Funny Screenshots

Status
Not open for further replies.
Yea, once I saw an 11 cattle start on great plains. Absolutely incredible.

Took Monty's capital once and he had something like seven cows, horses, and Iron. And did nothing with it; I took it about 1400 and it wasn't even all pastured. I dropped down some workshops and had a nice production city pumping out rifleman/infantry/MI the rest of the game. What is the AI's significant flaw in developing cities? Maximizing a start is all mathematical anyway, so you'd figure the AI would be perfect for that, but no. Anyway, back to the funny pictures.
 
This scout is really having a bad day. It's always best to sit on top of the hill to see surroundings but sometimes ignorance is bliss....

attachment.php
 
Took Monty's capital once and he had something like seven cows, horses, and Iron. And did nothing with it; I took it about 1400 and it wasn't even all pastured. I dropped down some workshops and had a nice production city pumping out rifleman/infantry/MI the rest of the game. What is the AI's significant flaw in developing cities? Maximizing a start is all mathematical anyway, so you'd figure the AI would be perfect for that, but no. Anyway, back to the funny pictures.

Did you ever notice how the Aztecs always get's uber unbalanced starts?

Usually alot of floodplains, and a gold/silver/gems, and good production.
 
What is the AI's significant flaw in developing cities? Maximizing a start is all mathematical anyway, so you'd figure the AI would be perfect for that, but no.
It is not that easy..... in fact humans, with forums, inteligence and memories of past games ,sometimes don't optimize as much as that....

Just to give a idea, considering cottages , farms , workshops and mines ( just to not clutter things too much ) you have 4^20 possibilities of improving a BFC ( not considering resources ) .... and you have 20! improvement orders, giving the small number of (4^20 )*20! = 2675004047229796708138352640000 possibilites.... only for a BFC and not considering pastures, wells ,windmills, watermills, etc

This is not the kind of problems that you can solve by brute force computing.....
 
It is not that easy..... in fact humans, with forums, inteligence and memories of past games ,sometimes don't optimize as much as that....

Just to give a idea, considering cottages , farms , workshops and mines ( just to not clutter things too much ) you have 4^20 possibilities of improving a BFC ( not considering resources ) .... and you have 20! improvement orders, giving the small number of (4^20 )*20! = 2675004047229796708138352640000 possibilites.... only for a BFC and not considering pastures, wells ,windmills, watermills, etc

This is not the kind of problems that you can solve by brute force computing.....

But the AI doesn't think like you suggest here. The number of possibilitiees are hugely reduced with a couple of simple if statements. Like "If cows in tile, improve with pasture" ....? I know it's not that simple, but it's not as complex as you say either!
 
This scout is really having a bad day. It's always best to sit on top of the hill to see surroundings but sometimes ignorance is bliss....

Well it's just the bear that's the problem. One of the lions can't reach him and he can run faster than the lion, wolves are no problem to a scout, especially on a hill, and scouts on a hill have a fairly good chance against lions. It's that bear that's the big furry fly in the ointment...!
 
My stasis chamber once had very noble mahogany cover panels...^^
 
I don't get it. :confused:

He's saying spaceships aren't made of wood, which is what that forest would provide.

What people don't get is how many uses wood has for construction. You don't have to build something out of wood to get a use out of it. :P

Handles for tools, benches, paper/pencils, etc.
 
But the AI doesn't think like you suggest here. The number of possibilitiees are hugely reduced with a couple of simple if statements. Like "If cows in tile, improve with pasture" ....? I know it's not that simple, but it's not as complex as you say either!
The problem is that the kind of rules you're stating may be used to generate a decent, even a good solution for the BFC improvement. But the only way to ensure a optimum solution is to generate all the possible solutions and pick the best... and in certain situations you may want to farm/mine/cottage resources ( I did it a couple of times with mined pigs, because i didn't wanted to lose time with AH at that point... a mined pig hill is a decent tile )

Notice that I was responding to a statement that said that BFC improvement was just math.... the only way of being just math is the brute force method. Besides that method you need more or less arbitrary rules to prun the decision tree.....
 
My stasis chamber once had very noble mahogany cover panels...^^

He's saying spaceships aren't made of wood, which is what that forest would provide.

What people don't get is how many uses wood has for construction. You don't have to build something out of wood to get a use out of it. :P

Handles for tools, benches, paper/pencils, etc.

lol :D:lol:
 
The problem is that the kind of rules you're stating may be used to generate a decent, even a good solution for the BFC improvement. But the only way to ensure a optimum solution is to generate all the possible solutions and pick the best... and in certain situations you may want to farm/mine/cottage resources ( I did it a couple of times with mined pigs, because i didn't wanted to lose time with AH at that point... a mined pig hill is a decent tile )

Notice that I was responding to a statement that said that BFC improvement was just math.... the only way of being just math is the brute force method. Besides that method you need more or less arbitrary rules to prun the decision tree.....

"The Shaw-Fukijima Translight Engines punch a hole through space time, like caveman with a club. while the Covenant Slipspace engines are more precise, like a surgeon and a scalpel."
 
The problem is that the kind of rules you're stating may be used to generate a decent, even a good solution for the BFC improvement. But the only way to ensure a optimum solution is to generate all the possible solutions and pick the best... and in certain situations you may want to farm/mine/cottage resources ( I did it a couple of times with mined pigs, because i didn't wanted to lose time with AH at that point... a mined pig hill is a decent tile )

Notice that I was responding to a statement that said that BFC improvement was just math.... the only way of being just math is the brute force method. Besides that method you need more or less arbitrary rules to prun the decision tree.....

You're right - the human can always do better than the AI because of experience, forum discussions etc. I've mined pigs on a hill too and I've never seen an AI do that. I suspect there IS some kind of "if animal, build pasture" kind of step in the AI logic to cut down the sheer size of the mathematical permutations, though I've never seen the code to verify this!

Anyhow - enough non picture discussion in a picture thread. My apologies to people who just like to look at pictures in this thread ;)
 
I was fooling around in worldbuilder when...

It was the first spearman I tried, with .01% chance of success. :o
 

Attachments

  • Civ4ScreenShot0016.JPG
    Civ4ScreenShot0016.JPG
    221.2 KB · Views: 484
Only on prince or below I think (could be monarch, not so sure).
 
Status
Not open for further replies.
Back
Top Bottom