Fundamentalism!!!

Two things shall not be changed in Fundamentalism: No corruption neither unhappiness.
 
:clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: Amen ta that, Bruddah Pedro. That will put the Civ World back at peace. I also liked the lessened diplomatic penalties, meaning you could get away with stuff and not cause an international incident as often.
 
too easy...
 
Belive me, there are people who think like that....
If you investigate on the primal arabian civilizations, for example, you'll find out the real fanaticism for the young religion.....They were invencible until they stayed in their simple but efective methods. But their ruin was the discordance of each other in politicts and power.
 
I didn't say unrealistic; it is realistic. I said "too easy". I'm looking at this from a game balance point of view, not a realism point of view. The problem with the Fundy gov't in Civ2 was that the pros vastly outweighed the cons of choosing it. Even the watered down version I've seen in this thread is highly wieghted towards the pros side. Strategy games should strive to have nearly every decision be a hard one where the pros and the cons are nearly equal.
 
Warpstorm, I couldn't have put it better myself. The pros and cons need to basically be equal for the game to be interesting.

I'd like to see more balancing between the governments on the whole. Democracy is too strong compared to other governments, too.

Fundamentalism could work though. But it would need to work without units. It would be the "contentment" government and experience less unhappiness. But it would also be more intolerant and have more difficulties with foreign nationals. The science penalty makes sense. Cheap-ish military makes sense though. A balance is possible.
 
One of the fundamentals of fundamentalism is that it is anti science. A fundamentalist government would have a radically slowed research rate to compensate for its plusses (free support Fanatics, zero war weariness, massive draft and MP effect). There's no way to mod this. What's needed for Civ4 is more gov options, if indeed Governments still exist. Why is building maintenance either 100 percent or 0 percent? Why can't I set building maintenance to 50 percent cost for a Republic, where cities foot some of the bill, and 200 percent cost for Communist society in which nobody cares? Why can I not set maximum Research spending and maximum Entertainment spending to 20 percent each for Fundamentalism?
 
Radically slowed research rate is still much better than the plusses you mentioned, Tholish. Even a zero research rate would make it the gov't of choice with that combination of bonuses. Since you would be an economic and military powerhouse, you could buy or force the other players to keep you up in tech. Many of the top players of Civ3 run at zero tech spending as it is.
 
So what for minusses could you give to a theocratic state. very bad corruption? (looking at the vatican history?). people demanding holy wars against your primary trading partner? :D

mfG mitsho
 
Maybe Fundamentalism would have a new special feature: NO tech trade of any kind......
 
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