Funny Screenshots

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MrPaladin said:
had a game the other day where mansa was on Friendly terms with me, but he refused to talk!

Well, I know this isn't the thread for questions, but I'll ask one anyways :D

I know that you can't talk to AI's within, say, 10 turns of declaring war; dunno about cancelling deals (maybe to keep you from immediately renegotiating them?)...But if they can actually refuse to talk to you on a whim, why can't we do the same? :confused:
 
CivFan91 said:
Well, we can just close the window... they used to let us choose not to speak with them, back in the days of Civ II. Civ III on, though, if they want to talk, they will. :=/

Except closing the window involved rejecting whatever stupid demand they've come up with. I'd rather see a "-1: You refused to talk to us!" that decays (which I assume it would) than a "-1: You refused to give us tribute!" that doesn't.

Maybe to make it more viable, if you refuse to talk to them, they'll refuse to talk to you for 5 turns or something (so you can't refuse on principle and then open the session with them in case it was a trade).
 
This isnt all that funny but its still very strange take a look at how long it takes this city to grow!
 

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Xanikk999 said:
This isnt all that funny but its still very strange take a look at how long it takes this city to grow!

Ahaha, it should've grown 2 turns ago. :D
 
My guess is the problem comes from settlers needing food AND hammers, and chopping a forest.
 
I've not seen that (-# to grow) before. Probably because I don't usually build settlers in cities that are near to growing. I can't see how chopping could give the -2. This is making my brain hurt. I need another nap. Maybe the answer will come to me in a dream - or better yet maybe I'll forget this riddle of the universe.
 
Here's a great one from my current game, I think it's the result of an open borders cancellation...
 

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Hmm that infantry and worker look like they're in the middle of jumping jacks.

Here's an odd screenshot of mine from one of my first games.

civ4screenshot00008xf.jpg


I still can't figure out how the computer calculates culture boundaries. Btw, this was the game I realized what a tech whore Mansa Musa is. Now I wage war on him every time I see him.
 
The game actually shows you culture that you can see. There could be something in the fog. Also, for a turn or so, that area you just captured becomes "no-man's-land", with no cultural influence.
 
Actually not only were there no cities in the fog (I moved through that fog to attack from the north), but an Aztec worker moved to that spot from somewhere nearby; he was hidden in the fog. And he stayed there until Tlaxcala absorbed that square in it's cultural boundary.
 
Chieftess said:
Also, for a turn or so, that area you just captured becomes "no-man's-land", with no cultural influence.

I'm pretty sure that only happens if the cultural influence then goes to a third civ, not if the civ you captured the city from has the plurality of influence there, which seems to be the case here.
 
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