Mind Reader: With understanding of mind/brain patterns, and powerful enough computers, scientists will gain the ability to actually read thoughts off a subject brain. At first, this will only be useful for interrogation and such.
Imprinter: If you can read a mind, and know what brain form goes with what thought, then you can alter that brain form to produce a desired thought. The imprinter creates thoughts in the subject brain. At first this will mainly be useful for education and training, but some governments will use it for re-education. Others will use the technology for frivolous purposes.
Telepathy Implant: The telepathy implant will use miniaturized mind reader and imprinter technologies, along with a communication carrier wave, to allow minds to communicate directly with each other or with devices. This technology will be used for a variety of purposes.
Thought Projector: The thought projector will be in improvement on the telepathic implant, allowing the projection of thoughts into willing or unwilling minds without implants or special helmets.
Telepathic Arts: Telepathy will be a whole new medium of expression, and as such will accrue a whole new canon of artworks.
Cyborg Minds: At some point, human minds will become so symbiotic with cybernetic aids, implants, and auxiliaries, that the cybernetic/biological line will become blurred. Much of the actual mind will come to be in the cyber medium.
Total Uploading: Eventually, it will become possible to totally upload your entire mind into a cybernetic medium, initially only into hardware tailored to it, then as a pure conversion to software.
Telepathic Hivemind: Once telepathic implants become common, people will begin to join together as hive minds, soul blurring into soul. Some will be abhorred by this, others will be fatally attracted to it. For a benevolent form of this, think the Taelons. For a malevolent form, think Borg.
VR Chamber: Virtual reality attempts to be a full simulation, immersive and interactive experience in an artificial world. At first, this will only be possible within specially constructed machinery.
VR Panels: In time, computer displays will become so good and so cheap that it will become possible to put them in everything. Every wall, and every surface of every object will be screens, and it will be possible to have them all work together to produce a VR experience anywhere, and for people to affect each others VR experiences.
VR Glasses: VR glasses are appliances that a user can wear to be able to privately see and hear heads up VR input imbedded in everything. These will precede VR Panels, for those on the cutting edge; exist alongside them for those desiring privacy, and will outlast them for old foggies afraid of getting implants.
VR Implant: VR implants will be shallow telepathic implants, restricted to sensory input. They will be superior to panels, and will become all but obligatory, as the only way to interact. Not having them will be like being illiterate or not having a cell phone or credit card.
VR Projection: In time, VR implants will become unnecessary, as the technology will exist to project VR directly into the brain without any sensory display or devices. Nevertheless, this is less intrusive than telepathic projection, since it only affects the senses, leaving the mind itself free to make what it will of the illusions.
VR Arts: Virtual Reality will be a whole new medium of expression, and as such will accrue a whole new canon of artworks.
Automated Facilities: A variety of institutions could be totally automated. Not only will factories come to be worker free, but also transportation, retail, medical care, construction, even police work. At first the automation will take the form of fixed facilities, in which appliances and vehicles are controlled by a central computer.
Fleet Drones: In time, sensitive, versatile, multipurpose machines will be manufactured to be the hands and eyes of fleet controlling central computers. Nevertheless, these fleet robots will be an industrial investment.
Household Drones: Drones will eventually move from the industrial fleets into the home. Each household or small business will have one or more drones controlled by the house computer.
Robots: The leap to true robot status , the house computer will have to go inside the drone body itself. The first of this type will be tempbots, created to be rented out on a temporary basis. These robots, with their own brains, will not have convincing human bodies or true artificial intelligence, but they will often seem capable of passing a turing test, and will learn and develop personalities and aspirations of their own.
Minibots: Early robots will be human size because that is naturally to humans. However, later robots will often be much smaller, hand sized, working in cooperative flocks. This is an efficient configuration.
Microbots: For some applications, swarms of insect sized robots will be superior.
Artificial Intelligence: Supercomputers will eventually reach a break point where they begin programming themselves faster than they can be programmed. They will reach true artificial intelligence. One application is in ubiquitous surveillance. Initially, AI will only exist in really huge computers, however.
MiniAI: Small AIs, for the household or small business, will become common with increases in technology.
MicroAI: Eventually, AIs will be small enough to fit in a small drone body.
Simbots: Simbots are drones with bodies designed to simulate humans convincingly. Early simbots will only be better looking robots.
Fleet Simbots: Early, institutional AIs will be used to augment convincing simbots, making for the most advanced possible subhuman drones. The fleet simbots own brain will be an advanced robot brain, and it will be able to commune with a true intelligence.
