Future era Ideas

mortalmadman

Warlord
Joined
Aug 21, 2004
Messages
103
I hate it when the game gets exciting and nuclear weapons come into play and massive powers and armys of many calabers and makeups are made and then, pop, no more technology. No more improvement for citys. No more new elements or ways to win through tech breakthrough. That's why I thought I'd share my future era ideas. I don't have a picture (on the computer) but I can exsplain

first I explain the tree(ignore .............)

Fusion------------------------------Advanced Fusion weapontry----------------
............................\...............................................................................\
Advanced Robotics---------Plasma-----------------Advanced Lasers------------------------------1.
................................./..................................\.......................................................\
Advanced Enginering---------Hydroelectric Power...---Advanced Space Flgiht-----..........----------2.
.............................\................................................................................\..........|
Disrupters-----------------Eletromagnetic Field--------------------------------------Anti-Gravity
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1.Cloaking------------------------------------
................................................................\
2.Telaportation-----Advanced Teleportation-----------Time machine
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Now definitions

---Fusion Power:Simply Fusion Power
---Advanced Robotics:I don't know, some nice things.
---Advanced Enginering:Maybe some nice things, especily buildings but mainly a new worker. Not an upgrade. But I'm just suggesting
---Disrupters:Nothin, but dose lead to POWERFUL Electromagnetic field
---Plasma:Plasma tanks and an advanced plasma planes and such
---Electromagnetic Field:Provides a shield around the city but requires the daily shilds to stay in use. But is unactive for the turn after an attack so you get 1 attack of 2 marines perturn. But also with the shild on you can't leave. This will make many more stategetic options. This also protects aginst nukes. put not the "specal laser" from advance laser option. 2 "nuclear" like eras would make a LOT of stategie.
Advance fusion:Fusion weapons, VERY powerful! But it is a dead end tech.
---Advanced Laser:The Future 'Nuke". All you need is a satalite and you can attack ANYTHING every 10 turns. Same effect as nukes but without pollution. The 10 turns might be enough to make a BIG retaliation. But it can only be destroyed by other laser satilites or attack space ships from advanced space flight.
---Advanced space flight:A battleish solution to the 2nd type of "nuke". An attack space ship. But attack space ships can attack each other. So it's about quanity and ofcourse luck wining the battles. But then it's weather it's worth that to control space for the new "nukes". Agian, LOTS of strategie and gives citys something to do.
---Anti-Gravity:Alows new tanks and planes that can go INCREDIBLE legnths because of the low oil rate need becuse it has no downward pull.
---Cloaking:Alows cloaking upgrades for attack space ships witch makes the need for the laser sight for ships to agian add to the thought weather it's worth it.
---Teleportation:alows construction of telepotation machines in citys. Each city with one is in the "System"
---Advanced teleportaion:Allows upgrades for the teleporters to teleport units ANYWHERE in vision!
---Time machine:A victory tech. This is only needed to reserch if it's set on. once reserched they can build a time machine. But they also have to make it work. If it fails, the entire 22 block area dies with polution! But that's just a suggestion
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So that's my idead. TON of strategie and TON of work :sad: I wish we had this in the game. That would be so cool!
 
What :eek: .This isen't exsactly a "historicly accurate" game. You make history. You're not trying to redo it are you. Cause it'll be diffrent.
 
*sigh* I just finished posting this, but here goes again:

Originally posted by myself
The real problem with games that go from the modern age to the future is that, for obvious reasons, the shift must be gradual. This, therefore, assumes that certain technologies will have certain applications which will lead to more specific technologies which, more often than not, they don't. I don't mind going into the very near future, it's just watching humanity slowly evolve along the designer's imagined route that bugs me. Now, if a game is completely Sci-Fi, I don't mind it (assuming that they don't do some incredibly lengthy backstory that spans a couple thousand years). There is no implication that we should currently research certain technologies to achieve our holy grail. We don't know how we eventually get to where we are in the game, we're just there and accept that.
 
Hmmmmm..

Time Machine technology?

What if.. the nation that created the great wonder (time machine) was able to send modern military units, tech, etc back to an earlier save game from oh, say, 0 AD? :lol:

"I am looking for Sarah Connor"
T-800


-Elgalad
 
I would not mind to see civ4 go into the future era. Not completely sci-fi, but something near future, or at least some advanced unit and infrastructrues for the player to build, such as undersea tunnel or magnet railway. I meant, those things aren't really futuristic, China has already built the world's first magnet railway.
Also, the modern era in civ3 is not completely historical. Tech's such as genetic and integrated defense and wonders like Cure for Cancer are clearly futuristic.
I think it makes sense to go into the future, I can't picture human being able to send an entire country's population to another planetary system (alpha centauri) anytime soon. So if civ4 is going to keep the space victory, then it must go into the future era to make sense out of Apollo Program, because our current technology clearly cannot do this.
 
