I personally agree with the thought of a future age. I have worked out a simple tech tree that might actually work.
Base techs.
Human Genome.
Allows City facility Gene Therapy Center, turns two unhappy citizens into content citizens.
Basic Genetic Modification .
Increases food output of land tiles by +1, increases chance of rioting in first ten years.
Superconductor.
Decreases mineral inefficiency in all cities.
Super-High Tensile Solids
??
Next level techs.
Human Genetic Engineering
Prerequisite: Gene Therapy and Basic Gene Modification
Allows creation of Military Eugenics small wonder, which gives all ground units +1 HP modifier
Magnetic Levitation
Prerequisite: Superconductor
Allows building of Maglev railroad, replaces normal railroad, infinite move speed. [Note: Normal railroads should only allow 10x move speed.]
Fusion Power
Prerequisite: Superconductor and Super-High Tensile Solids
Allows creation of Fusion Reactor city facility, which increases shield production 250 percent and eliminates all polution. Ship movement increased by +2.
Nanotechnology
Pre.: Super-High Tensile Solids
Allows creation of unnamed worker replacement, with +100% build speed, and Nanotech Infantry, 20/30/2.
Third Level
Genetic Perfection
Pre.: Human Gentic Engineering
Allows creation of Civilian Eugenics Small Wonder, which eliminates disease and increases worker speed by 25%. Religious civs experience increased rioting and anarchy.
Fusion Cells
Pre.: Fusion Power
Allows creation of Nanotech Armor, 40/25/4, and NanoTech Bomber, 0/8-24/16/3.
Quantum Computers
Pre.: Fusion Power and Nanotechnology
Allows creation of Computer core city facility, which increases tax and luxury output by 50% and Information Collective Great Wonder, which puts a computer core in every city.
Basic Cybernetics
Pre.: Nanotechnology
Units heal fifty percent faster in the field.
Fourth Level
Super Human
Pre.: Genetic Perfection
Increases city growth rate by 50%. Religious effects halved.
Advanced Spaceflight
Pre.: Fusion Cells.
Allows creation of Orbital Solar Collector small wonder, which increases mineral production on the continent.
Mind/Machine Interface
Pre.: Fusion Cells, Quantum Computers, Basic Cybernetics
Increases powered land units (such as tanks and APCs) hp by 1, allows creation of Powered Battle Armor, 60/40/5
Artificial Intelligence
Pre.: Quantum Computers
Allows creation of AI core, which increases Tax revenue by 50% and allows building of AI Network, putting AI cores in every city. Military units gain a + 25% attack/defense bonus in urban warfare.
Advanced Cybernetics
Pre.: Basic Cybernetics
Allows creation of Cybernetic Society Small wonder, which allows 2 free drafts per turn.
Thats all for this installment. Comment and expand upon this. I'm not quite done yet.
