in 1364 AD i flipped two russian cities. they were crappy but i wanted the health resources there since i didn't have them, and i was in no mood to try to beat up Peter. plus, culture pressure is fun. here's how it looked then. you can see the ruins of one russian city that i razed, and the new city i resettled that same turn for my "queen of

" reasons.
all military troops in Peter's two cities were reduced to half health of course. some of the troops went back home or whatever and did their own thing. two longbowmen, and that settler you see, stuck around where i could keep an eye on them. i guess one longbow stayed where he was for a bit until one from the other city could catch up, since he healed to 3.9/6.0 health. the other stayed at 3.0/6. they kept moving every turn. in the same pattern. every turn. for
thousands of years.
this is 1637:
this is 1640, this is the path they stayed on, never a different route until railroads made it possible for them to go farther away in one turn. oops the picture doesn't show it, but this spot is 3 movement by road from my city of Atlanta.
this is in 1872, the year i won the game.
this time my cursor is over Yaroslavl, to demonstrate the types of units that Peter is capable of making at this point. he can make things stronger than longbowmen. stronger than longbowmen that have somewhere within the last 200 turns found time to recover to full health of 6 even!
you can see Peter's longbows, since my active troop is the one in Atlanta. so those longbows are the greyed out guys at the bottom of the shot, one is at at half health, one is a touch over half. the settler is still with them. that galley visited atlanta off and on but not consistently. Peter didn't have any coastal cities left after i flipped those two back in 1364, so it does make sense that he didn't ever upgrade the galley. those longbowmen, i cannot explain.
this was epic speed. they spent 198 turns wandering back and forth between my city and the russian borders, back and forth, never changing their path until the appearance of railroads. when railroads were made, they picked a new path and then never strayed from the new path. they would move into my city one turn, move out of it the next, walk back into it again, and then go catch some fresh air. rinse and repeat. never a break ... if they'd stopped for a rest
even one turn they would have healed a teensy bit!
i "one more turn"ed until 1879 to see if i could accomplish something completely silly (which i did, yay!). they were still 3.0 and 3.9 health. that makes it 205 turns!
anyone who's read at least 5 of my posts knows that i'm an oddball. but Peter might have topped even me with this one *gigglefest*. note that i'm not oddball enough to see just how long he would have kept on doing it. i'd already won according to Firaxis rules, the event rules, and also accomplished my after-party "try this silly thing for giggles" goal.