Um, we had the technology to do integrated defense back in the 60's, it's just that it used missiled instead of lasers. We should have the technology to use it for lasers very, very soon (see the other future thread on this board, Underwater/Moon Bases).
 
I tried not to make it go to far into the future, so much for that. But maybe you can give ideas to make it more of a transion. But they actuly are on the breaking edge of fusion, hydrolic energy, and nanostuff. They can make the 0s and 1s on a city the size of a few atoms. Plus they already have fusion, just takes more energy to produce than makes. If I was spending MILLIONS on this in order to put food on the taple I would of done better. :p
 
Well, Integrated Defense in Civ3 gives SDI, which we still don't have even today. So Integrated Defesne is considered a future tech. Same goes for Genetics and Space Flight.
Well, we might be able to send a robot to Mars, but in Civ3, Space Flight gives Apollo program, which enable people to migrate to a different planetary system, which I don't expect we can do in the next hundred years. So, Space Flight in civ3 is also a future tech.
So people, so resent the future era so much, for it is already in the civ games, just that you don't realize them.
 
IMHO Civ should never go much farther than modern times. I would enjoy seeing it extend into the near future, where there is some predictability because we are able to see what is being researched here in real life, but this game is about remaking history, telling a story, and winning (whatever winning means to the player). I play civ because not just because of good gameplay, but because of the content of the game.
 
I have a scientfic thery about fusion. If you used super conducders witch live off extream conditions for the "shield" of the fusion reacter, then you can save a TON of energy to power homes and citys. I hope that didn't go above your heads.
 
You propose some interesting advances Madman. I agree with some of them while others remain too far out or simply not feasible in my eyes for a game of this genre.

Some of them are stretching it but here are some reasonable advances IMO:

*1) Anti-reflective surfaces/photon distortion technology: This would lead to 'cloaking' thus allowing for advanced mechanical units to be semi-invisible.

2) Electromagnetic Fields for defense/EM Pulses for neutralizing electronic enemy units.

3) Fusion, Advanced Fusion weaponry.

4) Advanced Engineering.

5) Hydroelectric Power (perhaps hydrogen power as well).

*6) Advanced Space Flight (after the invention of fusion).

*7) Advanced Robotics: Leading into anti-matter weaponry/energy fuel.

Non-reasonable concepts IMO:

1) Anti-Gravity: Although this concept may perhaps be possible via electrogravitics or electromagnetic propulsion, it is too far out there in terms of chronology and does not belong in Civ4.

2)Teleportation/Advanced Teleportation: Once again this is too far out there. These methods of transportation would make game play too simple and this technology would probably not even be invented even if end game time were extended to say 2150.

3) Time machine: The mere concept of time travel is impossible and the same paradoxes that would apply to this process in reality would apply to the reality of the game as well. (i.e. It would mess with the whole essence of a world scenario).

~-~-~-~-~

*The problem with even some of the technologies that I listed as reasonable (i.e. Advanced Space Flight) is that they would take a civilization (that in Civ4 would probably be bound to the homeworld,) out into the great beyond and it doesn't really make sense to develop Advanced Space Flight, let alone Space flight if you can't actually interact with that environment in the game (hence the construction of the Apollo mission yet you never actually see your units on the Moon or can interact with them.) I just think those ideas have potential although they may not completely fit into the game by it's current standards.
 
the original civ3 modern era techs are made keeping in mind that they are realistically attainable in the future.
 
Fission is much more efficient and effective than fusion, and we already have it.
 
Captain said:
1) Anti-Gravity: Although this concept may perhaps be possible via electrogravitics or electromagnetic propulsion, it is too far out there in terms of chronology and does not belong in Civ4.

This is could be put in but to limit usage as Maglevs are esentaly a primitive form of this.
 
bob rulz said:
Fission is much more efficient and effective than fusion, and we already have it.

Because we haven't devoted enough research into fussion.
 
bob rulz said:
Fission is much more efficient and effective than fusion, and we already have it.
You say? Fusion produces much more energy much more cleanly, and the fuel is more readily available.
 
Fusion produces much more energy than fission if it is done right. Right now it requires more input then the output it produces.

I agree that some techs are too far out to be included in civ, such as anti gravity and Teleportation. I am not actually very sure what anti gravity means. As far as time machine, there is a professor of physics at the Univ. of Conn. who claimed he has already sent a partical back in time. If he can get enough energy, (maybe he needs to tap into the power of a black hole) he can send a whole human back or forward in time.
Eseentially, the theory is there for time travel, all we need is the capability to put it in practice. But, I am not very sure what's the implication for civ4 if we do include this in the game?? Maybe free in game save and load?? LOL.
 
Let me mention the Grandfather Paradox since it ties the knot for the impossibility of linear time travel (linear meaning a single time stream as oppose to multiple temporal dimensions. Inter-Dimensional travel is quite another subject).

If you went back in time and killed your Grandfather, you would cease to exist in a future where you could have traveled back in time therefor you could have never traveled back in time in the first place. Time can neither be stopped nor reversed.
 
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