Major Advantage
Prince
I assume the following is well-known among skilled players, but it might be helpful for people dropping by to look for improvement of their play and I just realized the whole effect of it during GOTM 121.
It is about raising money during fundamentalism (hence the title ). While in fundy, every citizen made content by a city improvement pays 1 gold. This may not seem much at first sight, but it goes much further: The point is, that there don't have to be any actual citizens to made content; this effect works on city-improvements, not citizens themselves! So even a city at size 1 would generate 2 gold for a temple (with mysticism) and 3 gold for a colosseum (before electronics, then 4).
Of course, you do not build temples or colosseums in a size-1-city, but this effect also works on Michelangelo's chapel (cathedral in every city) and Bach Cathedral (making two citizens content in every city). So you receive 4 (before communism) + 2 gold for every city, and if you have already built up an empire of 50 cities, you will be receiving 300g just because you have built those cities, the wonders and are running fundamentalism . Furthermore, nobody will be unhappy in fundy, so there is no need for luxuries and science is capped at 50%, so it makes sense to set 50% taxes, 50% science and no luxuries, giving you even more gold.
The downsight of this is that science can be done way more efficient in democracy, just as trade pay-outs, and that you need to be able to change to fundy, either by researching it or by building Statue of Liberty. The first comes rather late in the game, the latter requires 400 of shields, but it also allows to change government whenever you want, so no more restrictions to oedo-years.
This "FUND-raising" really helped me a lot in mid-game when I was short of gold. I guess this is a strategy applicable for only a few special games, but that GOTM was one of them.
It is about raising money during fundamentalism (hence the title ). While in fundy, every citizen made content by a city improvement pays 1 gold. This may not seem much at first sight, but it goes much further: The point is, that there don't have to be any actual citizens to made content; this effect works on city-improvements, not citizens themselves! So even a city at size 1 would generate 2 gold for a temple (with mysticism) and 3 gold for a colosseum (before electronics, then 4).
Of course, you do not build temples or colosseums in a size-1-city, but this effect also works on Michelangelo's chapel (cathedral in every city) and Bach Cathedral (making two citizens content in every city). So you receive 4 (before communism) + 2 gold for every city, and if you have already built up an empire of 50 cities, you will be receiving 300g just because you have built those cities, the wonders and are running fundamentalism . Furthermore, nobody will be unhappy in fundy, so there is no need for luxuries and science is capped at 50%, so it makes sense to set 50% taxes, 50% science and no luxuries, giving you even more gold.
The downsight of this is that science can be done way more efficient in democracy, just as trade pay-outs, and that you need to be able to change to fundy, either by researching it or by building Statue of Liberty. The first comes rather late in the game, the latter requires 400 of shields, but it also allows to change government whenever you want, so no more restrictions to oedo-years.
This "FUND-raising" really helped me a lot in mid-game when I was short of gold. I guess this is a strategy applicable for only a few special games, but that GOTM was one of them.