Gengis Khan Quote:
And the wheel is Sci FI to that first warrior you send out, I'm not really getting your point. Both however were used in the span of human history, where warp drives, underwater colonies, Moon plantations, laser weilding infantries, alien invasions, and hover-tanks are(to my knowledge at least) not.
And I said Civ is a Historical strategy game not a historical simulator, which is what you were describing in your example.
Welcome to CFC!
The bit you wrote in bold is partially my point, it really depends on what you call sci-fi, if we were to exclude all things that have not actually occured then you would have a game where only the Egyptians could build pyramids, the missile defence shield system would not work at all, the Aegis Cruiser not invented yet, I believe the last battleship was decommisioned in the mid 90's, where are the actual polar caps and not just a long line at the top and bottom for that instance where is the 'globe'...
I don't think they should go crazy... but there is no harm on doing some of the things we know they are trying to do like anti-grav (hover craft being a primative suggestion) to placeing lunar colonies and Bush even wants to go back to Mars to set up a post.

We know they use lasers in surgery's and we know the military probably has or is developing laser weapons, they already use them to guide in missiles. With the crisis in over population that is present today we will haev two options, colonise the sea and/or establish space colonies. Since a compromise between history and gameplay is desirable then at leat aquatic civilisation's and options would be nice.
If I really wanted to get picky (I said pick not pricky, mind,

) then I could also exclude the American's altogether since they was the result of colonisation from England, and I would be forced to ask the question of where is the palestinians (sp), I do recall them being an old civilisation. Then theres the fact that Babylon fell L*O*N*G ago...
Philips beard Quote:
Please leave this for extention packs! I would rather see Firaxes resources spent on the current ages in the game, making them a little bit more complex and extended! Hate to see my units absolete in a few turns!
If we are talking about a complete sequal and not just a standalone expansion dressed up as a sequal *caughs, Lost Souls, then there is room for both as I to find that between the time one of my standard sized cities starts a production on an improvement like uni to the time it's finished I have had to upgrade all the garrisoned units. So I agree...