishes: Knight
Knight defeats (4.00/10): Aztec Horse Archer
Knight loses to: Aztec Catapult (5.00/5)

Turn 208 (1480 AD)
Moscow begins: Musketman
Knight promoted: Combat I
Maceman promoted: Shock
Knight promoted: Combat II
Knight defeats (8.80/10): Aztec Chariot
Maceman promoted: Combat I
Maceman defeats (6.80/8): Aztec Catapult
Tech learned: Paper
Novgorod grows: 13
Furgalloregrad finishes: Barracks
Stalingrad finishes: Musketman
Kamenogorsk finishes: Catapult

Turn 209 (1490 AD)
Research begun: Printing Press
Furgalloregrad begins: Theatre
Stalingrad begins: Pikeman
Kamenogorsk begins: Maceman
Musketman promoted: Combat I
Musketman defeats (4.95/9): Aztec Horse Archer
Maceman defeats (3.52/8): Aztec Chariot
Maceman defeats (2.56/8): Aztec Horse Archer
Musketman loses to: Aztec Spearman (0.32/4)
Knight defeats (10.00/10): Aztec Spearman
Tech learned: Optics
User comment: Traded Paper to Mao for Optics + 30 gold
Moscow finishes: Musketman
Leningrad finishes: Pikeman
Catherinagrad finishes: Musketman
Novgorod finishes: Musketman

Turn 210 (1500 AD)
Moscow begins: Knight
Leningrad begins: Knight
Catherinagrad begins: Knight
Novgorod begins: Knight


Comments:
Pretty much all of the fighting took place in the jungles south of Vladikavkaz. The Aztec power has decreased rapidly, while our own power has greatly increased. Also, as is usually the case with Montezuma, his power is mostly based on numerical superiority, he has only just started to upgrade some of his archers to longbowmen.

Even though the Aztecs have again sent a stack of troops across the border south of Vladikavkaz, we have enough troops ready to deal with them and have our own stack two tiles west ready to cross into the Aztec homeland. I will leave the honor to the next player. I have also not moved any units in my last turn, so the next player is free to decide where to send them.

Keep an eye on Alex as well, he may not be very powerful but might be able to catch us off guard. I saw a stack of Horse Archers on our border, although there was a worker in that stack as well. So Alex is probably just very protective of his workers;) Nevertheless, I have left an extra Musketman and Knight there to deal with any back-stabbing.

Conclusion: The Aztecs are probably on the verge of collapse and it's just a matter of time before they are wiped off the face of the planet. After killing off the Aztecs, we should quickly move back north and take care of Greece if we want to achieve domination, time is already running out.
We are stronger than everyone except our comrade Mao, and are also ahead or at least on par with everyone in technology. So the only things that could stop us from domination are maintenance costs and time shortage.

Final note 1: We are 2nd in score, about 150 points from Mao. This should improve as we conquer the Aztecs.
Final note 2: We have arrived in the 'возрождение' (apparently this means 'Rebirth' in Russian..)

Good luck!


Some images:

Hehe


And the capital is usually the best defended city...


The Aztec "Stack of Doom". Also note the Soviet stacks


The balance of power is shifting rapidly


Some statistics; we're doing quite alright, of course the war is preventing us from improving our infrastructure


The world in 1500 AD

(Have I enriched the log with enough info now Pvblivs?;) )

The save is located below.
 
Roster:
Farae - Skipped Until Further Notice
Vovan -
JesusonEez
Strauss - back on the bench
Therat - on the pitch
HOM - warming up
Pvblivs - to be skipped from the 1st to the 7th of March
 
Strauss said:
(Have I enriched the log with enough info now Pvblivs?;) )

You have! Great set of turns.

Pushing forward we should be able to crush Montezuma soon. Next should be imperialist Greece. And afterwards we should be strong enough to carry a flag of glorious Russia up to the Capitol in Washington.
 
It looks like old buddy Mao has been doing quite a buildup of troops himself... I'm worried about him. Make sure to keep a few troops around the northern and north-eastern parts of our land, in case Alex or Mao try anything funny while we are busy crushing the Aztecs.

Vovan
 
We want to keep friends with Mao. Maybe it's time for some gifts again? We could as well try to flip him towards a war against Alex. That would busy those both for a while. And we'd have time to finish of Monty.

The second strong is most often the target of the strongest. I just experienced this in my TAM game playing as Carthage being attacked by the uber strong Iberians...
 
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