FS2- The Soviet Union

I'm back guys, if I'm still needed for anything. You look like you're handing China swimmingly.
 
Dunno if I can play it today. Tomorrow probably if you want me to. Seems like chaos is happening right now too. So what's the final verdict? Alex or Mao?
 
:( you let him know that I really hope is recovering well and thanks so much for posting
 
JesusOnEez said:
Hi,

My husband has asked me to post here and other places he goes online to let you know he won't be able to play for a while. He was involved in a car accident on Friday night and will be recovering in hospital for a few weeks.

Emma.

Oh my...I hope he recovers swiftly and surely, and I thank him for blessing my SG with his skill. :(

Poor JOE...
 
First of all... hope you get better soon JOE.

Secondly, sorry for the delay. The sheer number of units to move and plan took me two days to figure out.

Without further ado... my report...


(0)1795AD: Preflight Check. What exactly is our train of thought here? I'm looking around and seeing massive chaos. Lemme get a bearing...

Valdivostok is building a Cossack. It has no barracks, pitiful production (producing a total of 5 hammers), and is stagnanted with no future prospect of doing any better. It's claim to fame are three gold mines, only one of which is being worked right now due to food constraints. No food resources is going to make this an interesting run. In essence, this is a gimped city living off the water. Only hope for improvement in to irrigrate that forested grassland when we can, and then work the hill which gives 1 food. Not looking up... I'm putting it on a forge, we'll see how that goes... 24 turns. Ugh.

M&M Furgalloegrad (nice name) so it's not stagnant anymore. Leningrad is starving while not making very good use of it's squares. Fix that... Novgorod is mad, but there's little I can do to help it right now, as we need able cities working on Cossacks.

Moscow has a GIANT stack sitting in it. For the life of me, I cannot figure out why we are not utilizing these guys. Some of the Cossacks are hurt, but the grens and cats do no good sitting around. Time to mobilize comrades!

One thing I would like to know. Why were we researching rifling when we could've traded with someone earlier? Whatever. Can't do anything about it now anyways...

IBT: One of our wounded cossacks gets fragged by a cannon. Why are these guys out unsupported?

(1)1800AD: Rifling comes in. I'll start up steampower. One more tech after that and we can rock and roll with infantry.

Cossack frags that ridiculous cannon. Then it runs for Macau. Better to live and fight another day!

I pile the obscene stack into a forest near the border...

WTH are all these flanking promotions doing on our cossacks? Cossacks have no need to retreat from ANYTHING right now. Useless promotions.

(2)1802AD: Kill 2 knights, a cannon, and a grenadier on the eastern front. No losses, but some hurt...

Irritatingly, some foolish knights are pillaging on the norther front. Dispose of them easily...

IBT: I lose a decent cossack to a cannon. Damn these chinese troops...

(3)1804AD: Lots of enemies. But I'm going to take the fight to them. Cossacks are scattered across the countryside.

IBT: Lose a cossack and a grenadier defending. Enemies lose 2 rifles, and 2 cannons.

(4)1806AD: Take down an enemy rifleman and grenadier by Catherinegrad. Mao seems to be unwisely stripping the city of defenses to throw against my troops. Continue to advance.

IBT: Stacked Cossacks prove themselves very effective to the end. I put a pair on a hill (still no defence) and it killed 4 enemy artillery pieces before croaking...

(5)1808AD: This turn's kill log... 2 knights, a grenadier, a cannon, and a chokunu. Forces continue to advance, and the cat stack has almost reached the hill by Chengdu, where they will be safe. Stupidly, Mao spent all his cannon on paired cossacks, and while he did kill some of them, most of his cannon are dead or crippled.

(6)1810AD: Mao has decided that what remains of his forces in Chengdu should sit there, so I surround the city with troops.

IBT: Mao loses two more cannons, a rifleman, and another chokunu as his forces manage to kill one cossack.

(7)1812AD: Bomb Chengdu down to 24% defence. The slaughter begins as a cossack disposes of the topdog grenadier. They're down to muskets now! Rain hell!

I had a screenshot of Chengdu's capture, but it is somehow gone... Oh well. Captured Chengdu.

Dump units into Chengdu.

(8)1814AD: Holding pretty well. Killed a Mao Rifle. Been otherwise quiet...

IBT: Two Grenadiers go down, but manage to take down a few enemy rifles.

(9)1816AD: Mao gets a pair knights destroyed, along with 1 more rifle.

IBT: Mao again kills a grenadier at expense of his troops.

(10)1818AD: Starting to cover the countryside again, killed 2 rifles and a mace. Will take 1 more turn to even out the years.

(11)1820AD: Units are in place to take Catheringrad next turn.
Civ4ScreenShot0215.jpg

Civ4ScreenShot0216.jpg


It should be enough, but reinforcements can come from any direction to help with the assault. The brave citizens of Catheringrad should be glad to see us.
 
Thank you Silver! You're the first for a thousand years that moves us into a fightable position and our hopes rise again!

