Tortanick said:I was wandering, how hard would it be to make the worlds fill up with barbarian cities around the point players get their second / third cities.
It would make a neet game mode if any real expansion had to be fought for.
BeefontheBone said:I don't think the barbs research in the normal way, do they? I was under the impression their tech level was tied to the players' and affected by the game time. I could be wrong, though.
Kael said:Yes, but all of those cities contributing research and money to the barbarian empire would make them jump through techs like mad. They would be at t4 units in no time, I fear it would be a short game. You may want to try raging barbarians if you want to make expansion more difficult.
Sareln said:If they have to pay # of City maintainence and Distance maintainence (a fixed a mount I believe since they have no "Capital" per-say) wouldn't their teching grind to a screeching halt?
Kael said:Barbs dont pay upkeep, the cheaters.
Tortanick said:Rageing barbarians makes them attack you a lot more, I wanted barbarians that would stay in their territory. Sort of like animals but with cities so you would have to attack rather than sneak a settler through and can't capture them with rangers.
Chandrasekhar said:I don't think this is quite worth losing one of the 18 Civ slots.
Bad Player said:Increased chance of discovering resources in hills if it is within dwarven cultural borders? (as in the resources that appear late in the game)