Future Age

Do you like my ideas?


  • Total voters
    46
Archer 007 said:
No. Future techs are horrible (look at Call to Power).


ok you made me mad CTP is a cool game granted it has its flaws like you can't view your citys or you dont have a palace BUT Future techs is what make me like it. go post your anti CTP statments else where!!!!!!!!!!!
 
I think the modern era sometimes is too much...no need for a future era.
 
I'm human, therefore I'm dumb.

Civilization, while it incorporate a handful of sci-fi concepts (read : the spaceship to Alpha Centauri - couldn't that be replaced by a more manageable yet still suitably impressive space endeavour, like a Martian colony or orbital city or something - these are, technology wise, things we could conceivably achieve within the next few decades. Flight to Alpha Centauri, I don't think any of us will see even the groudnwork for it in our lifetimes), is primarily about history. To add a whole era of sci-fi techs woudn't add to the game.

Which is not to say that to develop the tech tree forward is a bad idea. Any number of things we are presently experimenting with but have not yet mastered (such as fusion, nanotech, cloning, etc) could be implemented - because these are reasonable research we are presently working on.

But things like ion drives and laser canons which are from all evidence available nowhere near being even worked on in the world don't belong in civilization.
 
Highgeneral said:
HAH PEASANT IF CIV. IS NOT A SCI-FI GAME WHY DO WE GO TO ALPHA CENTAURI BEFORE WE AND EVEN BUILD A CITY ON MARS
This subject has been discussed extensively elsewhere: the alpha centauri ending is merely a way to have a non-military victory condition. Having one "sci-fi" victory condition does not make the game sci-fi: the game is history-based, not sci-fi based.
 
Greetings one and all!

Gengis Khan said:
No freaking way!

We already have things in Civ that are more advanced/we haven't invented yet, that's more then enough. Civ is a Historical Strategy game, not a Sci Fi game.

I would like at least 1 more era, with the addition of being able to play with aquatic civilisations, much like in Alpha Centauri.

However I disagree with the statement that civ is a Historical Strategy game, besides the custom scenario's, the last 'new world' with my chosen A.I civilisations in no way reflect history, in any form (even the nationality unit's, for instance any modern day civ could buy or steal the F-15 blueprints which are obsolete byt he F-22 series... and the Euro Fighter *caughs/laughs).

Otherwise we should all be wary of the Aztec/English Alliance and America was just crushed by the Romans and don't get me started on my world domination as the Carthage's (sp).

*Edited- I acknowledge the historical cultures that is in the game and the reflection on gameplay, but that does not mean that they are entirely accurate or introducing sci0fi elements would ruin the gameplay. Besides, wouldn't jet fighters be considered sci-fi to thoes living in the industrious era, and there are many techs today that are not used...
 
The_Tigers_Eye said:
Greetings one and all!

*Edited- I acknowledge the historical cultures that is in the game and the reflection on gameplay, but that does not mean that they are entirely accurate or introducing sci0fi elements would ruin the gameplay. Besides, wouldn't jet fighters be considered sci-fi to thoes living in the industrious era, and there are many techs today that are not used...

And the wheel is Sci FI to that first warrior you send out, I'm not really getting your point. Both however were used in the span of human history, where warp drives, underwater colonies, Moon plantations, laser weilding infantries, alien invasions, and hover-tanks are(to my knowledge at least) not.

And I said Civ is a Historical strategy game not a historical simulator, which is what you were describing in your example.

Welcome to CFC!
 
Please leave this for extention packs! I would rather see Firaxes resources spent on the current ages in the game, making them a little bit more complex and extended! Hate to see my units absolete in a few turns!
 
Oda Nobunaga said:
I'm human, therefore I'm dumb.

But things like ion drives and laser canons which are from all evidence available nowhere near being even worked on in the world don't belong in civilization.

I thought there was some work on some sort of laser warfare. Also, nanotechnology already has a few uses, it just isn't very economical for the most part now. A couple of near future things will probably be a part of the game, as it is for all Civ games, but nothing too far is needed.

For a whole futuristic era, a nice expansion pack including it would be a good idea, so people don't have to spend their money on it if they don't want to and keep their game pure.
 
Take a deep breath, Highgeneral. Just because people disagree with you, doesn't mean they lack brains. Nor is the inverse true, either.

Face it, Civ is a game about history, not about the future. If you want future eras, pick up a copy of SMAC. You can get it and the XP at Wal-Mart for $20, plus two other games that come with it.

This thread is seriously close to flaming, and is very close to being closed.
 