We should recapture Catherinagrad, maybe another city or five ;) as well (don't waste our military on superior troops) and then take of technologies what Mao gives for peace. Next tasks then: recover, introduce modern military and come down again on Mao until he's that weak he'll never be a traitor again - that is dead.

Roster:
Farae
JesusOnEez (Silver) - just played
Strauss - up
Therat
Pvblivs
 
Moscow has a GIANT stack sitting in it. For the life of me, I cannot figure out why we are not utilizing these guys. Some of the Cossacks are hurt, but the grens and cats do no good sitting around. Time to mobilize comrades!

I moved that stack there near the end of my turnset so it could heal. They suffered some collaterall damage due to my carelessness.

WTH are all these flanking promotions doing on our cossacks? Cossacks have no need to retreat from ANYTHING right now. Useless promotions.

Saved about 4-6 of our Cossacks so far.

IBT: One of our wounded cossacks gets fragged by a cannon. Why are these guys out unsupported?

I was using them to raid at incoming enemy forces and weaken them, then I would usually have them retreat, send in a healthy Cossack, and then the cycle continues.

Nevertheless, you have gotten us into a position of power. Excellent work! Soon, Mao will beg for peace...

I advise that as we push China back, to send workers to rebuild the pillaged regions. The borderlands suffered badly and need reconstruction. There are several workers in Leningrad and the border cities (unless you moved them, they were there as enemy forces were close by and would have murdered them).
 
Farae said:
Saved about 4-6 of our Cossacks so far.

While I would normally rather have strength upgrades to give our Cossacks more chances to make kills, I acknowledge that during the fight, several cossacks withdrew, saving us the expense of having to retrain them again. So the promotions did prove useful, although I think Cossacks come with a bit of automatic withdrawl anyways.

I was in a rush to post last night at like 1 AM, so I didn't get to beef up the end of my report as much as I would've liked to.

Irritatingly, as I discovered in the last few turns I played, Chengdu is going to prove terribly difficult to defend if the borders do not pop. Reason? It is surrounded with hills whilest the city centre itself is built on a desert tile. Chinese riflemen can easily sit on the hills surrounding the entire north and east flanks of the city. To prevent this, I put the Cossacks on the hill as a temporary measure until the Grenadiers are healed and can get up there. I know they don't get defensive bonuses, but I'd rather the riflemen were not able to gain a foothold next to the city.

Catheringrad will easily fall to us in the next turn or two. Mao neglected its defence while attempting to hold Chengdu, and troops passing through it do not seem to stop, they just like to keep going past the city in attempt to pillage our lands, which doesn't lend much help to them.

Steam will be in next turn, and then we can lurch towards assembly line to get infantry to help with China's numerical advantage (despite all this they still have a higher power rating than us...). However, last time I checked, Assembly line was taking around 20 turns, and I don't think our troops have the mettle to fight a war of attrition with Mao for 20 turns. Isolated mounted units will get torn apart in enemy territory, as we have proved with Mao's knights. Sending them in pairs will help a little, but I do not think that we can gain much by trying to pillage deep in Mao's homeland.

Therefore, I think it would be wise (after taking Catheringrad back from the filthy Chinese) to get a peace treaty with Mao for whatever we can get. It will allow us to consolidate our infrastructure and develop Chengdu (which will make a sweet manufacturing centre once the terrain is fixed up). Also, it will give us a lull to remove Alex permanently from the map, thereby consolidating our borders and simplifying defence.
 
Get well soon JOE!

As for the game:
Turn 280 (1820 AD)
Tech learned: Steam Power
Leningrad finishes: Cossack
Furgalloregrad finishes: Harbor
Stalingrad finishes: Cossack
Kamenogorsk grows: 11

Turn 281 (1822 AD)
Research begun: Steel
Leningrad begins: Cossack
Stalingrad begins: Rifleman
Cossack promoted: Combat I
Grenadier loses to: Chinese Rifleman (6.44/14)
Cossack promoted: Combat I
Cossack promoted: Combat I
Cossack promoted: Medic I
Cossack defeats (9.36/18): Chinese Longbowman
Cossack promoted: Pinch
Cossack defeats (15.30/18): Chinese Longbowman
Cossack defeats (9.72/18): Chinese Rifleman
Catherinagrad's borders expand
Confucianism has spread: Catherinagrad
Taoism has spread: Catherinagrad
Captured Catherinagrad (Mao Zedong)
Catherinagrad begins: Grenadier
Cossack promoted: Formation
Cossack defeats (16.02/18): Chinese Knight
Cossack defeats (10.44/18): Chinese Pikeman
Cossack promoted: Combat I
Cossack promoted: Combat I
User comment: Catherinagrad has been liberated!
Moscow finishes: Rifleman

