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Pre-Turn
we're researching physics when this is tradeable?
now that just puzzles me, the pleased Theodore will trade with us, why didn't we do that earlier?
get physics and divine rights for 2 techs
set research on artillery since electricity is know by 2 civs
Cyrus has that actually, so I switch off research for a turn to check whether we can get that tech
our so called attack force is non existent so to speak of, we should go for peace
there is no point fighting with no units, make peace and get some cash and 12got for that
worker actions are puzzling me, we are building windmills at Tlexcala when we have biology and food shouldn't be an issue, the horses next to meanwhile aren't improved
Catherinegrad has plenty of food, yet the hils are all windmilled, for what???
Macao on the other hand is short of food and we are building a workshop on plains?
we have not even hooked up oil or uranium for some decent navy
in my mind we gain nothing from fighting Monte, we should either go for Mao or the Greeks
1. 1902AD
trying to send some of the few workers we have north to get so farms running there so that our cities can grow
we also need to hook up oil
get electricity from Cyrus
since nobody wants to trade artillery to us, start research at 80% which will give artillery in 6
2. 1904AD
we have a Great Artist, keep him, maybe we get another person and can start a GA
3. 1906AD
worker actions
4. 1908AD
slowly assemble our army in Moscow and Leningrad
5. 1910AD
incense is hooked up for an additional happy face
we have 2 turns to go on artillery and suddenly they all would trade it with us, no I keep the research
6. 1912AD
oil is hooked up and Hatty declares on Monte, maybe that will deplete his forces and we might actually go after him
7. 1914AD
we get artillery, next is flight since industrilaism is known already
switch off research so we can upgrade a few cannons, before we fight again
IT Rome loses another axe, but chariot bypasses city as usual, we ned more spears here
8. 1916AD
discover that we already have a Great Artist, will use our northern artist for a culture bomb
9. 1918AD
switch research back on, we should have sufficient units to steamroll Monte now
Mao is culture bombing us as Shandong will soon revolt
10. 1920AD
Catherinegrad gets Globe Theatre, entertainment for the masses
we are ready to fight Monte with a real force
we can declare next turn when the deal expires, we better do that as hatty is starting to take Monte's cities