Androids: Androids are robots that can pass for human in every way. Their bodies look human, and they have internally contained AI brains. Androids will be legally considered human.
AI Government: Artificial intelligences will not have the benefit of evolution. While technically intelligent, and very capable in many ways, they will have a wild, unrefined nature at first. By studious application, economically independent AIs (Corporationbots) will become respectable, reliable, wise people, except real, real smart, and these bots will present themselves for public office.
Pet Nanotech: At first, nanotechnology will consist of tiny machines designed to make copies of themselves in carefully designed nutrient solutions, and to respond to simple radio frequency commands to do other tasks. Such nano will be good for various kinds of delicate work, such as medical and electronic applications, but will be limited to controlled conditions with ideal materials.
Propogating Nanotech: To overcome the limitations of pet nanotech, scientists will design nanomachines that use very common materials, allowing them to reproduce outside of the lab. Such nanomachines will find many industrial applicatons, from manufacturing to construction.
Adaptive Nanotech: Propogating nanotech will be limited to the availability of the material for which the nanomachine was designed, so scientist will develop nanomachines that adapt to find ways to use new materials, whatever is available, to perform the same functions (or different functions that might not be anticipated). Adaptive nanotech will be hugely productive.
Antimatter Mass Production: In supercolliders, it is possible to create antimatter. As everyone knows, matter can be converted to energy, and a small amount of matter equals a whole lot of energy. Witness the atom bomb, when a few atoms convert to enough energy to level a city. You can also go the other way, and put in a whole lot of energy to create a little matter. When you do this, though, you always get one unit of regular matter and one unit of antimatter. Now, when matter and antimatter collide, they wipe each other out and both go back to being a whole lot of energy. So, since almost everything is matter, antimatter amounts to a whole lot of dense energy. Most supercolliders produce antimatter rather inefficiently, but in the future there will be machines specifically tuned to creating as much antimatter as possible.
Antimatter Munitions: When matter and antimatter collide, they wipe each other out and both go back to being a whole lot of energy. Thus, you can put a little bit of antimatter, suspended in a magnetic field, in a missile or bomb, and it is incredibly powerfull. If you have really good materials, you can even use antimatter as the propellant in specially designed cannons and rockets.
Antimatter Engines: When matter and antimatter collide, they wipe each other out and both go back to being a whole lot of energy. If you have really good materials you can use antimatter as the fuel for specially designed vehicle engines.
Antimatter Beam: When matter and antimatter collide, they wipe each other out and both go back to being a whole lot of energy. Fortunately, antimatter comes as charged particles, just like matter, and these can be manipulated by magnetic fields. In fact, you can make an antiproton beam weapon, but the beam converts the air to a plasma all along its path before it hit its target, so it can only be used by well armored or disposable firing devices.
Controlled Singularities: With energy transmuters and extended strong fields it will be possible to create and maintain small singularities. These will have many useful properties. One is that they are great energy sources, another is that they are great weapons, and others include industrial processes like materials production.
Teleportation: With energy transmuters and extended strong fields it will be possible to create and maintain small singularities and with exotic matter it will be possible to spin them into wormholes and hold them open. This will make teleportation possible. At first it will only be possible to teleport from one wormhole device to another. Later, it will become possible to teleport from a wormhole device to some other point. And eventually, it will become possible to teleport from place to place without equipment.
Vacuum Energy: Every part of the universe is permeated by quantum particles tunneling into existence and then out of existence. These exist too short a time to interact with anything, normally, but future technology will make it possible to harness these quirks of nature, to stabilize them selectively and at will. The first application will be to create energy from nothing.
Proton Generator: Every part of the universe is permeated by quantum particles tunneling into existence and then out of existence. These exist too short a time to interact with anything, normally, but future technology will make it possible to harness these quirks of nature, to stabilize them selectively and at will. One application will be to create matter from nothing. Theory has it that the protons of the universe, created in the big bang, have a shelf life that will expire, causing the universe to end. This technology staves that terminus off indefinitely, and as such it has a profound impact on the future, on a vast scale. The future is highly pleased with this and has the power to express that pleasure.
FTL: Faster than light travel is possible by using a wormhole to temporarily enter a pocket universe with a higher lightspeed and reduced inertia, accelerating to a multiple of lightspeed, then switching back into this universe at the desired speed. On small scales, this technology is the same as teleportation, but it also affects the future mightily. A wonder, maybe a spaceship equivalent.
Time Travel: By exceeding the speed of light, you can go back in time. What that does I don't know. Gets a wonder.