Funny Screenshots

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I think i should fire my advisor. :lol:

Yeah, I always wondered why they classified MGs as siege units. Anyway, here's mine: It's Flash to the rescue!
FlashToTheRescue.jpg

Okay, it's not really that funny. I just like the blur effect.:)
 
Thanks, Stuge.

I was playing as Mehmed II and I just finished researching Monotheism. After adopting Organized Religion, I fell into Anarchy. Just then, I got a message asking what technology I wanted to research. Look at Theology.
Spoiler :
civ4screenshot0001jv8.jpg


I vaguely remember someone else posting a screenshot just like this one, but I'm not sure

Hahaha that's funny! :lol:
 
Yeah, I always wondered why they classified MGs as siege units.

Maybe because they didn't want them to be affected by Pinch promotion.
 
Maybe because they didn't want them to be affected by Pinch promotion.

That makes sense. It's still humorous, the idea of trying to do collateral damage with a (City Raider III) MG.
 
I've never actually had a CRIII MG before, but it would definitely be a :smoke: move :lol: .
 
smith-b-d, that is exactly why i leave those advisor pop-ups turned on ... for the giggles at their :smoke: moments. my latest was this:

ummmNO.jpg


Sunny San Fran was a town that came with the name of San Francisco but was in a totally junk tundra/ice spot with fur. i kept it, since the AI surely would have settled there if i hadn't. and i renamed it, since it was not in the sun and so that made me giggle. but if this is a great center of scholarship and research ... i seriously wonder where that advisor got his education :crazyeye:! this is the shot from the inside of that city that same turn. no advisors were harmed during this experiment, and no sliders or specialists have been changed since he gave me that suggestion. the city is stagnant, and that's with a couple of state property watermills on ice mind you. there's no way i can think of to get more bodies in there.

SunnySFInside.jpg


when i sort my cities on F1 by the number of beakers they are earning, Sunny San Fran doesn't show up until the bottom of page 2 when you scroll down. it is in a tie for 6th to last place in # of beakers per turn. i have 30 cities, F9 says i've built 23 universities (quite a few were for culture purposes in new captures). i guess that's what it's going by, a "great center" = whatever city is highest in beakers that has a science building left to build, no matter how low the actual number of beakers is?

:smoke: :lol:
 
not really civ related at all but here you go

bible.jpg


n00b.jpg
 
in 1364 AD i flipped two russian cities. they were crappy but i wanted the health resources there since i didn't have them, and i was in no mood to try to beat up Peter. plus, culture pressure is fun. here's how it looked then. you can see the ruins of one russian city that i razed, and the new city i resettled that same turn for my "queen of :smoke:" reasons.
FlippedCityTroops.jpg


all military troops in Peter's two cities were reduced to half health of course. some of the troops went back home or whatever and did their own thing. two longbowmen, and that settler you see, stuck around where i could keep an eye on them. i guess one longbow stayed where he was for a bit until one from the other city could catch up, since he healed to 3.9/6.0 health. the other stayed at 3.0/6. they kept moving every turn. in the same pattern. every turn. for thousands of years.
this is 1637:
1637PeterHurtTroops.jpg

this is 1640, this is the path they stayed on, never a different route until railroads made it possible for them to go farther away in one turn. oops the picture doesn't show it, but this spot is 3 movement by road from my city of Atlanta.
1640PeterHurtTroops.jpg


this is in 1872, the year i won the game.
PeterTroopsEndTurn.jpg

this time my cursor is over Yaroslavl, to demonstrate the types of units that Peter is capable of making at this point. he can make things stronger than longbowmen. stronger than longbowmen that have somewhere within the last 200 turns found time to recover to full health of 6 even!

you can see Peter's longbows, since my active troop is the one in Atlanta. so those longbows are the greyed out guys at the bottom of the shot, one is at at half health, one is a touch over half. the settler is still with them. that galley visited atlanta off and on but not consistently. Peter didn't have any coastal cities left after i flipped those two back in 1364, so it does make sense that he didn't ever upgrade the galley. those longbowmen, i cannot explain.

this was epic speed. they spent 198 turns wandering back and forth between my city and the russian borders, back and forth, never changing their path until the appearance of railroads. when railroads were made, they picked a new path and then never strayed from the new path. they would move into my city one turn, move out of it the next, walk back into it again, and then go catch some fresh air. rinse and repeat. never a break ... if they'd stopped for a rest even one turn they would have healed a teensy bit!

i "one more turn"ed until 1879 to see if i could accomplish something completely silly (which i did, yay!). they were still 3.0 and 3.9 health. that makes it 205 turns!

anyone who's read at least 5 of my posts knows that i'm an oddball. but Peter might have topped even me with this one *gigglefest*. note that i'm not oddball enough to see just how long he would have kept on doing it. i'd already won according to Firaxis rules, the event rules, and also accomplished my after-party "try this silly thing for giggles" goal.
 
this was epic speed. they spent 198 turns wandering back and forth between my city and the russian borders, back and forth, never changing their path until the appearance of railroads. when railroads were made, they picked a new path and then never strayed from the new path. they would move into my city one turn, move out of it the next, walk back into it again, and then go catch some fresh air. rinse and repeat. never a break ... if they'd stopped for a rest even one turn they would have healed a teensy bit!

Settler parties do funny things when there are no free city spots anywhere. I think the AI is programmed to send settler parties towards the nearest culture-free spot available. Sometimes they come and camp in your cities for centuries.
 
Could there possibly be a less useful island ?
Don't think I've really managed to get so far by this date honestly: I've used WB a lot. But this island is totally genuine, and I didn't spot it until I got Satellites: it's in the middle of the ocean on a Large pangaea,
 

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