mortalmadman
Warlord
- Joined
- Aug 21, 2004
- Messages
- 103
I hate it when the game gets exciting and nuclear weapons come into play and massive powers and armys of many calabers and makeups are made and then, pop, no more technology. No more improvement for citys. No more new elements or ways to win through tech breakthrough. That's why I thought I'd share my future era ideas. I don't have a picture (on the computer) but I can exsplain
first I explain the tree(ignore .............)
Fusion------------------------------Advanced Fusion weapontry----------------
............................\...............................................................................\
Advanced Robotics---------Plasma-----------------Advanced Lasers------------------------------1.
................................./..................................\.......................................................\
Advanced Enginering---------Hydroelectric Power...---Advanced Space Flgiht-----..........----------2.
.............................\................................................................................\..........|
Disrupters-----------------Eletromagnetic Field--------------------------------------Anti-Gravity
.
.
.
1.Cloaking------------------------------------
................................................................\
2.Telaportation-----Advanced Teleportation-----------Time machine
.
.
.
.
Now definitions
---Fusion Power:Simply Fusion Power
---Advanced Robotics:I don't know, some nice things.
---Advanced Enginering:Maybe some nice things, especily buildings but mainly a new worker. Not an upgrade. But I'm just suggesting
---Disrupters:Nothin, but dose lead to POWERFUL Electromagnetic field
---Plasma
lasma tanks and an advanced plasma planes and such
---Electromagnetic Field
rovides a shield around the city but requires the daily shilds to stay in use. But is unactive for the turn after an attack so you get 1 attack of 2 marines perturn. But also with the shild on you can't leave. This will make many more stategetic options. This also protects aginst nukes. put not the "specal laser" from advance laser option. 2 "nuclear" like eras would make a LOT of stategie.
Advance fusion:Fusion weapons, VERY powerful! But it is a dead end tech.
---Advanced Laser:The Future 'Nuke". All you need is a satalite and you can attack ANYTHING every 10 turns. Same effect as nukes but without pollution. The 10 turns might be enough to make a BIG retaliation. But it can only be destroyed by other laser satilites or attack space ships from advanced space flight.
---Advanced space flight:A battleish solution to the 2nd type of "nuke". An attack space ship. But attack space ships can attack each other. So it's about quanity and ofcourse luck wining the battles. But then it's weather it's worth that to control space for the new "nukes". Agian, LOTS of strategie and gives citys something to do.
---Anti-Gravity:Alows new tanks and planes that can go INCREDIBLE legnths because of the low oil rate need becuse it has no downward pull.
---Cloaking:Alows cloaking upgrades for attack space ships witch makes the need for the laser sight for ships to agian add to the thought weather it's worth it.
---Teleportation:alows construction of telepotation machines in citys. Each city with one is in the "System"
---Advanced teleportaion:Allows upgrades for the teleporters to teleport units ANYWHERE in vision!
---Time machine:A victory tech. This is only needed to reserch if it's set on. once reserched they can build a time machine. But they also have to make it work. If it fails, the entire 22 block area dies with polution! But that's just a suggestion
.
.
So that's my idead. TON of strategie and TON of work
I wish we had this in the game. That would be so cool!
first I explain the tree(ignore .............)
Fusion------------------------------Advanced Fusion weapontry----------------
............................\...............................................................................\
Advanced Robotics---------Plasma-----------------Advanced Lasers------------------------------1.
................................./..................................\.......................................................\
Advanced Enginering---------Hydroelectric Power...---Advanced Space Flgiht-----..........----------2.
.............................\................................................................................\..........|
Disrupters-----------------Eletromagnetic Field--------------------------------------Anti-Gravity
.
.
.
1.Cloaking------------------------------------
................................................................\
2.Telaportation-----Advanced Teleportation-----------Time machine
.
.
.
.
Now definitions
---Fusion Power:Simply Fusion Power
---Advanced Robotics:I don't know, some nice things.
---Advanced Enginering:Maybe some nice things, especily buildings but mainly a new worker. Not an upgrade. But I'm just suggesting
---Disrupters:Nothin, but dose lead to POWERFUL Electromagnetic field
---Plasma

---Electromagnetic Field

Advance fusion:Fusion weapons, VERY powerful! But it is a dead end tech.
---Advanced Laser:The Future 'Nuke". All you need is a satalite and you can attack ANYTHING every 10 turns. Same effect as nukes but without pollution. The 10 turns might be enough to make a BIG retaliation. But it can only be destroyed by other laser satilites or attack space ships from advanced space flight.
---Advanced space flight:A battleish solution to the 2nd type of "nuke". An attack space ship. But attack space ships can attack each other. So it's about quanity and ofcourse luck wining the battles. But then it's weather it's worth that to control space for the new "nukes". Agian, LOTS of strategie and gives citys something to do.
---Anti-Gravity:Alows new tanks and planes that can go INCREDIBLE legnths because of the low oil rate need becuse it has no downward pull.
---Cloaking:Alows cloaking upgrades for attack space ships witch makes the need for the laser sight for ships to agian add to the thought weather it's worth it.
---Teleportation:alows construction of telepotation machines in citys. Each city with one is in the "System"
---Advanced teleportaion:Allows upgrades for the teleporters to teleport units ANYWHERE in vision!
---Time machine:A victory tech. This is only needed to reserch if it's set on. once reserched they can build a time machine. But they also have to make it work. If it fails, the entire 22 block area dies with polution! But that's just a suggestion
.
.
So that's my idead. TON of strategie and TON of work