Turner_727 said:
Take a deep breath, Highgeneral. Just because people disagree with you, doesn't mean they lack brains. Nor is the inverse true, either.

Face it, Civ is a game about history, not about the future. If you want future eras, pick up a copy of SMAC. You can get it and the XP at Wal-Mart for $20, plus two other games that come with it.

This thread is seriously close to flaming, and is very close to being closed.


Thanks but i have alpha centauri and alien crossfire but there is a little future in Civ3
 
I want the future era. As of right now the modern age is irrelevant because usually the game has been decided one way or the other. Very rarely do I get to use modern toys. Plus the space victory comes much too soon. The tech needed for something like that is far off. Future era is a must.

HighGeneral, patronizing the people on these boards won't get you anywhere. Be civil and your ideas will take better root. Just friendly advice.
 
Gengis Khan Quote:

And the wheel is Sci FI to that first warrior you send out, I'm not really getting your point. Both however were used in the span of human history, where warp drives, underwater colonies, Moon plantations, laser weilding infantries, alien invasions, and hover-tanks are(to my knowledge at least) not.

And I said Civ is a Historical strategy game not a historical simulator, which is what you were describing in your example.

Welcome to CFC!

The bit you wrote in bold is partially my point, it really depends on what you call sci-fi, if we were to exclude all things that have not actually occured then you would have a game where only the Egyptians could build pyramids, the missile defence shield system would not work at all, the Aegis Cruiser not invented yet, I believe the last battleship was decommisioned in the mid 90's, where are the actual polar caps and not just a long line at the top and bottom for that instance where is the 'globe'...

I don't think they should go crazy... but there is no harm on doing some of the things we know they are trying to do like anti-grav (hover craft being a primative suggestion) to placeing lunar colonies and Bush even wants to go back to Mars to set up a post. ;) We know they use lasers in surgery's and we know the military probably has or is developing laser weapons, they already use them to guide in missiles. With the crisis in over population that is present today we will haev two options, colonise the sea and/or establish space colonies. Since a compromise between history and gameplay is desirable then at leat aquatic civilisation's and options would be nice. :goodjob:

If I really wanted to get picky (I said pick not pricky, mind, ;) :lol: ) then I could also exclude the American's altogether since they was the result of colonisation from England, and I would be forced to ask the question of where is the palestinians (sp), I do recall them being an old civilisation. Then theres the fact that Babylon fell L*O*N*G ago...

Philips beard Quote:

Please leave this for extention packs! I would rather see Firaxes resources spent on the current ages in the game, making them a little bit more complex and extended! Hate to see my units absolete in a few turns!

:rolleyes:

If we are talking about a complete sequal and not just a standalone expansion dressed up as a sequal *caughs, Lost Souls, then there is room for both as I to find that between the time one of my standard sized cities starts a production on an improvement like uni to the time it's finished I have had to upgrade all the garrisoned units. So I agree...
 
Highgeneral said:
about time someone with a brain posteds here!!! thanks Tiger eye

Thanks, although I would appreciate it if you wouldn't go and spread un supstantiated rumours about me having brains. I have you know that I go to the doctors regularly and bath often. ;)
 
now, what would be cool is if the game could extend onto alpha centauri and then follow the SMAC tech tree. i'd like to meet my arch-nemeses (awesome word!) from 4000 BC there instead of the spartans or morgan industries. not that its likely to happen, of course, given the need to essentially make two games...
 
No -- not in the "core game." 2050/near future tech is good enough!

Expansions which model future tech would be cool though, and I think the game could provide more points for developing future techs w/out being unbalanced. Future technological development represents a significant edge on the competition that is downplayed in the current version.
 
Archer 007 said:
Exactly. I'd personally like to see a bigger, more option-filled Ancient Era.

I agree with this ! Now we sometimes have to trade and buy the Ancient-techs not to fall behind too much with the AI, and the first temples for example are built tens of turns after the discovery of Ceremonial Burial, whilst later in the game we tend to prebuild more improvements before the tech is there. I also feel the Ancient Era is a run for survival through the tech tree, but it was equally interesting as the later eras. Making it slower (more turns to pass) and with more options indeed would be nice. E.g. The Wheel was SCI-FI for the hunter-fisher, but had a big consequence. Just as Iron Working. This is not reflected enough, imo, only in military.

Regards,
Jaca
 
I like the idea because it would be fun to have colonies in space. I think future techs should be more realistic though. And adding that would not make it sci fi game. Its the same with empire earth. Its just fun to have battles on other planets
 
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