Turn 282 (1824 AD)
Moscow begins: Cossack
Cossack promoted: Medic II
Grenadier loses to: Chinese Rifleman (10.78/14)
Cossack defeats (5.04/18): Chinese Rifleman
Cossack defeats (11.52/18): Chinese Knight
Cossack promoted: Combat I
Grenadier defeats (8.40/12): Chinese War Elephant
Cossack defeats (13.68/18): Chinese Cannon
Cossack defeats (8.10/18): Chinese Rifleman

Turn 283 (1826 AD)
Cossack promoted: Combat II
Cossack promoted: Pinch
Grenadier promoted: Pinch
Cossack defeats (2.88/18): Chinese Knight
Cossack promoted: Combat II
Tech learned: Steel
Research begun: Assembly Line
Research begun: Assembly Line
Vladikavkaz finishes: Observatory
Tlaxcala finishes: Grenadier
Cossack loses to: Chinese Cannon (12.00/12)

Turn 284 (1828 AD)
Vladikavkaz begins: University
Rifleman promoted: Combat I
Cossack defeats (13.32/18): Chinese War Elephant
Cossack defeats (11.52/18): Chinese Cannon
Cossack defeats (15.84/18): Chinese Knight
Grenadier defeats (10.20/12): Chinese War Elephant
Moscow finishes: Cossack
Stalingrad finishes: Rifleman
Kamenogorsk finishes: Rifleman
Cossack loses to: Chinese Cannon (1.92/12)

Turn 285 (1830 AD)
Moscow begins: Cannon
Stalingrad begins: Harbor
Kamenogorsk begins: Cannon
Rifleman promoted: Combat I
Rifleman promoted: Combat I
Cossack defeats (4.32/18): Chinese Grenadier
Cossack defeats (9.36/18): Chinese Longbowman
Cossack promoted: Combat II
Cossack defeats (9.36/18): Chinese Longbowman
Confucianism has spread: Hangzhou
Taoism has spread: Hangzhou
Captured Hangzhou (Mao Zedong)
Cossack promoted: Combat I
Cossack defeats (14.76/18): Chinese Knight
Cossack promoted: Combat II
Cossack defeats (11.70/18): Chinese Knight
Cossack promoted: Pinch
Grenadier defeats (10.20/12): Chinese War Elephant
Cossack defeats (12.78/18): Chinese Cannon
Cossack defeats (18.00/18): Chinese Cannon
Catherinagrad finishes: Grenadier

Turn 286 (1832 AD)
Leningrad begins: Bank
Chengdu begins: Theatre
Catherinagrad begins: Work Boat
Catherinagrad begins: Frigate
Grenadier promoted: City Garrison I
Cossack promoted: Combat III
Cossack promoted: Pinch
Cossack promoted: Medic I
Moscow finishes: Cannon

Turn 287 (1834 AD)
Moscow begins: Cannon
Cannon promoted: City Raider I
Furgalloregrad begins: Observatory
Cossack loses to: Chinese Grenadier (3.72/12)
Cossack defeats (18.00/18): Chinese Grenadier
Rifleman defeats (14.00/14): Chinese Knight
Leningrad finishes: Cossack
Vladivostok's borders expand
Stalingrad finishes: Harbor

Turn 288 (1836 AD)
Stalingrad begins: Market
Rifleman promoted: Pinch
Leningrad begins: Cossack
Cossack promoted: Combat I
Chengdu's borders expand
Catherinagrad's borders expand

Turn 289 (1838 AD)
Grenadier defeats (6.24/12): Chinese Rifleman
Cannon defeats (2.28/12): Chinese Rifleman
Cossack defeats (8.28/18): Chinese Grenadier
Grenadier loses to: Chinese Longbowman (3.72/6)
Rifleman defeats (11.76/14): Chinese Longbowman
Confucianism has spread: Shandong
Captured Shandong (Mao Zedong)
Cossack defeats (12.06/18): Chinese Knight
Moscow finishes: Cannon
Kamenogorsk finishes: Cannon
Catherinagrad finishes: Frigate
Grenadier loses to: Chinese Knight (5.00/10)
Cossack defeats (5.58/18): Chinese Rifleman

Turn 290 (1840 AD)
Moscow begins: Grenadier
Kamenogorsk begins: University
Catherinagrad begins: Work Boat
Frigate promoted: Combat I
Cossack defeats (18.00/18): Chinese Knight
Cossack promoted: Combat II
Rifleman promoted: Pinch
Cossack defeats (18.00/18): Chinese Knight
Cannon promoted: Accuracy
Cannon promoted: Barrage II
Cossack defeats (16.02/18): Chinese Knight
Cossack defeats (14.04/18): Chinese Knight
Novgorod begins: Jail


Comments:
Catherinagrad has been liberated! And aside from that Shandong and Hangzhou have been captured. Chinese power is decreasing fast, and I think we could be able to decide the war in the next turnset(s). We will probably have to make peace soon though, as war weariness is getting out of hand.
If we find a way to decrease war weariness (perhaps a combination of Police State and Jails), we might still be able to accomplish our domination goal.






The save:
http://www.civfanatics.net/uploads11/FS2_AD-1840.Civ4SavedGame
 
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